#1
Posted 22 October 2014 - 05:59 AM
How do you like to run them?
Did Russ ever give us the full quirk list? It might be pretty dang useful when deciding which ones I want to buy.
#2
Posted 22 October 2014 - 07:00 AM
I'm definitely going to buy 3 and I already have the engine mech... I mean the 5M.
Editing this post since I now have some replies
Edited by Glythe, 22 October 2014 - 08:02 AM.
#3
Posted 22 October 2014 - 07:11 AM
The 2H is a little tricky to build but it can be a fun mech too. I used to run it with SRM16, 3 MGs and an ERPPC. It had a bigger engine (325Xl IIRC) so it was fun to swoop around the battlefield. This was my best mech for a good while but I haven't piloted it in a bit.
The 2D interests me as well but I don't have the c-bills for it right now.
#4
Posted 22 October 2014 - 07:11 AM
1st priority: 2k
2nd priority: 2D2 (4 missile slots, 2 energy) or 2D (3 missile slots, 3 energy)
#5
Posted 22 October 2014 - 07:13 AM
#6
Posted 22 October 2014 - 07:15 AM
Shadow Hawk 2H:
I was running as a fire support mech (combo of UA/C5 and A/C2s or Tripple A/C2s). They are descent builds, but after the RoF decrease of the A/C2, they lost a bit of luster.
What I do like is this new build...
1 Gauss, 3 SRM4s, 2 MGs. It does have limited JJs and I THINK an XL275 (Maybe XL260). It runs in the high 80s kph.
The build is nice because I can snipe with the Gauss at range, and fire a combined Gauss and SRM group up close. MGs are a bit more of a crit and harrasser type of weapon.
It takes some Gauss practice, but pegging enemies at distance can be fun, and firing a Gauss slug with 3 SRM4s together can really hurt.
If you want, you could swap out the MGs and 1 ton ammo for more Gauss or SRM ammo. Also, don't forget to strip all the armor out of the arms.
Death by Gauss explosion is a downside, and it takes practice with the gauss charge mechanic, but it has done me really well. I like it.
Shadow Hawk 2D2:
I run an odd build with this mech (I guess my previous build could be seen as odd too).
2 LLasers, 4 SSRM2s, 1 A/C2. The mech does have BAP, and I can't unfortunately remember the engine size. Nice mech if not a little hot (reason I don't run ERLLasers). Also, I don't carry JJs in this config.
2 LLasers gives some nice range, the A/C2 keeps the enemies head down. The SSRM2s are also good for chasing off lights.
The odd part is the single A/C2. I like it because it keeps some suppression fire (even if small), but it also helps get you the kill from a wounded enemy. You might do some good damage, but while you wait for the LLasers to cycle, you can keep hitting him with that A/C2 to try and gank the kill.
Only real down side is it can get hot. Still, it is a FUN config to play IMO.
I hope that give you some ideas.
#7
Posted 22 October 2014 - 07:21 AM
2D2: The missile boat of the family. It tends to work best with SRMs, but SSRMs and Lurms can work too. It tends to be a versatile variant and a solid choice.
2D: Sort of like a 2D2, but exchanges 1 missile for 1 energy. It's an alright choice because it's a Shadow Hawk, but doesn't seem particularly amazing. It's a decent variant.
2H: The little fat kid of the Shadow Hawk family. It has 3 ballistic hardpoints that can only be used up either using 3 AC/2 (which is usually a bad build) or using Machine Guns (which are nearly pointless unless you have at least 4). Having only 1 energy hardpoint is the biggest drawback of this variant, because carrying only 1 ML or 1 LL is pretty silly. It's not the worst medium available by a long shot, but it's easily beaten by the other Shads.
#8
Posted 22 October 2014 - 07:25 AM
#9
Posted 22 October 2014 - 07:26 AM
FupDup, on 22 October 2014 - 07:21 AM, said:
I agree for the most part. Probably only reason I run it is for the 30% C-Bill Boost. I do find my build above is nice, but it could be done on the 2D2 pretty much (minus the MGs) I could actually squeeze in an additional SRM and that is worth losing the MGs. Again though, I would be running a mech without the C-Bill boost.
Plus, the 1 energy in the arm is just...odd. I normally leave it open and strip the arm armor anyway.
At least the OP doesn't have to worry about the building a Shad build around the SH.
Edited by MeiSooHaityu, 22 October 2014 - 07:27 AM.
#10
Posted 22 October 2014 - 07:43 AM
FupDup, on 22 October 2014 - 07:21 AM, said:
I like the 2D for an AC20 build, because I can take a 3rd MLAS and don't have enough raw tonnage for SRMs anyway.
#11
Posted 22 October 2014 - 07:48 AM
FupDup, on 22 October 2014 - 07:21 AM, said:
2D2: The missile boat of the family. It tends to work best with SRMs, but SSRMs and Lurms can work too. It tends to be a versatile variant and a solid choice.
2D: Sort of like a 2D2, but exchanges 1 missile for 1 energy. It's an alright choice because it's a Shadow Hawk, but doesn't seem particularly amazing. It's a decent variant.
2K and 2D2 do SRM bukkakes nicely, with 18-22 tubes, and can also run at 110 with a decent loadout, if you wish.
2D seems to make a better AC20 build than the others, with 2MLs and a AC20 on the same side, and a optional 3rd ML, which can all be mounted with max armour and a reasonable engine.
#12
Posted 22 October 2014 - 07:50 AM
I decided on the 2D2 as my 2nd pick and I'm going to run him something like this:
http://mwo.smurfy-ne...2ae8e9eacb809a0
I think it should get some good quirk benefits that way and I do like having a light killer medium.
Edited by Glythe, 22 October 2014 - 07:52 AM.
#13
Posted 22 October 2014 - 07:56 AM
Glythe, on 22 October 2014 - 07:50 AM, said:
We like the 2K because it is unique.
It has 3 Energy hardpoints in the Left Torso - so it's perfect sniper placement.
Energy weapons are much lighter than ballistics, so you can run 3x ER LLAS and a good sized engine with plenty of cooling.
Alternative you can run SRMs + LLAS+MLAS, but I personally prefer it as a sniper.
#14
Posted 22 October 2014 - 08:00 AM
Glythe, on 22 October 2014 - 07:50 AM, said:
I decided on the 2D2 as my 2nd pick and I'm going to run him something like this:
http://mwo.smurfy-ne...2ae8e9eacb809a0
I think it should get some good quirk benefits that way and I do like having a light killer medium.
I like the 2K because of the high mounted energy and ER LL are pretty strong. It can also take some SRMs for backup.
#15
Posted 22 October 2014 - 08:06 AM
The 2K can run in a few different configs - and this makes it pretty adaptable.
- 3x LPL or PPCx2+ERPPC
- 3x (ER) LL + SRMs
- Jumping zombie ready 3xML, 3xSRMs - STD engine
The 2D2 I ran for a long time as 2xLPL and Streak2x4, though I think I'm changing that now. This used to be a popular light-hunter ish as an LBX10, Stream2x4.
The 2D has a nice hardpoint mix, allowing (say)
- AC10 + PCC (or two)
- AC20 + 3xML - this may be what I have active on it right now
- AC20 + PPC (in either arm, depending if you like to spread your weapons or have a shield side)
- Missiles
5M and 2H right now are stripped in my mechbay.
#16
Posted 22 October 2014 - 08:07 AM
Thank you Gentlemen I appreciate the help.
If I can repay the favor with some Atlas S tips let me know.... My 7D is sitting on about 800k experience.
I hate to do it to the 5M but I will most likely sell it once mastered; to be honest I only bought him for the engine. At first that was all I was going to do but it has been way too long since I had anything new to play. These mechs are just too cheap not to buy.
Edited by Glythe, 22 October 2014 - 08:10 AM.
#17
Posted 22 October 2014 - 08:08 AM
Glythe, on 22 October 2014 - 07:50 AM, said:
I decided on the 2D2 as my 2nd pick and I'm going to run him something like this:
http://mwo.smurfy-ne...2ae8e9eacb809a0
I think it should get some good quirk benefits that way and I do like having a light killer medium.
Here's a more classic 2D2 Light Hunter
http://mwo.smurfy-ne...9345b1a08c2743a
Wee bit slower, packing the LBX
#20
Posted 22 October 2014 - 08:21 AM
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