Celthora, on 24 October 2014 - 03:59 AM, said:
Have you seen incoming HBK-4G quirks? They are increasing the main weapon attributes by 25%, and even secondary weapon's range&heat by 15%. Although Nova needs more and urgent buffs than Hunchback; in my example i wrote lower amounts.
About agiliy, no, since it has a huge hardpoint advantage, you cant expect it to be as agile as its chasis. When game gives something to a mech, it takes another thing. This is how balance works. So it should be a bit slow, at a cost of having lots of hardpoints and high damage.
Thats ebcause its one o many weapons, on the Nova the buff would exponentiall make the mech better because its working on the base of this very oen weapon. And your hardpoint speed balance is hardly true, because this is not done for any of the other mechs. Heat is already a balance for many E hardpoints because its the ressource E weapons have to use. Mots ballistic boats sacrifice speed for Firepower because their source(firepoer) comes from size and ammo. And making speed the "counte" to balance a medium mech which every heavy + mech can cripple with a single alpha is the bet way to balance it with a cleanign women, because thats the Job the Nova gets in the hangar.
Mister D, on 24 October 2014 - 05:38 AM, said:
Mobility isn't a problem with the Nova, especially now with JJ's working again, its quite nimble.
Problem is, and has been heat on the only weapons the Nova can really field, the ERML/ERMPL and smalls.
No heat is fine when the nova prime can fire both arms after eahc other and stays not overheated in stock non skilled build. Then we have heatwise a working stock mech. Thats enough, so not much heat tweak needed.
The true Problem is the mobility. In an environment where people have awarness and a decent reaction time you will always hit a nova. It can not do the hit and run coverpopping that the Stormcrow does. This si caused by beign slow in comparison AND having the worst hitboxes. This makes the time of exposue a lot higher than for other mechs, and its big size will also mae sure no one can overlooked by accident.
And JJ's haven't changed much, tbh we got a bit more height for the sacrifice of lenght, which was awefull, many simple jumps, like over the canyon don't work anymore. I don't need to jump 25m in height the old JJ's were better in terms of accessable areas.
And that is exactly what makes playing vs a Nova quite easy. You can abuse the Nova characteristics to land shots on the novas nose, while restricting him a line of fire. Most maps easily grant you either the corners and tight passages for this, or the hill for the low slung arms to be useless.
The point of the Nova would be hit to fire the lasers and retreat for cooldown. But currently this is lacking due to the mobility the mech has. What would your heat tweak do? sustain more fire which you can't use because everyone shooting at you is a serious issue for you. While in a SCR your hotboxes are a wet dream I ran though a pack of 5 lords firing at me and I survived astounishing long, while the nova probably would have ben a one pop wonder. An since the firepower of the nova is not enough to take out a mech efficiently fast, all the cooldown would not help when you die too fast. And all the Nova's I came across didn't last long.