Jump to content

Update - Rewards 2.0


  • This topic is locked This topic is locked
63 replies to this topic

#61 StonedDead

    Member

  • PipPipPipPipPipPip
  • 488 posts
  • LocationOn a rock, orbiting a giant nuclear reactor

Posted 22 October 2014 - 11:12 AM

I think if you went back to the old rewards system, and simply added all the new bonuses to it, it would increase everyones payout across the board. Brawlers would still make their pay, but scouts and mediums would see an improved payout to match what a high damage brawler can do in a match.

It was a long grind before hand to get anywhere, but now it has become quite formidable to consider buying an extra mech or upgrading one as the rewards have dropped off drastically.

Edited by Zekester81, 22 October 2014 - 11:14 AM.


#62 Crockdaddy

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,684 posts
  • Twitch: Link
  • LocationSaint Louis

Posted 22 October 2014 - 11:16 AM

Show a little patience. Lets see how it works out.

#63 Paul Inouye

    Lead Designer

  • Developer
  • Developer
  • 2,815 posts
  • LocationVancouver, BC

Posted 22 October 2014 - 11:29 AM

Sorry folks.. forgot to lock this thread when I moved it. There is an official feedback thread here: http://mwomercs.com/...ds-20-feedback/

Locking this one down to help consolidate all feedback into the one thread. Don't worry.. all posts in this thread have been read and taken into consideration.

#64 Alexander Schmidt

    Game Designer

  • 9 posts

Posted 22 October 2014 - 04:56 PM

Hello Folks,

With more numbers coming in and considering the feedback on the forums, we will be releasing a hotfix for the Rewards 2.0 system on Thursday. Initially it was our intention to have a bigger difference in between a good and a bad match. As it turned out now, the low end does not reward a sufficient enough amount of C-Bills. Therefore the hotfix contains an increase of the Loss reward and an increase of the C-Bills given for Assists.
Some formation rewards, like Lance Formation and Protect Proximity, were increased as well. These are specifically helpful to receive C-Bills based on positioning.

Following are the changes made:
- Assist: From 2500 CB to 3500 CB / 20 XP to 40 XP
- Component Destruction: 10 XP to 15 XP
- Loss: 10000 CB to 20000 CB
- Capture Pulse: 25 CB to 100 CB
- Lance Formation: 60 CB to 120 CB
- Protected Medium: 65 CB to 100 CB
- Protected Light: 65 CB to 100 CB
- Protect Proximity: 55 CB to 90 CB

Furthermore we are planning to use the Rewards 2.0 system as a basis for future additions. Please feel free to leave suggestions for other rewards here in the forum.

There are some other bugs that cought our attention:
- Tag Damage can only be granted if the target is hit by LRMs.
- The Flanking award is not given for an attack with LRMs.
- Scout reward only registers on fully gathered target information.

Last but not least, we are planning to make changes to the way the Assist reward works. Currently, and since it's initial implementation, the C-Bills are divided by the number

of players achieving an assist reward for one target. Here is an example: if three players are dealing damage to the same target, the C-Bill Assist reward is then divided by 3. XP does not scale and is received independently.

For one of the future patches we plan to abandon the reward sharing and introduce a damage threshold to the Assist reward.Once this or a higher number of damage is dealt to a target, a C-Bill reward will be given independently.

Cheers,
Alex





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users