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Chassis Leaderboard Challenge


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#141 Kinski Orlawisch

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Posted 26 October 2014 - 02:05 AM

Just Top 10 Count. When the Points are equal, the one with less games wins.
It is hardcore grinding. Whatever. Nice C Bills ....

#142 C E Dwyer

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Posted 26 October 2014 - 02:47 AM

I won't be opting in to anymore SOLO challenges, where you have to rely on your TEAM, to not be a bunch of noobs to win.

To say I'm slightly pissed at seeing good damage/kill scores invalided as the team collaspes is an under statement

I've not seen so many rolls for, or so many dumb solo charges for ages

do team stuff or pure solo

Edited by Cathy, 26 October 2014 - 02:48 AM.


#143 Modo44

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Posted 26 October 2014 - 02:55 AM

I have to say, the level of badness witnessed these days in MWO is unprecedented. Congrats to all tourney winners for their incredible patience.

#144 Kinski Orlawisch

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Posted 26 October 2014 - 03:15 AM

I must say thank you to all nice supports in the games. I reached place 2 in the Mad Dog (2118)..and ...I hope I will stay in the Top 5 till it Ends.

#145 K19

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Posted 26 October 2014 - 04:27 AM

this tournament and bullshit. 7 death and can not stay in the ten first. so the guys with the sign mehor always win.

#146 Macksheen

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Posted 26 October 2014 - 05:25 AM

View PostMarc von der Heide, on 26 October 2014 - 03:15 AM, said:

I must say thank you to all nice supports in the games. I reached place 2 in the Mad Dog (2118)..and ...I hope I will stay in the Top 5 till it Ends.

Marc, I hope you stay in the top 5 too.

I hope I'm in the top 4 ;-)

However, I'm not quite yet - need a few other monster games if I were to have a hope of breaking top 4 (I was #5 last night ...)

#147 Alienized

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Posted 26 October 2014 - 05:27 AM

same here k19. i remember the battle with your awesome. my complete team sat on one spot on frozen city. only i watched the rear as some flanked. they realized it after i almost died.
then they all ran that way... so i had to keep their rear safe AGAIN. with a raven.

this weekend is full of joke players that can do nothing else but running around like headless chicken.
giving up on this since i get the worst excrements of what is possible in my teams.

#148 Lily from animove

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Posted 26 October 2014 - 05:50 AM

View PostTarogato, on 25 October 2014 - 11:13 PM, said:

I disagree. A lot of people are going with the strategy of playing the least competitive 'mech so they have the easiest success. For instance, the number of Locusts on the battlefield exploded (no, I mean... literally, all the Locusts exploded, it's what they do. =P )

Who dare would play a Jenner or a Direwhale or a Timberwolf when they know that's what everybody else wants to do? So now we're seeing everybody in Quickdraws and Griffins and Wolverines and Locusts and Adders. Lot of Adders. And Suckoners.

And is it just me, or are the Highlanders way outscoring the Direwolfs? GO 'Sphere, GO! But Timberwolves are tied with them... so...


thats wrong, because multiple people think like that and therefore these people will have competition as well, causing some really good pilots to enter these mechs hoping for the heasy win, which then is not that easy anymore.

I totally love the chassis wide challange, I can now finally instead of choosing the best chassis of a weght class play my Nova.
it is also interestign to see what chassis turn out way better than they are told to be. which just indicates that some chassis are very compettive but rarely played because either unfun or harder to master than 1 button builds.

View PostAliisa White, on 26 October 2014 - 05:27 AM, said:

same here k19. i remember the battle with your awesome. my complete team sat on one spot on frozen city. only i watched the rear as some flanked. they realized it after i almost died.
then they all ran that way... so i had to keep their rear safe AGAIN. with a raven.

this weekend is full of joke players that can do nothing else but running around like headless chicken.
giving up on this since i get the worst excrements of what is possible in my teams.



how is that related to the tournament? this is usual pugland xD

At first all crowd at a chokepoint and when single laser flies by

http://www.myvideo.d...hreckte_huehner

Edited by Lily from animove, 26 October 2014 - 05:56 AM.


#149 Malleus011

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Posted 26 October 2014 - 06:02 AM

It would be nice to adapt the next challenge to the new reward system. Solo Kill should be worth much more than killing blow. Kill most damage should be worth more than killing blow. For that matter, flanking and hit-and-run could be scored into the challenge, to help out the lighter chassis. Scoring is simple to tweak.

I do like seeing all the less-used 'mechs in the field during this challenge.

Perhaps PGI should consider running these kinds of leaderboard challenges regularly, with modest prizes, to encourage play of the less common chassis, allow them data collection weekends, and allow some regular earning of MC by the community.

#150 Bront

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Posted 26 October 2014 - 06:07 AM

View PostZelthar the mecha wizard, on 24 October 2014 - 04:02 PM, said:

Why in god's name did you guys make "damage done" a part of the equation again? All that does in promote the use of annoying raw damage meta-builds and LRM boating... What you did with the "Three Days of Challenges" was perfect and didn't make the game a dammed nightmare to play...
I've done amazingly well in a chassis I usually only do OK in ('Phrats) with non-high yield damage weapons, and have managed to put together some of the best damage games of my life.

Without damage done, it's too easy to have people tie. Given assists are not only easier to get, but worth 150 points of damage, damage is hardly the largest mitigating factor in a score, nor is it disproportionately represented.

View PostMalleus011, on 26 October 2014 - 06:02 AM, said:

Perhaps PGI should consider running these kinds of leaderboard challenges regularly, with modest prizes, to encourage play of the less common chassis, allow them data collection weekends, and allow some regular earning of MC by the community.

I fully expect a second running of this a few weeks after the quirks system comes into play.

#151 ShinobiHunter

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Posted 26 October 2014 - 06:16 AM

I will say I was expecting less interest in Wolverines, but I'm actually really happy to see more out on the field. Even if it does mean stiffer competition. If I could place top 15 I would be happy, but real life always picks these weekends to get busy. -_- I really wish they would make it so losses count too though. I've had some terrific matches that were wiped out because all the assaults decided they needed to get the kill on that spider and got shot through the back by a Direwhale.

#152 Bilaz

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Posted 26 October 2014 - 06:19 AM

View PostMalleus011, on 26 October 2014 - 06:02 AM, said:

It would be nice to adapt the next challenge to the new reward system. Solo Kill should be worth much more than killing blow. Kill most damage should be worth more than killing blow. For that matter, flanking and hit-and-run could be scored into the challenge, to help out the lighter chassis. Scoring is simple to tweak.

I do like seeing all the less-used 'mechs in the field during this challenge.

Perhaps PGI should consider running these kinds of leaderboard challenges regularly, with modest prizes, to encourage play of the less common chassis, allow them data collection weekends, and allow some regular earning of MC by the community.

i'd rather have challenges where players encouraged to act as a team, not as competitors for damage, kills and assists. Say one weight class gets one set of challenge parameters, other - something different - so that if all work towards their goals - all can get better results. Now people mostly get in each others way and thats sad.

#153 Bront

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Posted 26 October 2014 - 06:26 AM

View PostUncle Monkey, on 24 October 2014 - 02:28 PM, said:

Wondering why PGI doesn't limit this type of challenge to the player's first 20 matches or something, so it's not an entire weekend of non-role based play.

Random chance causes problems if you limit the drops that way. Got teamkilled by a troll or bad player? Too bad, that's one of your 20. Got a bad team? Too bad, that's one of your 20. Drop on a map poorly suited to your build? Tough. Get disconnected due to server issues? Tough.

In theory, the top players should tend towards playing each other, and honestly, I find I have better games when the players around me are better and play as a team, because we all stay together longer, but even then, it's often luck based on who's around me. There's also different play styles at different times of day, with prime time EU players tending more towards a slightly more timid long range shoot out, while prime time US players tend to be more willing to brawl. You can do really well if you can take advantage of the shifting meta.

#154 Chimperator

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Posted 26 October 2014 - 07:00 AM

The way to win the challenges/tournaments is... shut down all brain functions take a LRMboat do nothing and watin for locks...and junst grind the whole weekend....
This is how u can get the top 1-5..

Just awesome PGI !!!

#155 o0Marduk0o

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Posted 26 October 2014 - 07:23 AM

View PostChimperator, on 26 October 2014 - 07:00 AM, said:

The way to win the challenges/tournaments is... shut down all brain functions take a LRMboat do nothing and watin for locks...and junst grind the whole weekend....
This is how u can get the top 1-5..

Just awesome PGI !!!

As if you need LRM for anything to compete.

#156 Motörhead

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Posted 26 October 2014 - 08:36 AM

it would be amazing if it was possible to do a competition like this where LRMs damage does not count, could be one of the most funny week ends !

#157 DarthPeanut

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Posted 26 October 2014 - 08:59 AM

View PostChimperator, on 26 October 2014 - 07:00 AM, said:

The way to win the challenges/tournaments is... shut down all brain functions take a LRMboat do nothing and watin for locks...and junst grind the whole weekend....
This is how u can get the top 1-5..


This is certainly true in some chassis. Not sure how people enjoy running those.

Edited by DarthPeanut, 26 October 2014 - 08:59 AM.


#158 3xnihilo

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Posted 26 October 2014 - 09:34 AM

Is there anywhere you can find the actual number of pilots competing for each chassis? It would be nice to know where you stand in relation to the whole field not just how far out of top 15

#159 Deadsmiley

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Posted 26 October 2014 - 09:36 AM

n00b question, how do I check my position on the leader board. Can't seem to locate that.

#160 Joe Mallad

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Posted 26 October 2014 - 09:38 AM

Yeah I have to say that I'm a bit disappointed in contests like this that you have to drop solo to compete in but it's not truly a solo competition lol. If PGI wants us to partake in these "solo" competitions but then throw in points based on team play, at least let us drop with our actually team/unit friends. If I "have" to rely on team members to help my "solo" numbers, at least let me have team members I know I can trust to have my back lol.

If PGI is going to keep on with these "solo" contests, then find a way to truly make them "solo". Otherwise, if we have to rely of team, let it be team play with those we play with in our units.





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