

Decrease Ppc Heat Rather Than Re-Increase Speed
#1
Posted 21 October 2014 - 02:49 PM
However, less and less I'm seeing jumpsniping, whereas the damage and travel of the PPC seems reasonable at the 500m range. Yet for some reason, it feels like they're just not that useful anymore, maybe because the PPC is still an all-or nothing proposition unlike a laser, if you miss, you're taking all that heat.
So if it's not going to be a fast projectile, maybe it could run slightly cooler to encourage their use as a mid-range energy battle cannon:
8 - PPC
12 - ER PPC (both technology bases)
By lowering the heat a little bit, the PPC may be harder to hit with, but it's not nearly as punishing to miss with the weapon.
Thoughts?
#2
Posted 21 October 2014 - 02:53 PM
I think ghost heat for them needs to be tuned down a bit, regular heat it fine. Not nullified just turned down a bit.
#3
Posted 21 October 2014 - 02:59 PM
Increasing the PPC speed by a few hundred M/s wouldn't change how JJs work.
#4
Posted 21 October 2014 - 03:00 PM
Brody319, on 21 October 2014 - 02:53 PM, said:
I think ghost heat for them needs to be tuned down a bit, regular heat it fine. Not nullified just turned down a bit.
Except that we still have the case where the clan PPC and IS ER PPC is excruciating to use in pairs. Now that the projectile is the Mooninite Quad Laser, it certainly feels like getting hit by it is your own fault. Lowering the standard heat just helps to slightly decrease the need to land every single shot. As it is you can get more damage scratching with larges than if you miss with a PPC, which will do zero damage.
Mcgral18, on 21 October 2014 - 02:59 PM, said:
Increasing the PPC speed by a few hundred M/s wouldn't change how JJs work.
This is rather true, actually.
#5
Posted 21 October 2014 - 03:02 PM
#6
Posted 21 October 2014 - 03:03 PM
Edited by kapusta11, 21 October 2014 - 03:03 PM.
#7
Posted 21 October 2014 - 03:04 PM
#8
Posted 21 October 2014 - 03:05 PM
[edit] Ah, no, could shoehorn them into a CTF-3D too.
Edited by Solis Obscuri, 21 October 2014 - 03:07 PM.
#9
Posted 21 October 2014 - 03:06 PM
#10
Posted 21 October 2014 - 03:07 PM
Bishop Steiner, on 21 October 2014 - 03:02 PM, said:
Yeah, a compromise from the nerf might actually be the best for the weapon. I'm not saying "WE MUST HAVE A HEAT BUFF", I'm merely suggesting it in case adding any of the speed back isn't an option. I'd like some speed back too, I didn't poptart before JJ were nerfed, and I'm not going to if they re-buff PPC's.

#11
Posted 21 October 2014 - 03:09 PM
#12
Posted 21 October 2014 - 03:14 PM
#13
Posted 21 October 2014 - 03:24 PM
kapusta11, on 21 October 2014 - 03:14 PM, said:
Yes. Paul rarely actually nerfed the things that would actually FIX the problem. Now Paul is no longer in charge of balance. And so far, Rus has done a much better job listening to feedback. Still a few things I can gripe about, but during most of the Paul era, it was pretty much EVERYTHING balance-wise made no sense, so net win?
#14
Posted 21 October 2014 - 03:27 PM
Eliminate PPC's having a minimum range.
.
#15
Posted 21 October 2014 - 03:31 PM
Techorse, on 21 October 2014 - 02:49 PM, said:
8 - PPC
12 - ER PPC (both technology bases)
*clears throat*
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooooooooooooooooooooooooooooooo~~~~!
THIS is PRECISELY where ghost heat was invented. For some reason the PPC's heat was cut to 8, and the ERPPC's heat was cut to 13, AND THEN CAME THE BOATING... then the dark times...
After that, they implemented ghost heat because reducing the heat to 8 on the PPC doesn't make the PPC more usable, it makes it so if you bring 6 ppcs, you generate the heat of 5 ppcs!
Yes, I know that Ghost heat is here now and will likely prevent the occurrence of the 6 PPC stalker, but the real threat was the 4 ppc stalker, and reducing heat by 8 (that's 2 x 4 people), that nearly gives it credence to make a resurgence.
PPCs are fine where they are. Move along... move along...
#16
Posted 21 October 2014 - 03:32 PM
Could also do something interesting like make regular PPC burst have a larger hitbox than the ERPPC, so that regular was more forgiving, but still range limited
#18
Posted 21 October 2014 - 03:46 PM
They FELT better when they were faster. They had impact, they were exciting.
#19
Posted 21 October 2014 - 03:47 PM
Christof Romulus, on 21 October 2014 - 03:31 PM, said:
Exactly - reducing the per-salvo heat on the PPCs/ER-PPCs (and, thus, improving their "boataility") was one of the significant unbalancing factors that originally lead to the implementation of Heat Scaling, and exactly the WRONG approach now.
While the PPCs/ER-PPCs could arguably stand a SMALL increase in projectile speed (or, alternatively, a massive increase in projectile velocity coupled with a massive decrease in fall-off distance), they are largely fine-as-is; the current "issues" (such as they are) with PPCs/ER-PPCs are arguably PICNICs more than anything else.

#20
Posted 21 October 2014 - 03:50 PM
And then apply it to where we cant fire more then 2 PPC at a time like they did the GR.
Edited by LordKnightFandragon, 21 October 2014 - 03:50 PM.
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