- Deduct 1 point of XP per point of team damage, after 30 points of team damage is dealt. (yet 31 damage points yields -31 xp points)
- Reticle displays a subtle teal/blue(IS), or red/orange(Clan), X over top when a friendly mech is in the line of fire or was hit.
- Place the XP Team Damage XP penalty beside or under the reticle, counting up per point of damage (-31, -32, -33...),disappearing after a couple seconds.
- Include an audible sound per point of damage
- Incorporate a 2500CB and 100XP reward for 0 team damage dealt
- Incorporate reward and penalty tooltips
- Incorporate the reward in the XP penalty's tooltip to further encourage cooperative play
[Short Story]
Team damage has always been a problem. But it’s a special treat when you haven’t moved from your spot waiting for the enemy to pop around, and a Timberwolf peeks out from behind you and then starts backing up just after unloading his large lasers at an enemy; following his last .6 seconds of his large laser alpha across your back.
Mmmm. Thanks bro. I thought that armor was there to protect me against sneaky light mechs and damage mitigation, but now I’m convinced that armor is only there so people like you don’t end up with a -10,000cb and -150xp penalty for a team kill.
I’ve been pretty forgiving when it comes to receiving team damage, especially when things get harry it’s more difficult to keep people from clipping each other or walking into someone’s line of fire. But this particular one just tipped the scales when I turned around to stare at him, I didn’t even get an apology
[Statement]
1 xp per point of damage is not terrible. In fact, it’s more than reasonable if it effectively discourages lazy behaviour. You likely will not notice a difference if your average team damage is under 100 (If it’s more than that, please google “local optometrist”)
But I know for a fact, simply showing -27xp for Team Damage, will be a gentle reminder that team damage is not good damage, and it does have a consequence.
Based on the amount of “watch your fire” comments I see in chat, I’m hoping that there’s a good amount of people that can agree with this little addition.
The nature of a real time penalty carries heavier value than the actual deduction. -1XP per damage point is hardly a penalty, but it must be shown as a constant reminder friendly fire is discouraged. The 1:1 ratio double acts as a counter for how much team damage you've done during a match. A reward should be given for those yielding to team damage, with the requirement that enemy damage must be dealt. Thus, players must be at risk of dealing team damage are awarded so that AFKer's do not receive unjustified rewards.
[But It's Not Always Me!]
I understand not all team damage is intentional. Sometimes it's not even your fault. I’ve had a few moments where I hammer on that fire key and my AC/20 shell soars through the air and plows into a teammate. -20xp. But that’s ok. Really. I would not mind that. Part of it might be his fault for nearly running through my burning lasers, but part of it is my fault for not being aware of my teammates location and proceeded to fire my AC20. Accidents happen and that’s OK. But unfortunately accidents have to be included into the penalty in order for this to work. It has been discussed that you will only be deducted once you go over the 30 team damage penalty limit.
[Feedback To The Community]
I’d like to thank everyone who swirls or drops their lasers or holds their fire just to avoid hitting team members. I see it happen - people toss their mouse to the side or let go of the fire button - I especially notice it when I’m the one who caused them grief in my light mech. It’s very appreciated when I see a medium laser move out of the way while I’m zipping around in a light mech to keep the enemy from get a beat on me.
It’s this behavior of avoiding friendly fire that I’d just like to see encouraged more often with a gentle reminder for people to watch their fire.
Please read this thread about some team damage averages...
Thank you all for reading.
Edit: Updated post.
Edit: Cleaned up the layout a bit. And reworded some of the changes.
Edit: Added latest reference, that proves these numbers are more than reasonable. most people are doing less then 30 team damage a game.
Edited by MoonUnitBeta, 01 February 2015 - 04:58 PM.