New Rewards = C Bill Nerf
#1
Posted 22 October 2014 - 03:19 AM
you are a bunch of bast.......errrr "good people"
#2
Posted 22 October 2014 - 04:28 AM
#3
Posted 22 October 2014 - 04:40 AM
#4
Posted 22 October 2014 - 06:29 AM
I'm getting about half the average rewards per match compared to before the patch, and yes I am triggering things like lance formation and protected whatever.
#5
Posted 22 October 2014 - 06:34 AM
#6
Posted 22 October 2014 - 06:56 AM
mindwarp, on 22 October 2014 - 06:34 AM, said:
Differing playstyles ... loners going for the quick kill in their ac40-jagers get less, teamplayers supporting their team with ecm in their kitfoxes get more.
Needs getting used to, is all.
#7
Posted 22 October 2014 - 08:06 AM
Noticed a significant reduction is Cbills.
However... XP I am seeing a significant increase.
1648XP (x2)
1326XP
1335XP
1418XP (x2)
#8
Posted 22 October 2014 - 08:31 AM
An average game for me is 1 kill, 6 assist, ~400 damage. Pre-patch I would make about 150k for that performance. (with Premium Time in a Hero Mech)
In good games, I would make 220 - 250k per match. 3+ kills, 8 assist, 800 damage.
After patch, in an average game I am currently making about 80 - 100k.
In a good game, I made 319k, 5 kills, 5 assist, 848 damage.
So the rewards are great if you get a lot of kills, do a ton. If you have an average game (which MOST people have) you will see a drop of 50 - 80 k per match.
If I lose, I'm seeing 30 - 50k cbills per... that's really ******, I can't imagine what it is for people without premium time. Especially new players who won't have even average games for awhile.
Those numbers make me sad.
Rathe
Steiner Unit: Obsidian
www.orderofobsidian.com
Edited by Rathe1000, 22 October 2014 - 08:35 AM.
#9
Posted 22 October 2014 - 10:02 AM
#10
Posted 22 October 2014 - 11:23 AM
You need to be able to make 40k on a loss, or the cost of consumables needs to come down so people aren't losing money on a loss.
#11
Posted 22 October 2014 - 11:28 AM
Verbrand, on 22 October 2014 - 11:23 AM, said:
You need to be able to make 40k on a loss, or the cost of consumables needs to come down so people aren't losing money on a loss.
Don't use consumables then.
They are rumored to cause testicular cancer and bad breath anyway.
Edited by Ironwithin, 22 October 2014 - 11:28 AM.
#12
Posted 22 October 2014 - 11:29 AM
#13
Posted 22 October 2014 - 11:49 AM
CSHubert, on 22 October 2014 - 11:29 AM, said:
Couldn't agree more, well said Sir.
#14
Posted 22 October 2014 - 11:54 AM
#15
#16
Posted 22 October 2014 - 01:49 PM
#17
#18
Posted 22 October 2014 - 05:43 PM
Up the money please, it's taking me forever and a day to pay off this Daishi.
#19
Posted 23 October 2014 - 01:38 AM
Verbrand, on 22 October 2014 - 06:29 AM, said:
I'm getting about half the average rewards per match compared to before the patch, and yes I am triggering things like lance formation and protected whatever.
The distribution is just unequal. people not playing good get hardly something. racking solo kills grants massive, getting a good amount of damage and not the kills gets rather poorly rewarded. Lets see what the hotfix changes in the way its distributed.
#20
Posted 23 October 2014 - 10:18 AM
If you're getting less than you get, your playing the game wrong.
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