Let's look at an example of the reward system:
![Posted Image](http://i.imgur.com/9Ic6cXJ.png)
Great we did lots... I can tell because I have lots of cbill numbers by each column. But how much? You can't expect players to memorize the cbill reward for each score and then simultaneously and instantaneously calculate it in their head. We need hard numbers to quickly reference whichever stats matter to that player.
How about if we put numbers by the scores? Something like this:
![Posted Image](http://i.imgur.com/0uPH9Q1.png)
This way you avoid forcing players to memorize a bunch of different cbill earnings and then multiply it in their head. yay!
Long term, you need to find a better way to display the rewards on a single page. I had to copy/paste 3 screenshots to make the image above. You should be aiming to display this stuff on one page. My suggestion:
1. Remove the middle column since you now have those values listed on the left beside cbills/xp column. (assuming you do what I suggested above).
2. Give Cbills and and Experience their own separate tab.
3. Like you have multiple boxes now (cbills, numbers, experience) Split the cbill earnings into their own separate boxes based on category of the reward. So lets assume you have 3 categories:
Category 1: Offensive
Flanking
Brawler
Hit and Run
Kill Most Damage
Solo Kill
Component Destroyed
Savior Kill
Assist
Damage
Team Kill
Team Damage (Add this PGI!)
Turret Kill
Defensive Kill
UAV kill
Category 2: Support
Scouting
Tag Kill
Tag Damage
Narc Kill
Tag Stealth
Lance Formation
Protected Medium
Protected Light
Protect Proximity
UAV locked damage
UAV detection
Counter ECM
Counter ECM locked damage
Tag/Narc
Spotting Assist
Category 3: Objective
Win/Loss/Tie
Killing Blow
Capture
Capture Pulse
Capture Win
Capture Assist
Resource Reward
Next up, we have these little buggers
![Posted Image](http://i.imgur.com/uPHT7es.png)
Frankly, they're too small, they fade too fast, and they are positioned in a place that makes them hard to notice. By the time I notice they are on my screen and I point my eyes down to look at them, they are usually almost completely faded away. It also doesn't help that you show cbill and xp values even when one is set to zero.
Make the text bigger, and fade slower. Perhaps consider removing the cbill/xp values to make it cleaner looking. Also consider putting it somewhere else on the screen.
Damage Log
While we're on this subject of displays, I would like to mention one final thing. Please improve the damage log screen. Currently it doesn't really tell you much. My screen is usually something like this: Your side torso was destroyed... MEDIUM LASER HAS BEEN DESTROYED MEDIUM LASER HAS BEEN DESTROYEDMEDIUM LASER HAS BEEN DESTROYEDMEDIUM LASER HAS BEEN DESTROYEDMEDIUM LASER HAS BEEN DESTROYEDMEDIUM LASER HAS BEEN DESTROYED. End log.
Not very helpful. Why don't you just give players a complete damage log? You could make it pretty helpful if you put some time into this. You could have a component damage taken breakdown so players could see how much and what kind of damage they took on their Right Torso, left, torso, legs. Sorted by time or damage amount.
If you want to do something really fun, you could also tell the player who did the most damage to them and how much. Knowing who was really responsible for your downfall (versus who got the last hit) would be interesting to know. I know you guys track this because it's a new reward so it should be easy to implement.