Almond Brown, on 23 October 2014 - 09:48 AM, said:
Once you get above Medium, everyone's Role is damage based, that be what kill the enemy. But tanking is also a valid Role for the large/slow Assault based Mechs.
Absolutely - and tanking is not being rewarded. Swift, aggressive play is not being rewarded either - the game rewards you for drawing the matches out so that you can continue racking up Flanking, Hit-and-Run, and TAG/NARC bonuses (which are actually the worst - they encourage you to TAG someone for 0.5 seconds immediately before they die). See
here.
EgoSlayer, on 24 October 2014 - 12:13 PM, said:
The rich get richer, the poor get poorer as the saying goes. PGI needs to do a detailed analysis of the earnings by elo and by chassis and see what the changes to the distribution are, and I am all for lights and mediums making more to provide incentive to play them.
It's worse than that, however - because the 'rich vs poor' thing is all relative to your opponents.
I'm a pretty decent player and I can earn a decent amount of C-Bills if I stay alive, but good organized teams
will not let you stay alive. They will focus and burn you down and keep the matches as short as possible, leading to extraordinarily punishing losses. This makes me, a pretty decent player who plays a lot of group queue, basically a bad newbie. In solo queue, new players will jump in, get crushed, and think "man, I did poorly. I should try harder" and get basically no C-Bill rewards. They'll try again a few more times, find out that their improved gameplay is
not getting them any more C-Bills or XP, and they'll quit or they'll read through the patch notes and start being selfish TAG/NARC-vulture douchebags.