There are a lot of threads up about the new reward system, but all seem to focus on the system itself. Maybe I missed it, but nobody seems to ask why it was done in the first place.
from developer Alexander Schmidt:
Quote
allright. but why?
From where I am sitting this is , with all due respect, an incredibly stupid idea. Assuming the average amount of cbills earned by all players per match is about the same this means:
1. Good players/veteran players/good groups/ players with good mechs (timbies):
will get the bigger rewards here. Do we really need the 1% to get even more money?
2. New players / bad players/ casual players / bad groups:
will struggle to make a buck. consumables for these people are simply out of reach now. Getting stomped was bad enough, Now you are getting stomped without any reward.
These consequences should be obvious, even way before implementing whatever system to achieve the goal specified the quote.
so what is the idea here PGI? why actively gimp newcomers? even with the incoming increase from 10k to 20k for a loss, my 4 casual friends will all have a hell of a hard time getting a new mech. I still get cute screenshots from these guys in my email saying "look I broke 400 damage!" after 3 months of play. Will these people have no place anymore in the game?
Edited by BattleBunny, 23 October 2014 - 05:44 AM.