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Buff Lrm 20/nerf The Lrm 5

Balance

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#61 Sarlic

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Posted 23 September 2015 - 10:56 AM

You guys notice this is a necro'd thread?

#62 Juodas Varnas

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Posted 23 September 2015 - 10:59 AM

View PostSarlic, on 23 September 2015 - 10:56 AM, said:

You guys notice this is a necro'd thread?

Does it matter?
The weapon balance didn't change in years, anyway :lol:

#63 Sarlic

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Posted 23 September 2015 - 11:01 AM

View PostJuodas Varnas, on 23 September 2015 - 10:59 AM, said:

Does it matter?
The weapon balance didn't change in years, anyway :lol:


True. Hoping PTS would change or stirr things up.

#64 Juodas Varnas

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Posted 23 September 2015 - 11:03 AM

View PostSarlic, on 23 September 2015 - 11:01 AM, said:

True. Hoping PTS would change or stirr things up.

Well, as far as i recall, the weapon base-values aren't going to change with the "great re-balance", so this thread still stands :lol:

Edited by Juodas Varnas, 23 September 2015 - 11:03 AM.


#65 Sarlic

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Posted 23 September 2015 - 11:06 AM

I am more hoping on spread reduction on LRM20s

Edited by Sarlic, 23 September 2015 - 11:06 AM.


#66 LordKnightFandragon

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Posted 23 September 2015 - 11:15 AM

All missiles could do with longer reload times, tighter spreads and faster projectiles. I was in the academy using that SRM6 on the TDR, and Wwwwooooowwwww......I stood at the base of the ledge up to the upper portion of RC and from like maybe 75m away, I watched as my rockets just fanned out in some unholy massive radius of atleast 20m apart.....

LRMs kinda do the same thing, but on a lesser degree.

#67 LordNothing

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Posted 23 September 2015 - 01:02 PM

View Postxe N on, on 27 October 2014 - 09:35 AM, said:

Simply nerf all LRM. Its far too easy to score high with that weapon system.


this is more of a scoring issue than a missile issue. scores should go to more efficient kills than scatter weapons.





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