Alek Ituin, on 23 October 2014 - 11:17 AM, said:
What they do need is their weapons un-nerfed. Keep the range lowered, doesn't even matter, just the other things. Like burn time, heat, damage, etc.
I don't think that you realize that you're probably one of the baddies if you don't think the clans are OP. The top competitive players are saying that the stormcrow, timberwolf and direwolf are the most powerful mechs in their weight classes. For the stormcrow and timberwolf the builds are using only lasers which, even after the nerf, are still very good.
If you want to undo the nerfs to their weapons you're going to have to give the stormcrow, timberwolf and direwolf negative quirks that specifically cause them to generate more heat or whatnot to simulate these weapons nerfs.
And the clan mechs that are bad aren't bad because of their weapon nerfs but because of other factors. For the kitfox and adder it's because they're too slow. It's easy to imagine that an adder moving 150 km/h with 4 ERMLs would be good as it has around the same alpha as a jenner F (28 instead of 30) for the exact same heat but at a much longer range. It'd still be missing jumpjets though and for a light having either that or ECM seems to be a necessity, but again this is not something that'd be solved by un-nerfing weapons.
For the nova it's because it has a bad physical design (hit boxes and weapon mounts) and a mech trying to use 12 energy hardpoints at once is just stupid (even in TT it couldn't cope with this much heat). When you use a nova, the better line of thinking is that you're a hunchback 4P with a backup hunch if one gets destroyed or if you absolutely need a sudden burst of damage as a life or death thing you can shoot half your weapons then the other half very shortly after, but not consistently. People seem to forget that there are some IS mechs which are simply bad because of their physical design. This is not something new. Some clan mechs are destined to suck based solely on their appearance or the fact that they can't change their engine size.
The warhawk isn't terrible, it just pales in comparison to a direwolf. The warhawk is still better than an awesome which is the IS's assault energy boat.
The summoner is actually considered to be a good mech when poptarting using a gauss rifle and ERPPC. I was watching a competitive player streaming an organized 12 on 12 match using one and he was getting top scores on his team. You can also do a very functional SRM build on it where it's not carrying as much weapons as it could be but makes up for it partly because of its good hitboxes and its XL engine surviving a side torso loss.
My point is yes, go ahead and give the bad clan mechs their quirks, but please don't talk about "un-nerfing" their weapons when they're still better than their IS counterparts. The ERML is better than the ML and the clan gauss weighs the same or less and is better than both the IS AC10 and AC20. The clan ACs aren't great but right now the ERML and clan gauss are so strong they more than make up for this. IS AC2s are crap, so its easy to ignore the clan AC2. IS AC10 and AC20 are overshadowed by the clan gauss. The only thing that clan is missing is something to fill the spot of the IS AC5.
And realize that even if you did un-nerf the clan weapons that it's not going to fix the fact that the kitfox and adder are not going to be competitive. They weren't before the nerf either if you recall. The orion and thunderbolt are still probably going to suck after they get their quirks because there are simply other mechs with better physical designs and/or hardpoints and/or that weigh more that outshine them.
Edited by oneproduct, 23 October 2014 - 03:27 PM.