New Conquest!
#1
Posted 22 October 2014 - 02:51 AM
#2
Posted 22 October 2014 - 02:56 AM
#3
Posted 22 October 2014 - 03:09 AM
#4
Posted 22 October 2014 - 03:23 AM
#5
Posted 22 October 2014 - 03:27 AM
#6
Posted 22 October 2014 - 03:28 AM
#8
Posted 22 October 2014 - 03:34 AM
MadPanda, on 22 October 2014 - 03:23 AM, said:
Edited by Funkadelic Mayhem, 22 October 2014 - 03:35 AM.
#9
Posted 22 October 2014 - 03:34 AM
#10
Posted 22 October 2014 - 03:37 AM
#11
Posted 22 October 2014 - 03:40 AM
MadPanda, on 22 October 2014 - 03:23 AM, said:
Actually, I beleive the fast caps being complained about back then were all for Assault before the turrets were implemented.
Scouts were zerg rushing bases and capping before their opponents could get sorted enough to notice that no one else was going back to swat the lights away. Therefore PGI changed the capping mechanics to slow c(l)ap... Assault players were rejoicing (They could shoot longer before loosing to cap because someone else could still go back... not them though) and Conquest players were all going dafuq because the Assault change also affected the conquest capping slowing the game down dramatically even though a capped base does not equal a lost game in that play mode.
#12
Posted 22 October 2014 - 03:41 AM
Especially when you are up by all caps but one and winning. Everyone is dieing trying to capture that last worthless cap. Then you are last alive and all the dead guys QQ like they have something worth listening to or something you did not know... and you ignore them and win.. HAHAHA GREAT TIMES!
Edited by Funkadelic Mayhem, 22 October 2014 - 03:45 AM.
#13
Posted 22 October 2014 - 03:44 AM
#14
Posted 22 October 2014 - 03:44 AM
MadPanda, on 22 October 2014 - 03:23 AM, said:
Did they speed up the Cap to the same it used to be or is it still slightly slower?
#15
Posted 22 October 2014 - 03:44 AM
Rushin Roulette, on 22 October 2014 - 03:40 AM, said:
Scouts were zerg rushing bases and capping before their opponents could get sorted enough to notice that no one else was going back to swat the lights away. Therefore PGI changed the capping mechanics to slow c(l)ap... Assault players were rejoicing (They could shoot longer before loosing to cap because someone else could still go back... not them though) and Conquest players were all going dafuq because the Assault change also affected the conquest capping slowing the game down dramatically even though a capped base does not equal a lost game in that play mode.
Yep that's how I do remember it as well. It might even be possible that we did not even have the conquest mode when cap times were dramatically raised. I for one can't remember ever playing conquest with cap times as fast as they are now.
#16
Posted 22 October 2014 - 05:40 AM
#17
Posted 22 October 2014 - 06:55 AM
Still I wouldn't mind slightly faster capture times. The fun for me is in going between the capture points not in standing at the point. It still takes some time to go from fully red to fully blue.
But it's hugely improved and it's fun again that's the main thing.
Edited by Mekwarrior, 22 October 2014 - 06:58 AM.
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