Ok, I ran another 10 games after the hotfix to Rewards 2.0 and recorded somewhat more accurate data than yesterday (sorry I know you all would prefer the actual screen captures, tried but it didn't work). The games today overall were much better than yesterday (6 wins/4 loss vs 4wins/6loss yesterday) and my performance overall was much better in most games (yeah I'm still newish, yeah I still suck). so for a quick recap here are yesterdays 2.0 pre-hotfix results:
Prior to today (yesterdays patch) I was averaging 679 exps per match along with about 76000 cbills per match without any bonuses from premium time or heroes/champions. After being shocked earlier at the severe reduction in exps and cbills from the new rewards system I decided to track 10 games in the new centurion (not stock, I made a few mods) to see just how much the difference is. Most matches weren't great, but I had at least a couple of spots, 1-6 assists and 100+ damage In all games but one (the first win of the day where I had 3 spots, 1 kill, 5 assists but only 40 damage). Here are the results:
game 1: loss 103 exps 26000ish cbills
game 2: loss 114 exps 32000ish cbills
game 3: loss 155 exps 29000ish cbills
game 4: win 746 exps 70000ish cbills (1st win of the day, exps were double)
game 5: win 293 exps 63000ish cbills
game 6: win 251 exps 58000ish cbills
game 7: loss 200 exps 64000ish cbills
game 8: loss 42exps 19000ish cbills
game 9: loss 66exps 23000ish cbills
game 10: win 281exps 49000ish bills
Now I know these games weren't stellar but I was trying as much as I would on any given night. I was slightly hampered by using a new mech that has no skills (but this is pretty much what a brand new player who just completed the 25 cadet matches and just bought their first mech would experience...and yeah again I realize many many new players could do much better than me). Also after the first 2 games I stopped loading coolshots and artillary strikes because I noticed I would loose money if I had to replenish them. Prior to today in 10 games (just over an hour of play by the way) I was averaging 6800 exps and 760,000 cbills. with the "new improved" rewards system I averaged 2250 exps and 430,000 cbills with a 30% boost (around 303,000 if I had a standard mech). I know there are many of you out there who are a lot better players than I am and due to your skill (and perhaps also the skill of your teammates, specially if you drop in large groups, I dont have that luxury, I have 2 friends who play this game and were are rarely on at the same time and since there is no in-game social system I mostly play solo) are able to effectively capitalize on the "new improved" rewards system and are most likely earning more experience and cbills with this system...but the point is newer players like me aren't...and more importantly this is NOT a slight difference in rewards/earning. For newer players like me its more than a 50% reduction in cbills per hour and more than a 60% reduction in exps per hour. The grind to earn enough cbills to buy a new mech was already pretty severe but now mastery of a chassis seems almost unattainable. Frushtration will drive newer players from the game, it won't encourage them to open their wallets (right now I pretty much regret having bought MC and have completely changed my mind about getting any level of the resistance pack I was so excited about yesterday).
Now here are today's post hotfix results:
game 1: Win 99,729 cbills 758 exps (1st win of day) 5 assists
game 2: Loss 73,874 cbills 251 exps 1kill 3 assists 1 comp destrct 330 damage done
game 3: Loss 38,293 cbills 85 exps 1 assist 1 spot 67 damage (only conquest rnd, got stomped)
game 4: Win 107,167 cbills 409 exps 7 assists 4spot 203 damage done
game 5: Win 125,686 cbills 600 exps 7 asst 1spt 2comp 136 damage done
game 6: Loss 68,894 cbills 168 exps 5 asst 2 comp 136 damage done
game 7: Win 81,016 cbills 345 exps 1kill 4 asst 2 comp 123 damage done
game 8: Loss 32,982 cbills 42 exps 1 asst 59 damage done
game 9: Win 107,167 cbills 431 exps 6 asst 2 spot 185 damage done
game 10:Win 129,297 cbills 918 exps 1kill 5 asst 5 spot 1comp 164 damage done
So todays totals, with the 30% bonus (for the new Cent-AH, still havent bought any skills for it to keep things on part with yesterday) I totaled 864,105 cbills and 4001 exps for 10 games...take away the 30% bonus and its 604,874 cbills and 4001 exps VS my pre-rewards 2.0 average of 760,000 cbills and 6800 exps I would say Cbills are about right, or at lease at a tollerable level
but exps are still way too low! which was Half of the issue yesterday. I know we all have bad rounds once in a while but 42 exps? Really? I do like the direction rewards 2.0 is headed in but previously you couldn't earn less than 100 exps (which felt punnishing enough for a bad round if that was all you got). Considering it takes over 57000 exps to master the skills for a mech x3 mechs how many
thousands of matches (and yes it is thousands) would you have to play just to master 1 chassis if all you got was 42 exps per match because you are a new player (I know highly unlikely that there could be someone out there who sucks worse than me, but it is possible to do that bad with rewards 2.0)??? As it is from my 20 games played with the new Cent AH I have totalled a whopping 6352 exps VS my average for 20 games pre-rewards 2.0 of 13600 meaning instead of almost completing teir one skills I am less than half done, so my time to master a mech would seem to have more than doubled with rewards 2.0 and my income has gone down slightly as well, sorry but that doesn't inspire me to play more or get better!!!
Russ, Niko and the rest I know rewards 2.0 is a work in progress and really we appreciate what all of you are doing and how quickly you reacted to the Cbill imballance,
BUT PLEASE REVIEW EXPS AS WELL!
Edited by A sebaceous cyst, 23 October 2014 - 03:22 PM.