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Why Don't Mech's Have Mirrors Or Reversing Camera?


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#1 Excalabur50

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Posted 20 October 2014 - 04:38 PM

Self explanatory question we have these super advanced fighting machines that can't see behind them when backing up? I mean really? shite the modern car has a mirror or reversing camera, now im not talking about 360 degree view here just when you hit reverse in your mech you need to have some way to see what's behind you so you don't get stuck on terrain or as is the most prevalent other players.
Is this going to happen and if not why not?

#2 Kirkland Langue

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Posted 20 October 2014 - 04:41 PM

lostech, obviously.

#3 TyphonCh

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Posted 20 October 2014 - 04:41 PM

The super advanced fighting machines have super advanced pilots that know where the terrain is before they back up.
In theory

#4 SuomiWarder

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Posted 20 October 2014 - 04:43 PM

The answer we got back in the closed beta days was that the engine did not support it well. Maybe with PGI on their own they might investigate if the can do it with minimal coding time or not.

#5 KamikazeRat

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Posted 20 October 2014 - 04:44 PM

actually in lore the mechs had 360 degree view compressed down to 180 degree arc. so your reverse would be what was at the left/right extremes....that would make me puke....

Edited by KamikazeRat, 20 October 2014 - 04:44 PM.


#6 keith

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Posted 20 October 2014 - 04:45 PM

1 in lore the nuro helmet took 360 and put it in around 180 degrees for the pilot. in MWO engine problems

#7 Excalabur50

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Posted 20 October 2014 - 04:45 PM

Really we should have a rear facing camera that engages when you hit reverse surely it's not that hard to mount on on the back somewhere and it would be small enough that the chances of it being damaged in combat whilst not impossible should be greatly reduced, hell imagine trying to reverse a 100 ton truck with out a way to see behind you you'd wreck everything in sight

#8 FupDup

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Posted 20 October 2014 - 04:45 PM

Brotip: Mechs with good enough torso twist and decent FoV can twist sideways and then use freelook to see sort of behind them.

That, or just turn around.

#9 Malcolm Vordermark

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Posted 20 October 2014 - 04:50 PM

I think in lore the neurohelmet provided an awareness of 360 degrees. But that would be hard to represent in game, as for mirrors and back up cameras, I think the engine doesn't do pictures in pictures very well.

#10 Excalabur50

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Posted 20 October 2014 - 04:50 PM

View PostFupDup, on 20 October 2014 - 04:45 PM, said:

Brotip: Mechs with good enough torso twist and decent FoV can twist sideways and then use freelook to see sort of behind them.

That, or just turn around.

And how many players do you see who look behind them before backing up when they are taking damage.....simple no one and i've seen the argument it's due to the engine what's that got to do with it it's a small low powered electrical unit that would be easy to power it shouldn't be that difficult

#11 Kirkland Langue

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Posted 20 October 2014 - 04:51 PM

One thing they COULD do is have a "Warning light" somewhere in your cockpit in right in your view - which lights up any time there is a red triangle within some range of you but outside of your FOV. It wouldn't be the same as a rearview mirror - but it would give an indication that someone is around. ECM would bypass this, which is probably a good thing.

#12 Excalabur50

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Posted 20 October 2014 - 04:53 PM

View PostKirkland Langue, on 20 October 2014 - 04:51 PM, said:

One thing they COULD do is have a "Warning light" somewhere in your cockpit in right in your view - which lights up any time there is a red triangle within some range of you but outside of your FOV. It wouldn't be the same as a rearview mirror - but it would give an indication that someone is around. ECM would bypass this, which is probably a good thing.

I don't want it for the purpose of seeing enemies behind you or mitigating sneak attacks, just for when you hit reverse only

#13 Malcolm Vordermark

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Posted 20 October 2014 - 04:53 PM

View PostExcalabur50, on 20 October 2014 - 04:50 PM, said:

And how many players do you see who look behind them before backing up when they are taking damage.....simple no one and i've seen the argument it's due to the engine what's that got to do with it it's a small low powered electrical unit that would be easy to power it shouldn't be that difficult


We actually mean the game engine in this case. Not the engine in your mech.

#14 Excalabur50

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Posted 20 October 2014 - 04:57 PM

View PostRouken, on 20 October 2014 - 04:53 PM, said:


We actually mean the game engine in this case. Not the engine in your mech.

AHHH OK now I understand but surely it should support a monitor that shows what's behind you when you hit reverse mounted on the super display cockpit

#15 Malcolm Vordermark

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Posted 20 October 2014 - 05:00 PM

View PostExcalabur50, on 20 October 2014 - 04:57 PM, said:

AHHH OK now I understand but surely it should support a monitor that shows what's behind you when you hit reverse mounted on the super display cockpit


I'm not sure of the details. If you want it to display on the screens in your mech, I think they've said that is too resource intensive. If you want it on your hud I think they use something else for the hud and I doubt it is powerful enough to do that.

#16 Rhaegor

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Posted 20 October 2014 - 05:01 PM

My 2012 minivan has a rear view camera, lol.

#17 Mercules

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Posted 20 October 2014 - 05:01 PM

View PostExcalabur50, on 20 October 2014 - 04:57 PM, said:

AHHH OK now I understand but surely it should support a monitor that shows what's behind you when you hit reverse mounted on the super display cockpit


It doesn't. There is a reason the zoom functions the way it does. That was he best they could coax out of the engine. Crysis giving you two "views" literally redraws the second view. So it would take twice the computing power on your computer to draw the "reverse monitor". So think about your Frames Per Second being cut in half every time you backed up. Now think about someone running a marginal computer who only gets 20 FPS normally hitting reverse...

#18 Slepnir

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Posted 20 October 2014 - 05:02 PM

Same reason all of our rear mounted weapons got moved to the front, it's alot of extra coding work that PGI doesn't want to waste resources on.

#19 CMDR Sunset Shimmer

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Posted 20 October 2014 - 05:06 PM

to everyone who's been quoting lore about the neurohelmet.

WRONG!!!!

The Neurohelment's only function, was to provide balance to the machine, and in some cases, convey very obvious messages like "open hand" or "close hand gently." ect.

Inside the genreal battlemech cockpit, they didn't use "windows" like we see in EVERY mechwarrior game [mostly for ease of programming.] they relied on a full monitor setup that surrounded them in a 180degree arc. Those monitors compressed a 360 degree view into that 180 degree arc. allowing the pilot to effectively see entirely around themselves, but compressed.

Now imagine how squished and odd that image would look during gameplay...

I'll happily take cockpits as we have them now.

#20 Malcolm Vordermark

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Posted 20 October 2014 - 05:08 PM

View PostSlepnir, on 20 October 2014 - 05:02 PM, said:

Same reason all of our rear mounted weapons got moved to the front, it's alot of extra coding work that PGI doesn't want to waste resources on.


In this case it goes beyond some extra coding. Probably the easiest way would be to switch engines. And then all the work up to this point is wasted. Pretty much, its not something that can be fixed, its a limitation that will always be with this game.





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