

Why Don't Mech's Have Mirrors Or Reversing Camera?
#1
Posted 20 October 2014 - 04:38 PM
Is this going to happen and if not why not?
#2
Posted 20 October 2014 - 04:41 PM
#3
Posted 20 October 2014 - 04:41 PM
In theory
#4
Posted 20 October 2014 - 04:43 PM
#5
Posted 20 October 2014 - 04:44 PM
Edited by KamikazeRat, 20 October 2014 - 04:44 PM.
#6
Posted 20 October 2014 - 04:45 PM
#7
Posted 20 October 2014 - 04:45 PM
#8
Posted 20 October 2014 - 04:45 PM
That, or just turn around.
#9
Posted 20 October 2014 - 04:50 PM
#10
Posted 20 October 2014 - 04:50 PM
FupDup, on 20 October 2014 - 04:45 PM, said:
That, or just turn around.
And how many players do you see who look behind them before backing up when they are taking damage.....simple no one and i've seen the argument it's due to the engine what's that got to do with it it's a small low powered electrical unit that would be easy to power it shouldn't be that difficult
#11
Posted 20 October 2014 - 04:51 PM
#12
Posted 20 October 2014 - 04:53 PM
Kirkland Langue, on 20 October 2014 - 04:51 PM, said:
I don't want it for the purpose of seeing enemies behind you or mitigating sneak attacks, just for when you hit reverse only
#13
Posted 20 October 2014 - 04:53 PM
Excalabur50, on 20 October 2014 - 04:50 PM, said:
We actually mean the game engine in this case. Not the engine in your mech.
#14
Posted 20 October 2014 - 04:57 PM
Rouken, on 20 October 2014 - 04:53 PM, said:
We actually mean the game engine in this case. Not the engine in your mech.
AHHH OK now I understand but surely it should support a monitor that shows what's behind you when you hit reverse mounted on the super display cockpit
#15
Posted 20 October 2014 - 05:00 PM
Excalabur50, on 20 October 2014 - 04:57 PM, said:
I'm not sure of the details. If you want it to display on the screens in your mech, I think they've said that is too resource intensive. If you want it on your hud I think they use something else for the hud and I doubt it is powerful enough to do that.
#16
Posted 20 October 2014 - 05:01 PM
#17
Posted 20 October 2014 - 05:01 PM
Excalabur50, on 20 October 2014 - 04:57 PM, said:
It doesn't. There is a reason the zoom functions the way it does. That was he best they could coax out of the engine. Crysis giving you two "views" literally redraws the second view. So it would take twice the computing power on your computer to draw the "reverse monitor". So think about your Frames Per Second being cut in half every time you backed up. Now think about someone running a marginal computer who only gets 20 FPS normally hitting reverse...
#18
Posted 20 October 2014 - 05:02 PM
#19
Posted 20 October 2014 - 05:06 PM
WRONG!!!!
The Neurohelment's only function, was to provide balance to the machine, and in some cases, convey very obvious messages like "open hand" or "close hand gently." ect.
Inside the genreal battlemech cockpit, they didn't use "windows" like we see in EVERY mechwarrior game [mostly for ease of programming.] they relied on a full monitor setup that surrounded them in a 180degree arc. Those monitors compressed a 360 degree view into that 180 degree arc. allowing the pilot to effectively see entirely around themselves, but compressed.
Now imagine how squished and odd that image would look during gameplay...
I'll happily take cockpits as we have them now.
#20
Posted 20 October 2014 - 05:08 PM
Slepnir, on 20 October 2014 - 05:02 PM, said:
In this case it goes beyond some extra coding. Probably the easiest way would be to switch engines. And then all the work up to this point is wasted. Pretty much, its not something that can be fixed, its a limitation that will always be with this game.
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