Stefka Kerensky, on 22 October 2014 - 07:23 AM, said:
My thought right now is "don't feed the troll"
edit: changing size from "don't feed the troll": it is better reading well, don't you think?
the same with patch notes, learning team play, and so on. good things. clear things.
While your enthusiasm for the new system is great, I really love what they have done also, it just needs a 30% increase across the earnings for all players. They also need to add extra bonus on top of Assault and Conquest mode if you win by a cap point, your team all get a bonus of $75,000-100k. Same bonus should apply if a team defends either of these game objectives, after all they should be primary objectives given the game mode we drop in, and are listed as such. This would fix a major problem with peoples non team play styles two fold.
Point in case,
Just came off a game that our team was playing Assault mode, we all stayed together for the first 3 mins of the match covering the D4 area by the tunnels and stayed in cover of the city. Like most times and games, players get the Blood lust in them and start to move the death ball to find the enemy instead of either using the tactic of staying close enough to the base to protect it or move as a team to take the enemies base. Well the enemy team rushed the pass 4 minutes into the game. They first sent in a storm crow and a light no less, and there whole team - one light went for our base.
My lance mates stayed with the death ball moving up to where Eps would be if it was a conquest match. As soon as myself and another team mate spotted the death ball coming we made it clear to get back to base. I understand once the death ball gets moving, it can be hard to get everyone back in time because of different weight classes and all, but here is how this match played out.....
I was in my unmastered Storm crow I just bought, and I don't have the C-bills yet to get the other two while they are on sale. The other teammate that stay back I believe was in a Medium also, and we held the death ball coming for us off for about 5 minutes after we gave notice to our team to get back to base, rush coming. First the enemy had 4 mechs coming, then it turned into 6, and they had killed our turrets, and parked on the cap. We had a choice, we could of ran off and grouped up so we could get that very small bonus for supporting a heavy/assault mech leaving our base unprotected, or we could try to contest 11 mechs to two and play in the interest of a team in the game mode we dropped try to follow the objectives.
We fought hard, tried to stop the death ball for the team, I lasted around 7 or 8 minutes into the game, dancing around buildings, in and out of cover with my crow, trying put fire on the mechs standing in our base to get them out of it, they already had it down to 50% with in the first 6 minutes of play. It took our other 10 teammates well into 8 and half mins. of game time to get back to even start to try to help defend our base. One of our teammates was off chasing a light over by Theta if there where caps on this map, and did not come back to the base even though we was about to lose it. The other mech and I fought our asses off for the team play you keep speaking of, or the lack of the team play you claim lower earners have now.
I ended up with 0 kills, 7 assist, and around 300 damage before they dropped me at 8 minutes into the match.... I never ran, I and the other teammate who saw the bigger picture of team play which I always try to play that way..... got taken out for our efforts. We bought our team the chance to still get the win by doing what they should of been doing if they was worried about team play also. For all our troubles I can't say what the other pilot got in rewards, but I brought in a low amount of around 78K and only 400 some xp for my troubles. I only died at the end because we was out numbered 11 to 2 because had no choice but to work my way out of building cover to contest the 4 mechs that was in our base. If I am not mistaken if you are in a cap or base with the enemy taking it, the counter stops. How much more of a team player can one be with their style of game play???
And just in case you are wondering, We got the win, at one point at the end of the match, we was up by five mechs as our team finally got back and started to defend the base. Even with all the enemy mechs the other teammate that help stop the base roll and me softening up 7 mechs armor, they took out 7 more of our mechs before it ended because of really bad play on the rest of our team, or because the other team was skilled and good.
I am sure there bad pilots out here, that don't do it right, but there are also many good pilots that do it right and
under the horrid grind we had, and even more so now to a point, they get less than the painfully low rewards that was too low prior to this system..... Ummm that is the core problem with making rewards so scarce and low in this game, it creates blood lust for C-bills, and the reality is turns players into the type of pilots that will exploit any system they put into place to farm c-bills.... at any cost including team play. Ease the lack of C-bill earning and xp/ gxp by 30% and give the extra bonus for base taking and capping on conquest and it solves this bad style of play over the course of a week! Problem solved!
Further more, I would like to know if you consider my feed back as just whining and a player that needs to change my play style to team play "exploiter/c-bill farmer" to fit the new mold of this system that you claim rewards teamplayers? If you consider me as a whiner, and many others who try to team play, even if it cost them those almighty C-bill rewards that everyone is so hungry for because of a serious low pay system to begin with, I see you as a part of the problem and why things are still the same in this game after two years. New players will come if you continue voicing your venom, but they will not stay long, and they sure won't be giving PGI their hard earned cash if this horrid grind is all they have to look forward too.
Edited by Mr Beefy, 22 October 2014 - 11:00 AM.