Nova Prime with 4.08 sustained DPS
http://mwo.smurfy-ne...07ad9602f497847
Hunchback-4P with 4.27 sustained DPS
http://mwo.smurfy-ne...02e8a515cdd0ba0
They're very close in terms of sustained DPS, but the nova does it from very far away and if he loses one half of his mech he's still able to fight. He trades 9 km/h for JJs. He has worst hitboxes and weapon mounts but that's something that's based on his appearance in the lore which we can't fix.
If you give the hunckback a head and left arm laser (which you can't fire along with the hunch due to ghost heat) so he can still fight after losing his hunch you drop down to 3.90 sustained DPS
http://mwo.smurfy-ne...908da696179a3e3
For the nova you could drop down from 8 ERML to 6 ERML (the ghost heat limit) and reach 4.35 sustained DPS
http://mwo.smurfy-ne...c872ae4f0b24d85
However I wouldn't recommend that because once you lose an arm you'll feel a more noticeable drop in power. Also, in many situations firepower is more important than cooling efficiency because you can simply hide behind a building and just wait to cool off most of the time but if you're being pressured having high firepower is useful.
The real problems with the nova are its hitboxes and weapon mounts. Since we can't change that, we could make it better with some ERML quirks, but the point I'm trying to get across to people is that the nova's firepower and heat efficiency are actually fair at the moment. Its problems are not with its weapons. It's on par with the hunchback-4P which is its closest inner sphere equivalent.
Of course since the hunchback-4P is getting some quirks we can give the nova some quirks to match, which they are intending to do when they do the clan quirks, give them time. But I'm just talking about at this very moment it's a close race between them.
Don't bring 12 ERMLs on a nova. Bring 8 and have weapon groups for the following:
3 on left hand
3 on right hand (fire these two together to get the 6 max before ghost heat or just one if you're too hot)
4 on left hand (shooting around left corner of a building and roughly equivalent to 6 IS MLs)
4 on right hand (shooting around right corner of a building and roughly equivalent to 6 IS MLs)
+a group for 2 lasers or a chainfire group if you want for a situation in which 3 lasers would still be too hot
Edited by oneproduct, 24 October 2014 - 10:02 AM.