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Tag/narc Should Only Pay Out To Lights


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#1 Chemie

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Posted 23 October 2014 - 02:05 PM

I like PGI is trying for role warfare but currently we have 24 mechs paying laser TAG and Narc fireworks to exploit CB bonuses. We end up with every day being like a bad tournament day with people paying for CB instead properly.

The problem is two-fold:
1. Lights can only TAG/NARC. Any other role does not pay
2. Heavies/Assaults can do they same to farm CB. This means people still take assault/heavy as they will always pay more (you get the light role payout by self TAG/NARC and get all the heavy/assault focused payouts).

Ergo, no role for lights.

Only payout CB to lights for TAG/NARC and things make more sense (maybe mediums too)

#2 Hillbillycrow

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Posted 23 October 2014 - 03:09 PM

Narc maybe. I'm not sure about TAG, though.
edit: If this was done, you must include mediums as well.

Edited by Hillbillycrow, 23 October 2014 - 03:10 PM.


#3 Xetelian

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Posted 23 October 2014 - 03:17 PM

I've seen quite a few Narc carrying mechs but just for example the SCR - D

My mech has LRMs and no non-lock weapons (lasers, cannons) I must get a lock to do damage on anyone.

Therefore I put tag in a prime head or keep the narc or both I guess


Why take the bonus away if I'm in a heavy or assault? LRM 80 assault mech still needs locks...everyone can hit my target now too.

Edited by Xetelian, 23 October 2014 - 03:19 PM.


#4 Xarian

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Posted 23 October 2014 - 03:19 PM

I agree that lights need more bonuses, but this is a bad way to do it.

All hardcore LRM boats should carry a TAG. All hardcore LRM boats are either medium, heavy, or assault mechs.

#5 UrsusMorologus

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Posted 23 October 2014 - 03:25 PM

Bonuses are too much, thats the issue, people spamming the stuff without actually using it

Boost the base payout and reduce the bonuses, so you reward people who are using the gear for their builds, and dont encourage spam

#6 Lily from animove

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Posted 23 October 2014 - 03:33 PM

Tag and narc should only reward damage and kill score when lrm's were involved or the tagged/narced mech is under ecm cover.

#7 Rhaegor

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Posted 23 October 2014 - 03:35 PM

Disagree.

#8 Xetelian

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Posted 23 October 2014 - 03:36 PM

I solo drop because my friends will not play this grind.

I've been narc'd once in 600 games maybe twice and I'm not exaggerating no one brought it before rewards 2.0


Now I've been Narc'd multiple times and I see a LOT more tag lasers

#9 NNQM

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Posted 23 October 2014 - 03:36 PM

LRMs should only make damage to lights then.

#10 SpiralFace

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Posted 23 October 2014 - 03:40 PM

Or here's a though:

No.

Narc was bugged to create WAY too much of a payout that saw people abuse the system for a day. Once its back to only rewarding for missile use, you'll see people quickly abandon the platform for something else.

If it was capped to only lights and medium use, then it negates some of the "fast" heavies like Summoners, Quickdraws, and Dragons from using it. (all viable platforms for it.)

The current system is only abused because it is bugged to provide massive payouts. Nothing more.

#11 Mad Strike

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Posted 23 October 2014 - 03:43 PM

TAG and NARC are info gathering and targeting tools for a whole team regardless of LRMs , so they shouldn't be restricted to LRM kind rewards.

#12 Kassatsu

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Posted 23 October 2014 - 03:44 PM

It should be changed to only include LRM damage (from sources other than the one with the tag), increase the bonus if need be since you'll no longer get money for EVERY SINGLE HIT THAT LANDS ON YOUR TARGET.

Edited by Kassatsu, 23 October 2014 - 03:44 PM.


#13 Mechwarrior Buddah

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Posted 23 October 2014 - 03:46 PM

How about no

Cause then you screw over heavy/assaults with the new bonuses

What mechs do you drive out of curiosity

Man, I never thought ppl would ***** about TOO MUCH money

Edited by Mechwarrior Buddah, 23 October 2014 - 03:50 PM.


#14 Dragomir Zelenka

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Posted 23 October 2014 - 03:53 PM

My LRM-based Battlemaster says "Oh, hell no!"

It's TAG equipped because I'm proactive in getting my own locks, thank you very much. Why penalize me for doing what I'm supposed to be doing? Especially now, with a bunch of front-loaded killers carrying more weapons than I can, with greater speed, and more survivability to boot.

#15 Chemie

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Posted 23 October 2014 - 04:29 PM

Just payout. TAG and NARC still work for everyone...just no extra CB for assaults/heavies.

My point is about role warfare and how to reward light pilots without having those same rewards spammed by assaults. (Reference the post about the Atlas-S swapping a SRM-6 for a NARC to have the NARC sit in front of the SRM to farm CB)

I pilot all classes but hate that lights make so much less than assaults; both old and new rewards

Edited by Chemie, 23 October 2014 - 04:30 PM.


#16 Triban

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Posted 23 October 2014 - 04:39 PM

View PostChemie, on 23 October 2014 - 04:29 PM, said:


I pilot all classes but hate that lights make so much less than assaults; both old and new rewards


Don't get butthurt but you must be playing lights wrong then. My Ember STILL gets consistently more CBills than my Ilya after the reward system change.

#17 Mercules

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Posted 23 October 2014 - 04:40 PM

View PostLily from animove, on 23 October 2014 - 03:33 PM, said:

Tag and narc should only reward damage and kill score when lrm's were involved or the tagged/narced mech is under ecm cover.


Sorry but no. What will happen then is someone will tag a mech for the LRM mech, the direct fire mech will spin and shoot it before the LRMs ever hit home. TAGger gets nothing for their effort.

#18 Strum Wealh

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Posted 23 October 2014 - 05:55 PM

View PostXarian, on 23 October 2014 - 03:19 PM, said:

I agree that lights need more bonuses, but this is a bad way to do it.

All hardcore LRM boats should carry a TAG. All hardcore LRM boats are either medium, heavy, or assault mechs.

Then, the straightforward way to bring TAG & Narc back in-line and promote Role Warfare would be to bump the MWO TAG range back down to nearer its BT value (e.g. TAG goes from its current 750 meters to its canonical 450 meters, which happens to also be the MWO range for the Narc).

At that point, the heavier LRM boats that hang in the back could no longer paint targets for themselves, and would instead necessarily need to rely on a lighter (e.g. Light) TAG-equipped 'Mech to act as a spotter - which is how TAG was intended to work (and should have worked) to begin with.

#19 Chagatay

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Posted 23 October 2014 - 05:59 PM

Well, lights should get something special as they can't get the brawler thingy. Maybe put in a subcategory like "soft and chewy cookie*" to pay the bills?

*Baiting the enemy but soft and chewy cookie sounds better.

Edited by Chagatay, 23 October 2014 - 05:59 PM.


#20 Krivvan

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Posted 23 October 2014 - 06:17 PM

I don't really consider Lights to have the role of dedicated TAG and NARC carriers. They're really more about scouting, fast response, skirmishing/striking, and exploiting weaknesses.

And Lights absolutely can brawl, they're pretty damn good at it.

Edited by Krivvan, 23 October 2014 - 06:22 PM.






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