Jump to content

So How Exactly Has This New Reward System Helped Lights?


34 replies to this topic

#1 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,345 posts
  • LocationFlorida

Posted 22 October 2014 - 11:04 AM

Patched this morning decided to give it a fair goal. 32 matches in and I am averaging about 90K per win not including Founders and Premium Time as well as about 32K for losses.

Lights are being obliterated at every turn (Granted Medium Heavy in the que right now)

So my question is, how exactly did this help lights in "Role Warfare" I am making notably less c-bills playing exactly the same way as I always had in my Jenner, which is that of a striker and harasser.

So what was this suppose to do for my role and rewards?

#2 Glamdring

    Member

  • PipPip
  • The 1 Percent
  • The 1 Percent
  • 41 posts
  • LocationTexas

Posted 22 October 2014 - 11:06 AM

Try doing what lights are supposed to do. Scout and support.

#3 Green Mamba

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • 1,659 posts
  • LocationNC,United States

Posted 22 October 2014 - 11:08 AM

Well at least us Light Pilots can get up Hills easier ,so there's that

#4 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,345 posts
  • LocationFlorida

Posted 22 October 2014 - 11:13 AM

View PostGlamdring, on 22 October 2014 - 11:06 AM, said:

Try doing what lights are supposed to do. Scout and support.


You'll have to excuse me on this but there is no scouting in this game. Mechs are seen within the first 30 seconds of the match. Hell on some maps you can fire at each other from the starting spawn points. And also Scout and Support does NOT pay the bills.

Edited by Darian DelFord, 22 October 2014 - 11:14 AM.


#5 SpiralFace

    Member

  • PipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 1,151 posts
  • LocationAlshain

Posted 22 October 2014 - 11:13 AM

Lights have it pretty good in the new system. (probably the best.)

There are many rewards that are catered specifically towards lights.

- "Scouting" rewards go to the first person that scans opponents. So fast speed, and an extended sensor mech module can essentially have you rake in rewards. (If you run into multiple enemy's, rapid tap the button to mass collect these rewards.)
- Spotting assists are still very profitable.
- NARC, UAV, and TAG assists are now insane. You can farm quite a bit of cash off of these new systems.
- Flanking and hit and run bonus. Read, and try to execute whenever you can. THESE are the bonus' that easily make up for the "proximity" bonus' you'll probably be missing out on piloting lights.
- Proximity bonus'. But that being said, if you DO decide to closely support the group, your still rewarded for it.
- Assists might have had a nerf, but they are still easy money for lights when you can get it. Try to get a flanking score for using it though.

Lights are not rewarded well for damage or kills under the new system. (As they hardly ever do enough damage to warrant the "solo kill" rewards that more heavy designs need to hunt down.) But they have quite a lot of bonus' both unique to them and that they HIGHLY accel at doing when you are attempting to execute on it.

Try to shoot for these things above, and you should do just fine.

Edited by SpiralFace, 22 October 2014 - 11:19 AM.


#6 Shalune

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 647 posts
  • LocationCombination Pizza Hut and Taco Bell

Posted 22 October 2014 - 11:15 AM

View PostSpiralFace, on 22 October 2014 - 11:13 AM, said:

Lights have it pretty good in the new system. (probably the best.)

There are many rewards that are catered specifically towards lights.

- "Scouting" rewards go to the first person that scans opponents. So fast speed, and an extended sensor mech module can essentially have you rake in rewards. (If you run into multiple enemy's, rapid tap the button to mass collect these rewards.)
- Spotting assists are still very profitable.
- NARC, UAV, and TAG assists are now insane. You can farm quite a bit of cash off of these new systems.
- Flanking and hit and run bonus. Read, and try to execute whenever you can. THESE are the bonus' that easily make up for the "proximity" bonus' you'll probably be mission out on piloting lights.
- Proximity bonus'. But that being said, if you DO decide to closely support the group, your still rewarded for it.
- Assists might have had a nerf, but they are still easy money for lights when you can get it. Try to get a flanking score for using it though.

Lights are not rewarded well for damage or kills under the new system. (As they hardly ever do enough damage to warrant the "solo kill" rewards that more heavy designs need to hunt down.) But they have quite a lot of bonus' both unique to them and that they HIGHLY accel at doing when you are attempting to execute on it.

Try to shoot for these things above, and you should do just fine.

This guy gets it. I have a lot of problems with the new system, but lights have it really nice. The new rewards particularly cater to them.

#7 BARBAR0SSA

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,136 posts
  • LocationCalgary, AB

Posted 22 October 2014 - 11:16 AM

View PostDarian DelFord, on 22 October 2014 - 11:13 AM, said:


You'll have to excuse me on this but there is no scouting in this game. Mechs are seen within the first 30 seconds of the match. Hell on some maps you can fire at each other from the starting spawn points. And also Scout and Support does NOT pay the bills.



You said you played right?

First light mech that see's and targets enemies gets 2k Cbills per enemy. So if you run over a hill and rapidly press R then vanish, you get paid.

Holding TAG on a target, you get paid for all damage done and if it dies there's a bonus

Putting Narc on a target, get paid 6k Cbills when it dies etc.

Doing damage, you get paid many ways, shoot the back of a mech without being seein, flank 4k. Shoot and enemy and then run off, get paid for hit and run etc etc.

My firestarter with 5 Mls and 1 Tag...made 300k cbills with premium and I only get 1 Kill 8 Assist 600 dmg.

So it's a case of learn to play for money, then again I'm consistently top 3 match scores.

Edited by shad0w4life, 22 October 2014 - 11:17 AM.


#8 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 22 October 2014 - 11:17 AM

Im pulling 130k a game average with my lights but im not sniping with them.

#9 Mercules

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 5,136 posts
  • LocationPlymouth, MN

Posted 22 October 2014 - 11:20 AM

Are you playing as a Striker/Harasser or as a speedy tank? To get things like Hit&Run you have to NOT take damage right after doing it. If you take damage it detracts from your damage done and can negate any chance if it goes over 15 damage. You need to break a threshold of 10 damage. It's not hard to get. Flanking means the mech can't have targeted your and you can't be engaged which means you can't have recently shot a mech or been hit.

I have a feeling a lot of Light pilots not getting rewards is based off them not being fast and sneaky but instead engaging and staying engaged.

I got a nice reward off an Atlas who I flanked in my Commando by striking him and moving off quickly. It was Crimson Straight so I was able to hit him in the back and duck into some buildings before he could spot me. He would spin, and then when he started moving forward again(Seismic is awesome still) or I would hear him launch and LRM I would pop out, hit him full in the back, and duck into a different bit of building cover. I kept him from firing the majority of the match and eventually had him and a Timberwolf hunting me through the buildings as I would engage and disengage with them. So one 25 ton mech kept 175 tons busy. Now this what I have pretty much always done, but before my reward would be next to nothing... at best a win and 2 assists, maybe a kill or some component damage if I managed to eat a torso. Today I was rewarded again and again for harassing a missile boat and distracting a brawler.

#10 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 22 October 2014 - 11:28 AM

Posted Image This was my last game with a jenner with 4med laser 1 narc. I had two or so lrm boats . There is no way i would have got this type of score before they reworked the rewards. Im happy about them.

#11 SweetJackal

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 968 posts

Posted 22 October 2014 - 11:35 AM

View PostSpiralFace, on 22 October 2014 - 11:13 AM, said:

Lights have it pretty good in the new system. (probably the best.)

There are many rewards that are catered specifically towards lights.

- "Scouting" rewards go to the first person that scans opponents. So fast speed, and an extended sensor mech module can essentially have you rake in rewards. (If you run into multiple enemy's, rapid tap the button to mass collect these rewards.)
- Spotting assists are still very profitable.
- NARC, UAV, and TAG assists are now insane. You can farm quite a bit of cash off of these new systems.
- Flanking and hit and run bonus. Read, and try to execute whenever you can. THESE are the bonus' that easily make up for the "proximity" bonus' you'll probably be missing out on piloting lights.
- Proximity bonus'. But that being said, if you DO decide to closely support the group, your still rewarded for it.
- Assists might have had a nerf, but they are still easy money for lights when you can get it. Try to get a flanking score for using it though.

Lights are not rewarded well for damage or kills under the new system. (As they hardly ever do enough damage to warrant the "solo kill" rewards that more heavy designs need to hunt down.) But they have quite a lot of bonus' both unique to them and that they HIGHLY accel at doing when you are attempting to execute on it.

Try to shoot for these things above, and you should do just fine.

Something to note about the Proximity bonuses. A good survival tactic is to fall back into your own teammates once things get hairy. Doing so in combat means you pretty much rake in Light Protection bonuses.

#12 Greenjulius

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,319 posts
  • LocationIllinois

Posted 22 October 2014 - 11:42 AM

Running a Kitfox with ECM, TAG, NARC, and a single LPL is actually a good build now. I've never seen this kind of cash running with the clan deathball.

Posted Image

Edited by Greenjulius, 22 October 2014 - 11:42 AM.


#13 AssaultPig

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 907 posts

Posted 22 October 2014 - 11:45 AM

I honestly don't get how people are doing so badly under the new reward system

Even if I do a bit worse in losses than you did before, I do so much better in wins that it more than evens out. I made more than 400k in a game yesterday without premium time active (granted it was a really good game, but still.)

I actually assumed they'd have to tone rewards down, not increase them.

#14 Greenjulius

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,319 posts
  • LocationIllinois

Posted 22 October 2014 - 11:47 AM

View PostAssaultPig, on 22 October 2014 - 11:45 AM, said:

I honestly don't get how people are doing so badly under the new reward system

Even if I do a bit worse in losses than you did before, I do so much better in wins that it more than evens out. I made more than 400k in a game yesterday without premium time active (granted it was a really good game, but still.)

I actually assumed they'd have to tone rewards down, not increase them.


Whoa.... 400k+ without premium time? What build were you running?

#15 AssaultPig

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 907 posts

Posted 22 October 2014 - 11:55 AM

it was a timberwolf with four medium pulses and three ASRM6s. I had seven kills and ~1000 damage, so obviously it's not going to happen all the time. It's just an extreme illustration of how the new system rewards actually playing well.

In the old reward system the bulk of your earnings were essentially random (did you get 8 savior assists? Hooray!), which was pretty silly.

#16 UrsusMorologus

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • 616 posts

Posted 22 October 2014 - 11:58 AM

yeah I'm getting big numbers on my scouts, spotting bonus, tag/narc bonus, damage bonus while spot/tag/narc, bonus for capping the same 5 control points over and over, 300k cbills and 3k xp a couple of times

#17 Greenjulius

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,319 posts
  • LocationIllinois

Posted 22 October 2014 - 11:59 AM

View PostAssaultPig, on 22 October 2014 - 11:55 AM, said:

it was a timberwolf with four medium pulses and three ASRM6s. I had seven kills and ~1000 damage, so obviously it's not going to happen all the time. It's just an extreme illustration of how the new system rewards actually playing well.

In the old reward system the bulk of your earnings were essentially random (did you get 8 savior assists? Hooray!), which was pretty silly.


Thanks! This may give me reason to take out my Shadow Hawk 2K and 2H again. They are my go to mechs for all kinds of good killin'.

#18 Pygar

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,070 posts

Posted 22 October 2014 - 12:04 PM

View PostAssaultPig, on 22 October 2014 - 11:45 AM, said:

I honestly don't get how people are doing so badly under the new reward system

Even if I do a bit worse in losses than you did before, I do so much better in wins that it more than evens out. I made more than 400k in a game yesterday without premium time active (granted it was a really good game, but still.)

I actually assumed they'd have to tone rewards down, not increase them.


I had one really good match early on last night, a couple where I felt I did ok but was barely able to pay back my modules at the end of a win, and a lot of losses last night....including at least a few where I used a module or two and lost money. I am trying to not be overly negative about this until I have a night with better luck maybe- but overall last night I got kicked in the balls pretty hard by the new system.

Edited by Pygar, 22 October 2014 - 12:06 PM.


#19 Scratx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,283 posts

Posted 22 October 2014 - 12:06 PM

Yep, I like the direction of the new reward system a lot more than the old, though I have reservations about the very low end. I think the "minimum" cbills earned per match should be quite a bit higher. A very bad match is just absolutely abysmal in rewards now.

#20 AssaultPig

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 907 posts

Posted 22 October 2014 - 12:08 PM

if air strikes stop being worthwhile in pub games I consider that a good change





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users