Caplocks J U M P J E T S Wow Pgi Wow
#41
Posted 21 October 2014 - 08:51 PM
#42
Posted 21 October 2014 - 08:52 PM
SaltBeef, on 21 October 2014 - 08:51 PM, said:
I am sure I can figure it out given the time.
#43
Posted 21 October 2014 - 08:55 PM
SaltBeef, on 21 October 2014 - 08:51 PM, said:
If it includes lazers and projectiles I cant use it, because of my 1700 MS ping. I literely cant hit anything that moves for 10 seconds. sometimes 30. Everything moves around me and I cant see what shoots at me sometimes and where friendlies are. I play anticipation, and it sucks. LRMs are my only friend right now in MWO.
#44
Posted 21 October 2014 - 08:57 PM
Powder Puff Pew Pew, on 21 October 2014 - 06:35 PM, said:
So here I am calling out PGI on the second worst mistake EVER in the history of MWO, only decideing to make MWO a strictly PVP only game. Yes PGI isnt perfect, they are human, they need sleep just like we do. They arnt cyborgs or we would be in trouble. But they have more than 1 head, they commuincate and they have a wealth of information at their hands, including an enormous player community to rely on who (sometimes-not always, troll-badmouth, have their monthlys-period, social problems and cant figure what they really want from PGI) can help PGI. Yet here I am, trying to rationalize the brain dead idea to change a couple mechs into something that should never have been changed in the way they were. I dont agree with the patch, I never use JJ's even if I'm on the timberwolf. Not sure what other mech was nerfed with perminent JJ's since I just logged in to check 1 mech to confirm.
Not like I really should care what happens to the game but I care about my account. I paid for it, why shouldn't i if PGI is going to ruin something I was confortable with before. Why fix something that wasnt broke? Point is FUQ the JJ's NO ONE USES THEM ON THE TIMBER! It totaly ruined the build I used to use on it before, no point in having omni LRMx2 on it since its useless now with the stupid JJ's taking up almost half the space.
it was broke.
Taking those omni torso's was giving an undue advantage.
Frankly, they never should have given the Mad Cat the jumping variant in MWO to begin with. As it basically makes taking the Thor pointless. Since the Mad Cat can do everything BETTER.
I own top tier clan packages, and I'm entirely fine with this change. it has helped to normalize the TBR chassis in line with everything else, and given how the summoner has hardfixed jumpjets, it makes sense that the jumping TBR's omnipods would have fixed jj's.
Powder Puff Pew Pew, on 21 October 2014 - 08:48 PM, said:
Then don't use the S omnipods.
#47
Posted 21 October 2014 - 08:59 PM
I love the new jjs, they fly a lot better. I also barely changed my Kitfox and Twolf builds, what was wrong with yours?
#48
Posted 21 October 2014 - 09:01 PM
Cerlin, on 21 October 2014 - 08:59 PM, said:
I love the new jjs, they fly a lot better. I also barely changed my Kitfox and Twolf builds, what was wrong with yours?
I don't really like JJs until they fly more like this
Also lol for people complaining about 3rd person view it was in previous mechwarriors.
Edited by Whatzituyah, 21 October 2014 - 09:02 PM.
#49
Posted 21 October 2014 - 09:04 PM
i never use them, only have 1 installed for minor jumping down so i don't damage my legs.
if only they remove the JJ on the nova
JJ most overrated item within Mech warriors.
Edited by Abisha, 21 October 2014 - 09:04 PM.
#50
Posted 21 October 2014 - 09:05 PM
Whatzituyah, on 21 October 2014 - 08:59 PM, said:
Depends on his location in the world its probably PGI's aswell we want to play with people across world right?
PGI is not obligated to set up servers in every part of the globe and most people would prefer to play with others who share the same language and ping until the servers become depopulated.
#51
Posted 21 October 2014 - 09:05 PM
Abisha, on 21 October 2014 - 09:04 PM, said:
i never use them, only have 1 installed for minor jumping down so i don't damage my legs.
if only they remove the JJ on the nova
JJ most overrated item within Mech warriors.
They had a purpose its called "Death From Above" but that does not happen in this game because there is no collision.
#52
Posted 21 October 2014 - 09:06 PM
Xarian, on 21 October 2014 - 06:40 PM, said:
The TBR-S torsos are the single most overpowered omnipod in the game - they have the best hardpoints, more hardpoints than other omnipods, and essentially no negative quirks. Having JJs was just icing on the cake.
Now you have to take JJs if you want to use those torso pods. If you don't want JJs, don't take the pods. It's that simple.
And you know what? The TBR-S torso pods are still the best omnipods in the game. They just aren't a total obvious choice for literally every TBR loadout any more. You can take LRM x2 on all of the TBR torso pods.
You know that the TBR-S torsos have double the missile slots of the other pods, on top of their JJs, ballistic slots, and energy slots? There are entire mechs that have less hardpoints than the TBR-S torso pods.
And if you want my advice on your specific build? Just run 4x LRM5 instead of 2x of bigger LRM racks.
I repeat everything in this.
#53
Posted 21 October 2014 - 09:07 PM
gregsolidus, on 21 October 2014 - 09:05 PM, said:
I hear you man about that but setting up points around the world would help the latency I think.
Lord de Seis, on 21 October 2014 - 09:06 PM, said:
I repeat everything in this.
At this point everyone "who cares about canon" is crying CANON!!
Edited by Whatzituyah, 21 October 2014 - 09:08 PM.
#54
Posted 21 October 2014 - 09:08 PM
Whatzituyah, on 21 October 2014 - 09:05 PM, said:
They had a purpose its called "Death From Above" but that does not happen in this game because there is no collision.
Or lift for that matter. Thanks poptarters.
Whatzituyah, on 21 October 2014 - 09:07 PM, said:
I hear you man about that but setting up points around the world would help the latency I think.
And understanding your fellow man would bring world peace but neither is feasible.
#55
Posted 21 October 2014 - 09:18 PM
Ultimatum X, on 21 October 2014 - 07:15 PM, said:
The Timber Wolf is down to 2 good builds at this point, let's wait for IS quirks.
It's also not the most powerful clan mech by a long shot.
It's easily tied with the SCR and the DWF. I'd say the three of them are the big powerhouses.
People focus DWF because they get out of hand quickly, not because they are the "best". Compared to a DWF, a TBR is much harder to kill due to its agility, but its damage output is lower.
Total damage is DPS multiplied by time in battle (time alive, etc). When battle starts, you want to maximize the amount of enemy DPS destroyed per second. If a DWF has twice the DPS as a TBR but is half as hard to kill (ballpark estimate based on the relative agility of the two), then your team is running more efficiently if it kills the DWF early.
However, the Dire Wolf is not the highest priority target on the battlefield. Shocking, right? Well, 2x Gauss Jaegermechs, 2x Gauss Cataphracts, and bombers who are already in brawl range (Griffin, Stormcrow, Summoner, and sometimes Shadowhawks) are actually bigger targets because they are so much easier to kill than Dire Wolves. Even higher priority than those mechs? Legged Jenners in brawl range.
Direwolves are definitely second in line after the "glass cannons", however.
When picking a target, you rank them like this: DPS / Survivability. This is why the legged Jenner (moderate damage but terribly low survivability) takes priority over the twin Gauss Jaegermech (high damage and moderately low survivability), and that takes priority over the Dire Wolf (very high damage and moderate to high survivability due to armor), and that takes priority over the Timber Wolf (moderate to high damage and high survivability). Dead last in target priority are nimble light mechs (low to moderate damage and extremely high survivability).
So, yeah, you can't really say that target priority automatically makes a mech better - otherwise the legged Jenner is the best mech on the battlefield...
#56
Posted 21 October 2014 - 09:20 PM
Powder Puff Pew Pew, on 21 October 2014 - 06:35 PM, said:
You are comparing a minor change in build mechanics and balance to a high level decision about how to market and run a game in a niche where no one wanted to fund a single player game ...
Also ... you are saying that this decision is worse than.
- ECM
- Ghost heat
- Terrible US design
- Broken promises over CW over and over and over
- TERRIBLE new player features and flow
- Abhorrent weapons balance for many YEARS let alone months or weeks
This is what you consider near the top of their greatest failings.
Wow.
I have never seen a clanner cry so hard that his power trip has been curbs ever so slightly. On the scale of test tube crybaby this is a ful on 11 out of 10.
I am laughing pretty hard at the overblown hyperbole here thanks for the giggle!!
If you actually want to have a discussion about a change it might be wiser to you know ... not come off as a but hurt crybaby
#57
Posted 21 October 2014 - 09:21 PM
Powder Puff Pew Pew, on 21 October 2014 - 08:48 PM, said:
- Your gold Timberwolf is a Prime variant. The Prime variant doesn't even come with Jump Jets. You chose to put them there yourself by using TBR-S torso omnipods.
- You aren't forced to use them. You can use different omnipods.
- You don't have a gold S variant. You have a gold Prime variant that uses TBR-S torso pods.
- Your gold mech doesn't have a locked JJ. Your pods have locked JJs.
- Once again, you don't have to use the pods.
#58
Posted 21 October 2014 - 09:48 PM
I feel like a lot of Players would be very upset to have 1/3 of tonnage on a mech unuseable for what they wanted by default if it was done to their fav IS mech.
#59
Posted 21 October 2014 - 10:09 PM
Way back in the day I bought a PC game call strike eagle 3 cost like $65 or $70 I played it twice
I never once complained, after all who you going to complain too
The game was the game that was it
what you buy is what you get
Now we have MWO I got a Jager I have 785,181 XP since June 2014
I have been getting my butt kicked by clan mechs since I started not once did I say clan mechs are overpowered
I would just say they are powered, why because the game is the game how it’s delivered is what you get
But on the forums you have people constantly crying about this or that and they are able to manipulate the game to their own wants and needs
How about I head over to your house and change all you wheels and tires to your car to those little donut tires
You would raise holy hell why because you changed something you own without discussion or input (taxation without representation our founding fathers called it)
Now a few very few have spoken up oh but they are trolls ok fine
I noticed Tuesday morning it was 45% heavy mechs now its 16% that's a pretty big drop
#60
Posted 21 October 2014 - 10:28 PM
Davegt27, on 21 October 2014 - 10:09 PM, said:
I noticed Tuesday morning it was 45% heavy mechs now its 16% that's a pretty big drop
Everyone's doing the Cents and Atlas
Salvag3, on 21 October 2014 - 09:48 PM, said:
So 3 different hardoint layouts available, of which 1 has jumpjets, is not enough customization?
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