Hero/special Camo Freedom?
#1
Posted 22 October 2014 - 06:05 AM
Particularly in the case of my BJ-Arrow.
Not just for the "wolf in sheeps clothing" aspect of allowing Camo specs, but because some of these hero's have some really odd paintjobs.
Such as with my ARROW, I can change the color set of the mech, but it always has that shiny blue layer of paint over the entire thing, and no matter what colors I use it looks really ugly on alot of maps.
These are the mechs that we payed $$ for, I just think it would be nice to have the choice.
Do you guys think its a good idea to have access to regular camo paintjobs on your hero mechs?
#2
Posted 22 October 2014 - 06:38 AM
#3
Posted 22 October 2014 - 08:59 AM
Durant Carlyle, on 22 October 2014 - 06:38 AM, said:
Any good reason for this?
My counter arguments are:
- Some patterns don't work with unit color schemes. E.g. Wang (only 2 colors), Firestarter (Mostly blue-greyish no matter the colors)
- Some heros have a big disadvantage like the Yen-Low-Wang. If you see a Wang pattern, you go for the right arm.
- Paid content with less flexibility than standard gear
- No Camo MC income on heros
Edited by Myke Pantera, 05 November 2014 - 02:35 PM.
#4
Posted 22 October 2014 - 09:02 AM
#5
Posted 22 October 2014 - 04:56 PM
the reason special variants have special camos?
its because of the special Geometry, unique models,
to everyone that doesn't know models and how texture mapping work
every model has a texture map that wraps around it, covering every space,
think if you have a orange, then took off the skin all in one square piece,
that piece would be a texture map, and the actual orange the model,
the problem with universal textures on special variants,
using the new atlas as an example, the slash on its eye,
normal atlas variants don't have that slash,
so normal textures would look weird on the special atlas,
the slash would be on the model, but not on the texture,
#6
Posted 23 October 2014 - 10:19 AM
#7
Posted 24 October 2014 - 05:24 AM
Don't almost all of the other IS mechs and Heroes use a unified texture map?
Most professional 3d modelers and texture artists would do that just for simplicity.
Weapons and additional parts probably have their own unique texture maps elsewhere, but camo's and your basic map isn't going to change from variant to variant really, heroes included.
I don't know the specifics of their texture hierarchy, but after seeing the UVW maps on the Awesome and the amount of skill behind its layout and the efficiency that the mapper used, I really doubt that each variant would have its own unique UV map + all that space needed for unique "per variant" textures.
I used to 3d model and Uv map all my work on my own, and you don't want to do that much work more than once.
Hero's might have different textures, but the uv map isn't going to change unless under very specific circumstances, such as with the new Atlas-S.
I'm willing to bet that all the mechs and their camo alignments as far as the UV map goes, haven't changed from variant to variant, and it would be as easy to allow regular camo as editing a single line of code.
Edited by Mister D, 24 October 2014 - 05:31 AM.
#8
Posted 28 October 2014 - 06:48 PM
#9
Posted 29 October 2014 - 10:00 AM
Posted this earlier somewhere as an example for battlemaster (standard, phoenix (unique geometry), and a tiger camo). You can see that they are EXACTLY the same with different overlays.!
Edited by Navid A1, 29 October 2014 - 10:00 AM.
#10
Posted 29 October 2014 - 06:15 PM
This whole deal over unique geometry is nothing (except for maybe the new reward mechs) as on many the unique geometry is already accounted for within the camos.
Edited by WM Quicksilver, 29 October 2014 - 06:15 PM.
#11
Posted 04 November 2014 - 04:18 AM
#12
Posted 04 November 2014 - 03:17 PM
Edited by Mordric, 11 December 2014 - 04:27 PM.
#13
Posted 11 December 2014 - 12:14 PM
Durant Carlyle, on 22 October 2014 - 06:38 AM, said:
I actually agree with you on that one. I don't have any reasons to justify it... other than they were purchased as unique mechs. They are supposed to be mechs, configured and painted to match the 'canon' pilot.
I haven't touched the paint on any of my mechs. And it always makes me smile to either run around in, or come across someone else in a Founder's mech, left original paint.
And I wouldn't repaint Big Pink for all the tea in China
Actually, I've considered raising a fuss that they changed the right arm on the Yen Lo Wang after I bought it. I don't like the new style, and the hero mechs, ostensibly, have unique geometry. I know why they did it, to make it possible to see the multiple weapon hardpoints... but still... it's ugly now.
Just, a completely unrelated side note... Why is the Yen Lo Wang painted with the Japanese rising sun to begin with? >_> The Capellan Confederation, (And Saint Ives Copact) is NOT of Japanese descent. That's the Draconis Combine.
Edited by Twilight Fenrir, 11 December 2014 - 12:20 PM.
#14
Posted 29 December 2014 - 05:13 AM
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