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Hot Fix - 1.3.345.1


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#141 Haakon Magnusson

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Posted 24 October 2014 - 01:44 AM

View PostIskareot, on 22 October 2014 - 04:57 PM, said:

So what was delivered wrong... and worse.... in most respects you guys screwed up and gave people stuff and now you want to take it back???? REALLY?

Now that is a huge **** up and making it worse by taking anything back. I would be ticked off. What was given out by mistake?


And when a bank makes an error a transfers some extra 100k to your account, you gonna be just as entitled and hurt, when they take it back, are you?
Errors happen, those are fixed.. life continues..

#142 Carthoo

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Posted 24 October 2014 - 03:52 AM

One thing still screwed.

Kill should be rewarded to the guys who did most dmg - or HIS assist should be rewarded more than the usual assist aka "I shot him with my smpl, I contributed and got assist too".

This thing STILL supports kill stealing and guys playing with style "oh crap, enemy dire wolf, Id better hide behind ours" - "man, our DW is taking a beat...wow enemy just overheated....WOW our DW cored him and continues to fire....Id better jump right in front of him, steal his kill and then scream about how he damaged my back".

While this is ON, wed never see majority of med guys doing what they should - supporting assaults/ heavies with firing on enemy mechs, while they are too busy shooting back on their equivalents...

#143 DAEDALOS513

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Posted 24 October 2014 - 05:55 AM

View PostTinFoilHat, on 22 October 2014 - 11:56 AM, said:

More money is good money

You do realize they originally took away more.. oh never mind..

Edited by DAEDALOS513, 24 October 2014 - 05:57 AM.


#144 Gattsus

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Posted 24 October 2014 - 06:13 AM

[color=#959595]Please bump Assist to 4500! [/color]

#145 Duncan Longwood

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Posted 24 October 2014 - 06:14 AM

Take TAG/narc, CLAP/BAP, ECM/UAV. If you take none of these you will not have access to all the cbill rewards. Assaults can't spare a couple tons for TAG/BAP? Sensor Range and UAV are weightless modules that make you cbills with spotting and counter ecm rewards. Re-read the post detailing what you get paid for and make sure you have a way to make that money. There is a cbill meta-game now... Are you sure you are playing it correctly?

#146 FIRESTORM91

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Posted 24 October 2014 - 06:21 AM

Again I think they're headed in the right direction. the system still needs work though. Assualts and heavies could use some rewards of their own. Maybe there should be a reward where an assault or heavy get rewarded for tanking. Anytime an assault or heavy is the only one engaged (or may only a pair of them; can't have one person get focus fired and expect them to last long) and teammates do damage to the other team. The reward would be based on the amount of damaged caused by your un-engaged teammates while you soaked fire. I think a reward like that should be called "center of attention" and have a hefty c-bill and xp reward since, in theory, you're getting shot at and no one else. This would encourage assaults and heavies to spearhead attacks since that's kind of their job anyway. It would also get lights and mediums to cover and move in on the enemy flank.

#147 Carthoo

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Posted 24 October 2014 - 07:16 AM

View PostFIRESTORM91, on 24 October 2014 - 06:21 AM, said:

...


Nice idea, but not posssible. When the leading assault is takin fire (example - bottleneck), others are too. Sure, others take only misfire, while he gets focused on - yet all are engaged.

#148 TinFoilHat

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Posted 24 October 2014 - 08:12 AM

View PostDAEDALOS513, on 24 October 2014 - 05:55 AM, said:

You do realize they originally took away more.. oh never mind..


I'm finding that my rewards are just as much as before for a win, if not more. Do notice the difference on a loss but still that's what I would expect.
Guess it depends on whether people adapt their play style or not.

Edited by TinFoilHat, 24 October 2014 - 08:14 AM.


#149 Wintersdark

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Posted 24 October 2014 - 10:01 AM

View PostVassago Rain, on 23 October 2014 - 04:18 AM, said:

Please return salvage.
Spoiler

It didn't go anywhere?

#150 dr lao

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Posted 24 October 2014 - 11:58 AM

Conquest is way to fast on caps why should i have my advanced cap module it took all the fun out of my game play :(

#151 Wintersdark

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Posted 24 October 2014 - 01:20 PM

View Postdr lao, on 24 October 2014 - 11:58 AM, said:

Conquest is way to fast on caps why should i have my advanced cap module it took all the fun out of my game play :(

Because no matter what happens, no matter what changes, there will always, always be someone who complains about it.

AdvCap still works just fine, it just makes capping even faster. That's always valuable.

#152 Nyx 31

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Posted 24 October 2014 - 03:02 PM

View PostKali Rinpoche, on 23 October 2014 - 06:56 PM, said:

In the hot-patch notes, it said Kill assist were going from 20 to 40xp. It appears to not be fixed.
So far tonight in 3 matches.

9 assits 15 xp
9 assst 56 xp
5 assist 11 xp
Want to report the same issue. How can you get 14XP with 7 assists ? From other people's posted screen caps it seems to be a problem for everyone. Please recheck the ingame reward table there has to be a typo somewhere (maybe even more).

#153 Wintersdark

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Posted 24 October 2014 - 03:27 PM

View PostNyx 31, on 24 October 2014 - 03:02 PM, said:

Want to report the same issue. How can you get 14XP with 7 assists ? From other people's posted screen caps it seems to be a problem for everyone. Please recheck the ingame reward table there has to be a typo somewhere (maybe even more).

From here: http://mwomercs.com/...ds-20-feedback/

Quote

Last but not least, we are planning to make changes to the way the Assist reward works. Currently, and since it's initial implementation, the C-Bills are divided by the number of players achieving an assist reward for one target. Here is an example: if three players are dealing damage to the same target, the C-Bill Assist reward is then divided by 3. XP does not scale and is received independently.

For one of the future patches we plan to abandon the reward sharing and introduce a damage threshold to the Assist reward.Once this or a higher number of damage is dealt to a target, a C-Bill reward will be given independently.

Cheers,
Alex



Edit: My bad; this is cbills, and you're talking about XP.

Maybe XP *DOES* scale?

Edited by Wintersdark, 24 October 2014 - 03:28 PM.


#154 dr lao

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Posted 25 October 2014 - 03:37 AM

View PostWintersdark, on 24 October 2014 - 01:20 PM, said:

Because no matter what happens, no matter what changes, there will always, always be someone who complains about it.

AdvCap still works just fine, it just makes capping even faster. That's always valuable.

Hay I dont complain much its just so fast every one is running in circles capping right behind each other ..

#155 Thanatos31

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Posted 25 October 2014 - 04:08 AM

View Postdr lao, on 25 October 2014 - 03:37 AM, said:

Hay I dont complain much its just so fast every one is running in circles capping right behind each other ..


Yeah Its bad...because more dynamic game play is really the last thing this gameplay mode needed....
Kill some guys that are running in circles, and you can cap more than e others.

#156 El Maestro

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Posted 25 October 2014 - 04:30 AM

Excellent stuff!

#157 mad kat

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Posted 25 October 2014 - 01:53 PM

Since this patch if you have a bad game things can be rather crap reward wise. Then you have a game like this and ive never seen earnings so high without premium time.

New centurion AH rules btw.

Posted Image

Edited by mad kat, 25 October 2014 - 01:54 PM.


#158 Andi Nagasia

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Posted 25 October 2014 - 04:54 PM

i think they should increase assists beck to before Patch,
the main problem is they dropped Assists from 6500 to 3500,
so if you got 8 assists before, you made 52,000, helping a lot,
now you get 8 assists you get 28,000, if you lose only 48,000,

this problem is that Kills are worth so much to assists,
that if you not getting kills, or Narcing/Taging like a mad-man,
your not getting payed,

before i used to get 150000 for a win, and 70,000+ on a loss,
now i get 100,000 or just over for a win, and 40,000 for a loss,
im not the best player but i try(ECM & AMS support)

im abit worried how new players will feel just starting out,
right now its all to get kill* if your not killing, your not getting payed,
kills*= Kill(4k), Damage-kill(5k), tag-kill(6k), Narc-kill(6k), Savior-kill(4.5K),
where as Assists give 3500(down from 6500),





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