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Leaderboard Suggestion


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#1 Duke Nedo

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Posted 27 October 2014 - 02:52 AM

I was away this weekend so I couldn't enter the Dragon competition and I love the concept of chassis-brackets... but, had me thinking.

Wouldn't it be nice if they transformed this form (i.e. for each chassi) into a continuous leaderboard that runs from week to week, or even month to month.

For this to be cool, the following modification would be very welcome:

Instead of counting the top 10 games (grind/cheat/abuse), use the average of all games played and disregard the worst 10-20% of the games (to account for crashes and other outer factors that can ruin you). Make it so that you need a minimum of 20-50 or even 100 games to show up on the board.

That would be interesting read!

Edited by Duke Nedo, 27 October 2014 - 02:55 AM.


#2 DYSEQTA

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Posted 27 October 2014 - 03:01 AM

I have no opinion on your suggested frequency but I like your idea for performance measurement. It would be even better if based on the new rewards system rather than the old style kill-centric system used in this tourney.

#3 Eboli

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Posted 27 October 2014 - 03:10 AM

If done well I could see it been worthwhile.

The only issue is that there is always a small % of competitive players who would twist the gameplay to whatever advantage they can gain. This will eventually cause a fair amount of disharmony among the general competitive playerbase which PGI will get blamed for.

I suppose ELO is a good example of why PGI does not let players know what their number is.

Every tournament creates a number of forum topics of complaint.

BUT, if a perfectly fair Leaderboard could be put in place I think a good % of the playerbase would find it useful, in various ways.

Cheers!
Eboli

#4 Duke Nedo

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Posted 27 October 2014 - 03:35 AM

View PostEboli, on 27 October 2014 - 03:10 AM, said:

Every tournament creates a number of forum topics of complaint.


Two of the triggers for bad behavior would not be here for a leaderboard like this though:

- Both wins and losses would count. That means that abusing your team as meat shield trying to steal all kills at the end of the match in order to produce the odd extraordinary score would just yield more losses and a worse result.

- It being continuous and probably without any prize mc's would probably make people not bother enough to sync-drop or use other forms of abuse, at least not after the first few weeks.

It may be though that it would over all give a more defensive style on the individual level and that could perhaps hurt team play... but then again, losses would also count so you would probably end up doing worse.

#5 Kreisel

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Posted 27 October 2014 - 08:03 PM

While we are waiting for CW I like the idea of some kind of leader-board or public stats to give us something more to fight for in the mean time. And once CW is here something to make normal drops more meaningful than a place to practice and grind c-bills. Even with no rewards it would be cool to see where you lined up.

Might be interesting to see some other things like: Like highest all time C-bill earners. Most XP on a variant. I'd say you could almost run the leadboard based on (pre-premium time/PreChampion bonus) XP gained while piloting a Chasis. Would make that massive amount of useless XP you gain on mastered mechs feel like it wasn't so wasted.

Edited by Kreisel, 27 October 2014 - 08:06 PM.


#6 Duke Nedo

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Posted 27 October 2014 - 11:33 PM

Aye, PGI would have lots of interesting data they could display on leaderboards, would be interesting read all of it. It may also help us players put ourselves in perspective because most of us probably believe we are much better than we actually are. :)

#7 STEF_

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Posted 28 October 2014 - 12:03 AM

I would like, but only with reduced kill rewards. Or it would be a thief hell, as this weekend was :)

#8 Duke Nedo

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Posted 29 October 2014 - 12:49 AM

View PostStefka Kerensky, on 28 October 2014 - 12:03 AM, said:

I would like, but only with reduced kill rewards. Or it would be a thief hell, as this weekend was :)


As long as it counts the majority of all games played, like 90% of them, both wins and losses will count.

Therefore, bad behavior/lack of team play would lead to reduced chance of a team win, which in turn would lead to a lower average score. So, if you count nearly all matches played and take the average instead of the top-10 high-risk-high-reward-bad-behavior games this should be sort of auto-regulating....

#9 NextGame

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Posted 29 October 2014 - 12:50 AM

View PostDuke Nedo, on 27 October 2014 - 02:52 AM, said:

I was away this weekend so I couldn't enter the Dragon competition and I love the concept of chassis-brackets... but, had me thinking.

Wouldn't it be nice if they transformed this form (i.e. for each chassi) into a continuous leaderboard that runs from week to week, or even month to month.

For this to be cool, the following modification would be very welcome:

Instead of counting the top 10 games (grind/cheat/abuse), use the average of all games played and disregard the worst 10-20% of the games (to account for crashes and other outer factors that can ruin you). Make it so that you need a minimum of 20-50 or even 100 games to show up on the board.

That would be interesting read!


Ideally, there would be a specific game mode (solaris) that would have running leaderboards, as this would fit into the battletech and MWO game make up very nicely

#10 Scurry

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Posted 29 October 2014 - 01:24 AM

The suggestion to exclude the bottom 20% got me thinking......tournament scoring is so reliant on getting those elusive 10 games of games that are high above all else.

What if such long-term scoring instead selected the median 10 games - or even excluded both the 20% best and 20% worst in order to reward consistent high performance over time instead of semi-isolated outliers?

#11 Duke Nedo

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Posted 29 October 2014 - 01:40 AM

I think you'd have to let the top scores count, anything else would leave a bitter taste after having an awesome round... :) but counting both wins and losses is really important imo to promote teamplay while a thing like this is running.

The only thing I can think of that would speak against something like this is that PGI may want to hide the trends in the player population... at least if they are declining.

Edited by Duke Nedo, 29 October 2014 - 01:41 AM.


#12 Mudhutwarrior

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Posted 29 October 2014 - 01:49 AM

Several of the guys on top in leader board I see synch drop into solo on a regular basis.

Leaderboards are a fraud and a big dewey pile.

You can epeen all you want but to those of us who know its a fraud. I feel sorry for the true pilots who get lost in the mix.

#13 STEF_

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Posted 29 October 2014 - 01:51 AM

View PostDuke Nedo, on 29 October 2014 - 12:49 AM, said:


As long as it counts the majority of all games played, like 90% of them, both wins and losses will count.

Therefore, bad behavior/lack of team play would lead to reduced chance of a team win, which in turn would lead to a lower average score. So, if you count nearly all matches played and take the average instead of the top-10 high-risk-high-reward-bad-behavior games this should be sort of auto-regulating....

Goctha.





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