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New Inner Sphere Resistance Pack


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#421 Greenjulius

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Posted 21 October 2014 - 07:06 AM

View PostMott, on 21 October 2014 - 06:58 AM, said:


- I like the Battlemasters, but just find they die a little too easily compared to other heavies and assaults.

- Jump-sniping is nearly dead. Introducing the grasshopper now is... pointless. It's a lesser mech than those we already have in the IS, at a time we need something infinitely better. Unless the hitboxes are borked, it being slimmer than the CTF is a non-factor. The summoner is slimmer than the timberwolf... yet it falls apart under half the fire that the timberwolf can walk out of unscathed. The width of a mech that moves slower than 100kph doesn't matter one iota to its survivability.
It's a zombie with missiles, correct? I guess it remains to be seen how viable that is, but somehow i doubt that's going to jump it from a T3 heavy, which is where i place it behind the T1 CTF and T1/T2 JM6 2xAC20 or 2xGauss.

- You're right, they could break lore/sarna and open up the engine limits on the Panther, which would go a long way to improving its viability. I would definitely wait to buy until that is confirmed 100% though.


1.) I'm telling you, you should try the WubMaster. It's devestating. If you already have a XL400, like from a Boar's Head, it's the most fun I've ever had in an assault. Most pilots just don't expect that much wub from a BLR.

2.) I'm not saying you should jump snipe with it. Just use the JJs to get more favorable ground, and to help you turn faster than you can on the ground. There is a reason all the pros use JJ equipped mechs, and the greatly enhanced maneuverability is a major one. As for CW, it will have gates that you need to destroy a generator behind to open. The grasshopper has center torso energy mounts. A laser laser, two mediums or two medium pulses can determine who wins those late game slug-fests. :)

3.) Already confirmed. :)
Posted Image

Edited by Greenjulius, 21 October 2014 - 07:06 AM.


#422 Ashan An

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Posted 21 October 2014 - 07:06 AM

View PostMott, on 21 October 2014 - 06:27 AM, said:

Zeus - will suck for the same reasons the Awesome and Battlemasters are really only piloted by fans who love them from lore. Big, slow, easy to hit, easily overheated, easy to kill.

Grasshopper - dumbest choice possible. A jumper with subpar weapons loadouts compared to the CTF-3D. Why... why would it be considered at a time we need an IS mech 75Ter to compete against timberwolves?

Panther - a 68kph light. A 68kph light. Nothing more needs to be said.
But, if i were to say more i'd also have to point out the horrendous weapons hardpoints that essentially limits it to 1 energy and 2 srms. Slow and underpowered... a surefire recipe for fun. lol




You describe the mechs as if you know the specs or how they will translate in MWO =.=
How exaclty is the Zues "Big, slow, easy to hit, easily overheated, easy to kill." since in reality the Zeus is a Viktor that trades the JJ for less heat problems, better long range weapons and more armor ...

Also good luck finding an IS heavy capable of going 1vs1 with a TWolf, you'll just have to wait about 10/15 years for that.


BTW, stock speed on light mean little to nothing, and while the panther is slower than most other IS lights, is not by that much, the Raven stock is about 80 kph. The panther should be going around at about 120 kph with max engine, give it a couple of srm/ppc quirks and you get a great long range light

#423 Snoopy

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Posted 21 October 2014 - 07:09 AM

I'm curious and look forward to see the faction specific camp patterns.

#424 Greenjulius

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Posted 21 October 2014 - 07:11 AM

I do have one concern; I see that in lore, the Grasshopper mounts ECM on some models, (albeit later models, the 7K from 3068) making it possible to appear in game. However, I've been told the Enforcer does this as well, but I'm not seeing any config containing it.

Russ and crew, any statements on ECM would be greatly appreciated.

View PostSnoopy, on 21 October 2014 - 07:09 AM, said:

I'm curious and look forward to see the faction specific camp patterns.


Yes yes yes! Hopefully they have a great FedSuns pack. I'm so happy to see IS get some love.

Edited by Greenjulius, 21 October 2014 - 07:14 AM.


#425 Trede

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Posted 21 October 2014 - 07:17 AM

View PostMott, on 21 October 2014 - 06:27 AM, said:

I went to bed convinced i'd be spending the full $80... and then after doing some cursory research into the variants of all 4 mechs i realized that only the Enforcer is going to be "worth it" in terms of bringing something new and/or better to its respective weight class.

Zeus - will suck for the same reasons the Awesome and Battlemasters are really only piloted by fans who love them from lore. Big, slow, easy to hit, easily overheated, easy to kill.

Grasshopper - dumbest choice possible. A jumper with subpar weapons loadouts compared to the CTF-3D. Why... why would it be considered at a time we need an IS mech 75Ter to compete against timberwolves?

Panther - a 68kph light. A 68kph light. Nothing more needs to be said.
But, if i were to say more i'd also have to point out the horrendous weapons hardpoints that essentially limits it to 1 energy and 2 srms. Slow and underpowered... a surefire recipe for fun. lol

Getting the King Crab was a good reason to buy in too... until i realized i currently have unbasic'd Stalkers, Battlemasters and Direwolves waiting in my garage because the game Qs are always ALWAYS sitting at 35+% assaults and the wait times are horrendous so i never get to play them. Buying the full pack would just give me 2 more assaults i can never play enough to master. Sad, really. Stupid broken playerbase.

Um...ever heard of group queue? Your sig suggests you know what a group is, possibly even how to use voice comms...? I've never had a problem mastering out any weight class of 'Mech. My battlemasters are my go-to assault (WUBMASTER!) because, depending on the variant/loadout I'm running, I can usually use one or both arms as shields (maybe you should try torso twisting?). The only reason I haven't mastered out Dire Whales is...well...they're whales. I dislike going under 80kph, let alone under 50. But I am capable of realizing that it's a PERSONAL PREFERENCE, and in no way means that the 'Mech is broken or not viable. Maybe you're part of the stupid broken playerbase...always crying foul when you see the smallest discrepancy in how YOU want the game to look/feel/run. All you have to go on is stock loadouts and concept art...we still don't know anything about how these will work out regarding hitboxes or quirks, and already you're screaming that they're not worth it. Fine. Don't spend your money. Posts like yours remind me of why I don't come on the forums very often any more. Too many people screaming about perceived problems, not enough people willing to wait and see or suggest reasonable solutions. Anyone wonder why the queue mode voting system (that over 80% of people voted FOR, by the way...) lasted all of what...a day? Keep kicking and screaming about everything. Seriously...it's OBVIOUSLY helping so much.

#426 Zimmy

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Posted 21 October 2014 - 07:18 AM

thay are nice BUT were is the ERBI

#427 Greenjulius

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Posted 21 October 2014 - 07:21 AM

View PostDom96, on 21 October 2014 - 04:44 AM, said:

So if I would buy the Package for 80$, will I get the mechs plus 12 mech bays for them or another 12 extra?

It's a mech bay for every one of the new mechs, so no extra empty bays unless they do preorder bonuses.

#428 C E Dwyer

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Posted 21 October 2014 - 07:22 AM

View PostZimmy, on 21 October 2014 - 07:18 AM, said:

thay are nice BUT were is the ERBI


next is pack, ? but we get panther so yay, as I have yo say I prefer the rita cat mech to the urby, (heretic!) i'm not to sad.

the next IS light must be the dustbin though !

#429 Trede

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Posted 21 October 2014 - 07:22 AM

View PostGreenjulius, on 21 October 2014 - 07:11 AM, said:

I do have one concern; I see that in lore, the Grasshopper mounts ECM on some models, (albeit later models, the 7K from 3068) making it possible to appear in game. However, I've been told the Enforcer does this as well, but I'm not seeing any config containing it.

Russ and crew, any statements on ECM would be greatly appreciated.



Yes yes yes! Hopefully they have a great FedSuns pack. I'm so happy to see IS get some love.


Grasshopper variants that get ECM might be a bit sticky. By canon, the 7K gets it, but doesn't come out til 3068. The only other variant I saw with ECM is the "Gravedigger" which would be a hero 'Mech (edit: Also not out until 3068+, as it was a captured 7K...if we want to get all technical on lore...). But, as we all know, that would make people start screaming pay-to-win. Damned if they do, damned if they don't.

Also, there are only 2 canon (non-unique/hero) variants of the Enforcer listed on Sarna, neither of which has ECM (nor do the unique variants).

Edited by Trede, 21 October 2014 - 07:44 AM.


#430 Greenjulius

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Posted 21 October 2014 - 07:23 AM

View PostTrede, on 21 October 2014 - 07:17 AM, said:

(WUBMASTER!)

Call 911!


View PostCathy, on 21 October 2014 - 07:22 AM, said:

the next IS light must be the dustbin though !

It can't be as bad as "I can only carry 6.5 tons of crap because of 6 forced JJs and Active Probe" Mist Lynx.

Edited by Greenjulius, 21 October 2014 - 07:40 AM.


#431 Mott

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Posted 21 October 2014 - 07:44 AM

View PostTrede, on 21 October 2014 - 07:17 AM, said:

Blah blah, yada yada,


I am familiar with group queue, which is why i know that is not the place you go to level your slow assaults. We face 228th, WoL, CGB/I, etc too often to attempt to drop in slow and non-mastered mechs when we drop in group.

I would have no problem mastering a weight class if i had more time. As it is, i'm getting 1-1.5 hrs, 2 or 3 nights a week to play. That's including unit practice, PGI events, tourneys, etc that dictate i spend time in OTHER mechs.
So when i do get the free-play time, to do whatever i want... i really don't like to sit and wait and waste 2.5-5 mins every single drop searching for a match because i want to try my assault, just like 35+% of the rest of the playerbase. I tried again last night and cancelled the search after nearly 7 mins and dropped back into my lights and mediums... where i almost always play.

So, no, i'm not part of the broken playerbase that can't drag their asses out of the same few chassis every time they drop.

Edited by Mott, 21 October 2014 - 07:45 AM.


#432 Bront

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Posted 21 October 2014 - 07:46 AM

View PostMott, on 21 October 2014 - 06:27 AM, said:

Zeus - will suck for the same reasons the Awesome and Battlemasters are really only piloted by fans who love them from lore. Big, slow, easy to hit, easily overheated, easy to kill.
It does the Mini-Atlas fairly well with extra armor. It will likely be like a Victor with more Torso mounted weapons but no JJs. It sorta steps on the Orion, but not it does bring an option to the game that wasn't there before. The Battlemaster isn't bad, but it's not a top teir mech, and the Awesome is getting some loving.

View PostMott, on 21 October 2014 - 06:27 AM, said:

Grasshopper - dumbest choice possible. A jumper with subpar weapons loadouts compared to the CTF-3D. Why... why would it be considered at a time we need an IS mech 75Ter to compete against timberwolves?

With the drop deck being 240 tons, we need variety. The Grasshopper is different than any other heavy other than maybe the Quickdraw, which is 10 tons lighter. If the profile is as thin as it looks, and it has some good energy quirks, it could be a valuable maneuverable heavy mech, and it likely will end up moving faster than the CTF-3D because it won't need balistics so it may have more free tonnage.

View PostMott, on 21 October 2014 - 06:27 AM, said:

Panther - a 68kph light. A 68kph light. Nothing more needs to be said.
But, if i were to say more i'd also have to point out the horrendous weapons hardpoints that essentially limits it to 1 energy and 2 srms. Slow and underpowered... a surefire recipe for fun. lol
Yeah, not the most interesting other than potential weapon placement. It has a few variants at least so could have some fun ones, and if it's got a profile like the Firestarter, it might be survivable as a support light (as it's designed). Still, it's a popular requested mech,

View PostMott, on 21 October 2014 - 06:27 AM, said:

Getting the King Crab was a good reason to buy in too... until i realized i currently have unbasic'd Stalkers, Battlemasters and Direwolves waiting in my garage because the game Qs are always ALWAYS sitting at 35+% assaults and the wait times are horrendous so i never get to play them. Buying the full pack would just give me 2 more assaults i can never play enough to master. Sad, really. Stupid broken playerbase.

Ultimately, if you don't get the package, that's fine. Nothing wrong with making a personal choice, particularly when finances are involved. We'll see if quirks and rewards get people in lights and mediums more (Cheap Stormcrows and Shadowhawks and Free Cents are coming)

#433 Pendraco

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Posted 21 October 2014 - 07:47 AM

View PostRuss Bullock, on 20 October 2014 - 01:34 PM, said:

The much anticipated Inner Sphere pack has arrived, code named Resistance.

Posted Image


Posted Image

The art is fantastic, especially the Enforcer and Zeus. I cannot wait. If contacted by my wife, please ignore...naturally her first response will be to invade Canada.

#434 Trede

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Posted 21 October 2014 - 07:48 AM

View PostMott, on 21 October 2014 - 07:44 AM, said:


I am familiar with group queue, which is why i know that is not the place you go to level your slow assaults. We face 228th, WoL, CGB/I, etc too often to attempt to drop in slow and non-mastered mechs when we drop in group.

I would have no problem mastering a weight class if i had more time. As it is, i'm getting 1-1.5 hrs, 2 or 3 nights a week to play. That's including unit practice, PGI events, tourneys, etc that dictate i spend time in OTHER mechs.
So when i do get the free-play time, to do whatever i want... i really don't like to sit and wait and waste 2.5-5 mins every single drop searching for a match because i want to try my assault, just like 35+% of the rest of the playerbase. I tried again last night and cancelled the search after nearly 7 mins and dropped back into my lights and mediums... where i almost always play.

So, no, i'm not part of the broken playerbase that can't drag their asses out of the same few chassis every time they drop.


Dude, we fight CSJ, CI, 228th, WoL, AS, etc in group queue too. That's where you go to master 'Mechs. PUG queue will net you less xp 90% of the time anyway. At least...it's where I've mastered just about everything since the last wipe. One or two people (in a group of 4-10) with 'Mechs that aren't mastered yet don't break your entire team.

If TIME is your problem, don't blame PGI or the player base for you having a job/life/etc. There's a mechanic to get around that. Pilot whatever you want, use MC to convert your XP.

Edited by Trede, 21 October 2014 - 07:51 AM.


#435 Greenjulius

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Posted 21 October 2014 - 07:49 AM

View PostMott, on 21 October 2014 - 07:44 AM, said:


I am familiar with group queue, which is why i know that is not the place you go to level your slow assaults. We face 228th, WoL, CGB/I, etc too often to attempt to drop in slow and non-mastered mechs when we drop in group.

I would have no problem mastering a weight class if i had more time. As it is, i'm getting 1-1.5 hrs, 2 or 3 nights a week to play. That's including unit practice, PGI events, tourneys, etc that dictate i spend time in OTHER mechs.
So when i do get the free-play time, to do whatever i want... i really don't like to sit and wait and waste 2.5-5 mins every single drop searching for a match because i want to try my assault, just like 35+% of the rest of the playerbase. I tried again last night and cancelled the search after nearly 7 mins and dropped back into my lights and mediums... where i almost always play.

So, no, i'm not part of the broken playerbase that can't drag their asses out of the same few chassis every time they drop.

This is a really good point. Group queue sucks for leveling mechs. There are some really tough teams out there.

I personally think they should reduce the "forced bypass of 3/3/3/3" wait from 5 minutes down to 2 minutes. That way people still have to wait a little, but not the ridiculous 5 minutes that seem to be so common.

In contrast, when I solo or group dropped last night with lights and mediums, I waited at most 30 seconds. I just don't drop in heavies, and usually skip assaults just so I can enter games faster. It makes my lights my go-to c-bill grinders.

#436 Tarzilman

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Posted 21 October 2014 - 07:50 AM

View PostGreenjulius, on 21 October 2014 - 07:06 AM, said:


1.) I'm telling you, you should try the WubMaster. It's devestating. If you already have a XL400, like from a Boar's Head, it's the most fun I've ever had in an assault. Most pilots just don't expect that much wub from a BLR.

2.) I'm not saying you should jump snipe with it. Just use the JJs to get more favorable ground, and to help you turn faster than you can on the ground. There is a reason all the pros use JJ equipped mechs, and the greatly enhanced maneuverability is a major one. As for CW, it will have gates that you need to destroy a generator behind to open. The grasshopper has center torso energy mounts. A laser laser, two mediums or two medium pulses can determine who wins those late game slug-fests. :)

3.) Already confirmed. :)
Posted Image


How about the engine cap for most awesome variants?

#437 Lightfoot

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Posted 21 October 2014 - 07:57 AM

The Zeus can equip the "Improved Cooling Jacket" quirk and the Binary Laser Cannon which is described as having better damage penetration, meaning internal crit damage? Some new stuff is possible.

#438 Mott

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Posted 21 October 2014 - 08:00 AM

View PostGreenjulius, on 21 October 2014 - 07:06 AM, said:


1.) I'm telling you, you should try the WubMaster. It's devestating. If you already have a XL400, like from a Boar's Head, it's the most fun I've ever had in an assault. Most pilots just don't expect that much wub from a BLR.



I do have the Wubmaster. I quite enjoy it even unbasic'd. I also like my other BLR builds as well. I think it's a good mech in many respects. It's just a little too frail, as is/was the Awesome, compared to other IS assaults. And i think the Zeus will suffer the same failing. I'm sure it'll have good firepower, decent maneuverability... but it is a massive block and easily hit, just like the BLR and AWS. Nothing can change that, not even quirks.

#439 Greenjulius

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Posted 21 October 2014 - 08:01 AM

View PostLightfoot, on 21 October 2014 - 07:57 AM, said:

The Zeus can equip the "Improved Cooling Jacket" quirk and the Binary Laser Cannon which is described as having better damage penetration, meaning internal crit damage? Some new stuff is possible.

I believe this could be the perfect time to introduce new weapons. We need more reason to go IS, and new weapons would be a very cool one. Binary Laser Boat baby!

#440 AnimosityMonk

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Posted 21 October 2014 - 08:06 AM

I don't see why PGI insists on making you buy the entire package to get the one mech you really want. They need to make it where you can chose which mechs you want to buy in the order you want to buy them in. The Zues looks really cool but I'm not going to pay $80 for the whole package or 180% to buy it A la carte.

I have enough Hero and Champion mechs so I don't NEED to buy anymore and PGI isn't doing anything to make me WANT to buy them either. Oh well maybe I'll pick it up for C-bills whenever that happens.





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