Edited by Phaeric Cyrh, 22 October 2014 - 12:24 PM.
Hot Fix - 1.3.345.1
#21
Posted 22 October 2014 - 12:23 PM
#22
Posted 22 October 2014 - 12:26 PM
Darth Futuza, on 22 October 2014 - 12:21 PM, said:
If that is the case then make Hit and Run reward reflect that.
Option A:Require being in a light mech to get reward.
Option B:Require running away at a minimum speed of 100kph for at least a few seconds.
#23
Posted 22 October 2014 - 12:30 PM
I'm really eager to read some people's opinions on this nice fix.
#24
Posted 22 October 2014 - 12:31 PM
#25
Posted 22 October 2014 - 12:32 PM
Jman5, on 22 October 2014 - 12:22 PM, said:
Make Brawler reward activate from kill most damage only instead of solo kill.
remove solo kill.
Find some other area to buff to compensate for removing solo kill
There is still too much emphasis on getting killshots and that's going to create kill steal drama.
I sorta agree on that. Solo kills is almost farmable on a disconnect, which isn't working as intended.
I'd rather they reward mechs for drawing fire durring a flank, or engaging in combat at under 300m while other friendlies engage the same mechs. Maybe a Leading the Charge bonus for the first mech to do damage in a particular skirmish area at a range of under 300m.
#26
Posted 22 October 2014 - 12:32 PM
#27
Posted 22 October 2014 - 12:33 PM
GoKuXo, on 22 October 2014 - 12:31 PM, said:
Loss rewards were doubled, which helps the floor a little bit. Damage rewards may need an increase still, but it's progress.
In the previous system, you got very little for a 12-0 roll, other than it usually happened quickly so you could drop again fast.
#28
Posted 22 October 2014 - 12:34 PM
#29
Posted 22 October 2014 - 12:34 PM
#30
Posted 22 October 2014 - 12:35 PM
#31
Posted 22 October 2014 - 12:39 PM
#32
Posted 22 October 2014 - 12:43 PM
#33
Posted 22 October 2014 - 12:45 PM
Thanks for tuning in to the responses!
#34
Posted 22 October 2014 - 12:54 PM
Edited by Rhialto, 22 October 2014 - 12:54 PM.
#35
Posted 22 October 2014 - 12:56 PM
Flanking is definitely an LRM mech's bread and butter for role warfare, and is now starting to be rewarded accordingly. It will be nice to see zero kill games break 100k again when victorious. Before this, I didn't break 75k unless I had at least 2 kills no matter how many assists and other new rewards I got.
The game has become a lot faster moving from the matches I've played, but we've seemed to have gone back to murderballs rolling and chasing each other not using cover. Perhaps this is only a short term fad. We'll see.
Edited by Kjudoon, 22 October 2014 - 12:57 PM.
#36
Posted 22 October 2014 - 01:05 PM
#37
Posted 22 October 2014 - 01:09 PM
#38
Posted 22 October 2014 - 01:16 PM
#39
Posted 22 October 2014 - 01:19 PM
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