How Do You Aim?
#1
Posted 26 October 2014 - 02:41 PM
So the question is do you shoot at anything that moves, giving it your best estimates or save you shots for when you think you will be successful?
#2
Posted 26 October 2014 - 02:42 PM
#3
Posted 26 October 2014 - 02:42 PM
#4
Posted 26 October 2014 - 02:49 PM
Toast001, on 26 October 2014 - 02:41 PM, said:
A mix of both "systems". If I'm sure my target will still be there the next second, if it's not aiming at me, and if it's far away, I take some more time to line up the shot. Example: An Atlas at 700 meters with its valuable RT and LA. If the condition stated above is not given, I get rid of my ammo as fast as possible. Only exception: The Gauss Rifle. With its 0.5 seconds (?) charge time I've got plenty of time to aim. And luckily the range of an AC/20 is very limited. Otherwise I'd take my time to aim, given it's small ammo-per-ton ratio.
#5
Posted 26 October 2014 - 02:53 PM
#6
Posted 26 October 2014 - 03:18 PM
#7
Posted 26 October 2014 - 03:23 PM
Lasers are a beam so the light can run across it, but you dont deal large amounts of damage.
Mediums are just easy to track for me, they don't go very fast, Assaults are walking barns, if you miss you need to clean your mouse or get new glasses, Heavies are in between mediums and assaults for their ease to hit.
Really if you want to aim better you gotta branch out into other FPS games. Counter-Strike is good for snap shots. Team Fortress is good for adapting to projectile speed, long distance shots, and tracking a target. Good ping and a mouse helps a lot. I have a gaming mouse so I have my 3-4 bound to the mouse as well so I don't even need to use my 3,4,5 keys to fire weapons.
#8
Posted 26 October 2014 - 03:24 PM
There were several phases and small things that needed to happen
- I got to know the maps
- I got used to speed and moving / shooting at the same time
- I got a better mouse
- I turned mouse sensitivity in-game WAY down
- I built mechs with better heat control for long range fighting so I *could* shoot more often and get used to it
I run hot as hell most times, but I really do try to make sure I've got a low-heat option. Sometimes, you need to toss ammo downrange, and you don't want to have to worry about overheating. One answer is simply that - build so you overheat less, then fire fire fire fire
#9
Posted 26 October 2014 - 03:26 PM
#10
Posted 26 October 2014 - 03:27 PM
What needs training is deciding which shots you take and which not. And with which weapons. Getting to know weapon behaviour and target behaviour is an ongoing process. The only thing you can really try to focus on is deciding which kind of weapons go to which hardpoint. And then use them over and over again.
Take the Thunderbolt, for example. For myself I just can´t make PPCs in the right arm work. The angle is just wrong for me. Not so in my Shad´s right arm. As a consequence I pack something else in the TDR´s right arm.
Edited by Molossian Dog, 26 October 2014 - 03:35 PM.
#11
Posted 26 October 2014 - 03:29 PM
Toast001, on 26 October 2014 - 02:41 PM, said:
So the question is do you shoot at anything that moves, giving it your best estimates or save you shots for when you think you will be successful?
I'm more liberal with energy weapons at range, because it costs me nothing.
I'm more cautious with energy weapons close up because I run the risk of overheating.
I'm more liberal with ballistics when I have a clear, solid firing line.
I'm more cautious with ballistics when I'm firing on fast moving targets or targets at extreme range due to ammo waste.
I will take risky snapshots if something pops into my view, I might get lucky and get a hit at best or at worst make that target consider getting it's head down.
I will often take sniper shots anticipating where I believe an enemy is going to be having just seen them, I try to guess their movements based on weapon cooldowns (easy at range, once it's a brawl it's really difficult for me to stay this collected).
Edited by Ultimatum X, 26 October 2014 - 03:30 PM.
#12
Posted 26 October 2014 - 03:30 PM
Toast001, on 26 October 2014 - 02:41 PM, said:
So the question is do you shoot at anything that moves, giving it your best estimates or save you shots for when you think you will be successful?
Just shoot. If you miss, the first shot becomes a ranging shot
Once you play long enough, you have a rough idea of range, enemy speed and projectile speed. If your first shot misses, combat zero by changing the amount of lead in your shot and you should hit the next time
#13
Posted 26 October 2014 - 03:30 PM
#14
Posted 26 October 2014 - 03:35 PM
#15
Posted 26 October 2014 - 03:36 PM
And can someone riddle me this? Why does FEAR have such beautiful geometry, a game thats like what? almost 10 years old, yet a 2012+ game like PLanetside 2, MWO cant even come close to getting it right? Cuz last night, I was peeking around a container in FEAR with a grenade cannon launcher thing and was at first hesitant to fire, let the geometry be horrid and I blow myself up...but then, with just a snippet of the enemy showing and most of the container in my screen, but my cross hair clearing the container, and the gun actually on the same side of the screen as the container, I fired....and fired and fired and never once hit the box.......It was right then I realized...this game is spot on with geometry and its old as crap, why cant MWO get it right? Whats more is FEAR doesnt even ADS like most modern shooters, it just zooms in the screen a little...
I mean, on Canyon, peeking around a slanted mountain, my crosshair clears it, my right arm clearly clears it and yet I fire and blam, kazaaaaap...I drill air 10 feet away from the mountain....
Edited by LordKnightFandragon, 26 October 2014 - 03:37 PM.
#16
Posted 26 October 2014 - 03:44 PM
#17
Posted 26 October 2014 - 03:51 PM
Choose a distance and run at high speed around a target and practice hitting it with PPC. Work your way from the Atlas down to the Jenner.
#18
Posted 26 October 2014 - 04:47 PM
Hell a number of sports can help you with targets and distance..... Tennis, Baseball, Archery, Football, Soccer to name a few.
If you do it long enough your brain learns to do an internal count for you and you get a feel for where to throw the shot. If you haven't played many video games you can also learn when is the best time to shoot such as during a direction change in your target's projected course over the next 5-10 seconds.
#19
Posted 26 October 2014 - 05:28 PM
Just like a sniper adjusts his aim in Mills, figure out at what ranges your shots will land by remembering the distance from your crosshair's center at certain ranges.
You'll have to use a visual reference of some type.
Just takes experience and time, but once you have it down, its second nature and gets easier.
Edited by Mister D, 26 October 2014 - 05:30 PM.
#20
Posted 26 October 2014 - 05:31 PM
- Point
- Click
- Rage about bad hitreg
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