

Useful Ppcs
#21
Posted 24 October 2014 - 08:42 AM
watched you save a match the other night. Nice to see you posting on the forums.
#22
Posted 29 October 2014 - 08:11 PM
I don't think it is fair to allow the brawler loving crowd to dictate what they want the PPC to be over what Battle Tech says the PPC is. Half the players won't like long range and the other half will. It's stupid to have a long range weapon that misses targets that are 350 meters away 90 percent of the time.
#23
Posted 29 October 2014 - 09:20 PM
#24
Posted 30 October 2014 - 07:50 AM
reaverOfCheesecake, on 24 October 2014 - 04:50 AM, said:
OK... this is how it works now isn't it (convergence to cross hair i mean)... but the convergence is much faster.
I was suggesting that it always sets the convergence to the target (regardless of where your cross hair is aiming). This would mess up the convergence on fast targets yes... but this is a decent buff for lights... unlike the bad hit registration thing they have at atm.
It should only converge to crosshair when no target is selected... i.e. long range targets or ecm targets.
Please correct me if i have misunderstood.
The issue is, we are supposed to steer big technological advanced robots. When My scanners have a target at 400m away, I would tell my weapon systems to focus on this distance, because there is where I want to fire to.
Yet in MWO when the convergence was where the crosshair aims, what happened if any obstacle crosses you, like a hobox of a statue in river city? It just technically ruined your convergence. yet when further you paly with higher latency, its even more screwed. Thats practically not working in a game at all.
And further people would change their playstyle, because the guy coming around the corner will always be in the situation waiting for his convergence to be settled. While the guy looking at the corner can shoot nearly instant. Eveyone would camp and aim at corners. And probably everyone would use lights, because let the other slip off for a second from your mech, his convergence is screwed again.
Koniving, on 24 October 2014 - 08:27 AM, said:
Read here and especially my sequential posts there. It gives a few possibilities on mechanics on how to make each version of the PPC viable, including how to give the IS ER PPCs an edge, even if Clan ER PPCs + targeting computers do wind up superior to a point.
As for the other subject:
Convergence isn't a skill in this game, it is not something manually set. You don't set your range for 225 and fire.
You're confusing "Aim" for "Convergence." These are two different things. Now if you had to individually angle all 6 lasers yourself, that's a skill. But you don't, and it's done instantly.
Pointing and clicking on something moving on the screen is indeed a skill. A very cheap one, I confess, but a skill none the less. However that is aiming. That is not convergence, and what you're describing is not convergence but aiming.
Convergence, delayed or instant, is not a skill unless you have a manual input in how it is done.
manual input? more like people will set serveral macros and use that.
#25
Posted 30 October 2014 - 08:13 AM
Lily from animove, on 30 October 2014 - 07:50 AM, said:
Convergence/alignment/calibration in Arma II / III is as simple as pressing page up or page down.
Page up. 50 meters. Page up, 100 meters. So from 50 meters, Page up 6 times would get you 50, 100, 150, 200, 250, 300 meters.
It can be streamlined with 100 meter intervals.
6 page ups would then get 600 meter, where 2 more would get 800 meters, and 5 down from there would get (8 - 5 = 300 meters).
Though honestly I think delayed convergence was more than sufficient, an auto aligning system that takes only the time it needs for the weapons to adjust.
There was just the problem of having it on a server authority.
#26
Posted 30 October 2014 - 08:19 AM
Press once and your convergence is set to the distance of the point under your crosshair.
Double tap it to remove fixed convergence.
We already have a range finder, so that method ought to be sufficient to achieve any convergence value you might want, provided your mech is capable of aiming at the ground. It would be quick enough to use during a firefight.
Edited by Shlkt, 30 October 2014 - 08:20 AM.
#27
Posted 30 October 2014 - 11:06 AM
Edited by Lightfoot, 30 October 2014 - 11:06 AM.
#28
Posted 30 October 2014 - 01:04 PM
#29
Posted 31 October 2014 - 11:32 AM
I never had problems with PPCs, even in their worst, In fact I prefer them over cannons. These things are hard to hit with.
#30
Posted 31 October 2014 - 02:49 PM
Like I said. Industrial, the hump/saddle on Frozen City. Firing out of the Tunnel/or near on Crimson Straight, Canyon Network. Makes me wonder if the geometry is clipping the PPCs for some reason?
Edited by Lightfoot, 31 October 2014 - 02:49 PM.
#31
Posted 01 November 2014 - 03:40 AM
#32
Posted 01 November 2014 - 11:01 AM
Mine are 50% for PPC 52% for ERPPC. CERPPC also 50%
Edited by LennStar, 01 November 2014 - 11:11 AM.
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