Just some feedback.
I just finished playing about 6 matches (OCT 25, 2014 ~3-4 AM PDT) ... took about an hour. Maybe I am terrible or just had bad luck but I lost all 6. I was playing a support kit fox with ECM ... staying with the assaults to provide fire support and ECM cover.
So ... net rewards? About 250k cbills and maybe 600 to 800 xp. Several of the matches were stomps. I am still working to get the Elite tier of skills unlocked ... even fast fire requires 6000xp.
Bottom line? When you lose the rewards are NOT sufficient. I wasn't even using consumables. If I had dropped a UAV in each match I would have netted zero. Even trying to level the mech and earn XP will take too long at this rate.
I haven't had enough wins to assess that side of the balance. The one win I had last night in the kit fox netted 135k before cbill bonus and about 700xp ... which I could have managed for a close loss in the previous rewards system.
I think you REALLY need to look at earnings and XP. A broader spread in rewards does NOT benefit your game. Really good players or those who figure out how to game the system laugh all the way to the bank ... they will have enough cbills that they won't need to spend MC. On the other hand, folks with earnings like I just walked away with in the last hour ... may just quit the game because it is frustrating to earn rewards at such a slow rate (and thus won't spend MC either).
P.S.
1) I have read on the forums that putting on tag/narc is the way to make cbills ... I don't know if it is accurate or a bug but if these weapon systems are generating disproportionate rewards it needs to be examined.
2) Some people are reporting even lower returns than I am ... it could be that they drop from the match when they die. How much of the rewards are actually being awarded if you drop from the match early? Do all the lance/protection/tag etc rewards get awarded whether you are in game at the end of the match or not? Some clarification might be required.
Edited by Mawai, 25 October 2014 - 03:15 AM.