- Rewards are granted when you perform an action.
- You cannot perform actions if you are dead.
- Rewards are no longer one-time-only - you can get many rewards multiple times, like flanking and standing near allies.
- You cannot get rewards multiple times if you are dead.
- This is also why losing teams get significantly worse rewards - because they are dead!
How would the C-Bill rewards break down? Well, the Dire Wolf players would get a ton of C-Bills (in theory) because they did their jobs very well - blowing the crap out of people. The scouts and skirmishers would get a decent amount of C-Bills because they stayed alive the whole time TAGing, NARCing, and harassing from a distance.
The DDC player, however, would get next to nothing for the victory. He did maybe 400 damage to 3 or 4 players, picking up a kill or two and several assists. Despite this, however, his gameplay was the single biggest reason that his team won - leading the charge. But, because he died early, he misses out on all those opportunities for rewards. No more flanking bonuses, no more hit and runs, no more "solo kill" bonuses.
When you see screenshots of people who got a large amount of C-Bills in the new system, notice a few things:
- Lots of kills
- Lots of damage
- Still alive when the mission ends
How can we address this?
- Make more rewards large, but only give them once per match. Once Johnny Atlas gets his Flank bonus, he can die because he can't get another one
- When you get into brawl range (~300 meters), you are considered to be charging/charged for a relatively short time (5-10 seconds).
- "Shock" bonus - While charging/charged, you get a bonus based on how much damage you deal. (Bomber)
- "Awe" bonus - While charging/charged, you get a bonus based on how much damage you suffer. (Bodyguard)
- "Died for the Cause" bonus - While charging/charged, if you are the first friendly mech to die and you have other friendly mechs nearby, you get a bonus. This adds on to the "Awe" bonus, further rewarding the one specific player who leads the charge. (thanks to Bront)
- If your allies inflict damage on or are damaged by enemies within your brawl range while you are charging/charged, both your Shock and Awe bonuses increase.
- You don't get any Shock/Awe bonus at all if you are alone, unless...
- You get a huge Shock/Awe bonus if you are the last mech standing on your team.
- When you are no longer charging/charged, these bonuses are fully disabled until you are fully disengaged (see Russ's post; basically it means you are out of combat).
- Awe encourages mechs like the Atlas to get in and tank damage.
- Shock encourages mechs like the Griffin to run in and bomb people.
- Bonuses are dependent on teamwork and will not reward suiciding.
- Both Shock and Awe encourage people to stop being afraid of combat!
- These bonuses apply equally to the winner and the loser, meaning that receiving a charge well will get you just as much reward as charging into a brawl.
- If the Atlas punched a few noses on his way in (and his team backs him up), then he will receive a large bonus for Shock.
- If the Atlas died but soaked up a lot of damage and his team capitalizes on it for the win (torso twist, etc) then he will receive a really large bonus for Awe.
- If the Atlas is the first guy to die during the charge, he will get a bonus for having Died for the Cause.
Edited by Xarian, 22 October 2014 - 03:04 PM.