Here Is Why I Don't Play Anymore, A Brief History Of Mwo.
#1
Posted 21 October 2014 - 06:49 PM
Performance has been an uphill climb, making me question whether or not choosing CryEngine (Originally a Single Player Engine) was the right idea. Many interesting and flavourful features were removed along the development path. I feel these gravely affected the gameplay, making it less interesting and bland. Repair & Re-arm was the first addition that made the game play different. People would be way of rushing in headlong and dying because their actions had Consequences. Yes it had its issued, Ammo costs were completely wrong (100,000c-bills in LRM ammo a mach?) but it stuck to the battletech THEME and could have been fixed and tweaked instead of just scrapped.
Another HUGE mistake was removing Collisions. There is currently no penalty for driving like a drunken fool (except minor leg damage...) This was the first of a change from simulation to arcade gameplay. Yes it had its issues, but why not FIX them instead of outright removing them? Perhaps the developer that made the core game left the company before release?
All hell broke loose with the introduction of Third Person. The community loudly expressed their distaste for this feature, yet you said screw it, Put it in anyway. Then later ate your words and apologized. This is where I started to lose faith in PGI as a whole.
It was all a downhill slide after that. Brawling went out the window with ECM, which is not guardian ECM but some sort of angel stealth ecm on roids. -> http://www.sarna.net/wiki/Ecm
Then they put in Ghost heat as a terrible way to balance builds that weren't really that big of an issue. Weapons were made nearly useless by this update (AC/2 anyone?) and the degeneration of the metagame started. Everyone boating PPCs and Gauss and then trying to curb this loadout by adding More and more penalties to players instead of just fixing the route problem. Ghost heat killed your metagame and now you are running a carousel of balance fixes.
The travesty of UI2.fail. Oh man where do I start. From inception, you were warned about the terrible workflow of your UI. Given alternatives, rich feedback and proposition of how your userbase WANTED to interact with your game. Hell, look at smurfy, a function prodigy of what you should have done in the first place. It seems this feedback was ignored and the UI2.0 we have now was force fed down our throats. But hey, thanks for putting in a "Disable Menu Sounds" tickbox even though the SINGLE sound we wanted removed was the beep of mouseing over an icon. I mean cmon, really?
I've tried to get back into the game, but the paywall behind clan mechs just turned me off. Yes, they'll be out for c-bills eventually. The direwolf costing 17million c-bills (more than the atlas, which I grinded for in closed beta) and with the recent c-bill rewards nerf could take well over 170 matches to acquire one single chassis. I don't want to dedicate 3x that amount of time to pilot a direwolf, nor do I want to give you money to attempt it.
This post has been a long time in the making. I stopped playing regularly sometime in august. I've since moved to planetside 2 and haven't looked back. I had great faith in PGI's abilities 2 years ago, so much that I even tried to apply for a job with the company. The events listed above have soiled my view of the company and their leaders. I hope the clan waves made enough to fund your next project, because after that this game is going to dry up.
PGI, you have failed me. As a result my wallet will remain closed to you. Good day.
#2
Posted 21 October 2014 - 06:51 PM
#3
Posted 21 October 2014 - 07:01 PM
#5
Posted 21 October 2014 - 07:05 PM
Sorry, what was this thread about?
#7
Posted 21 October 2014 - 07:15 PM
2. Cryengine was a bad idea, but now we're stuck with it.
3. Repair and Re-arm just added more grind, something you ironically complain about.
4. Collisions were buggy and unfun. Players like me with 250ms+ would be completely unable to play due to running into things/teleporting with lag, then spending most of the game lying down.
5. 3rd person, really? People are still upset over that? Waste of resources sure, but it's had no impact on game play outside of confusing newbs.
6. ECM - needs work
7. Ghost heat - yep, terrible idea. Homeless Bill's suggestions made much more sense, but would have required more work
8. UI2.0 is awful.
9. I thought you liked grinding?
#8
Posted 21 October 2014 - 07:22 PM
Additionally, OP is ignorant of the game's development story. Early technical challenges, lack of manpower, publisher decisions, and prioritization of new players were what changed the priorities. PGI could not afford to focus on hardcore gameplay philosophy at the expense of the major features that were actually funding the game.
Your post is not accurate, either. It's ironic that you cite the popular outcry over 3PV and ignore the fact that most people also wanted Repair and Rearm gone. You misrepresent brawling as dead when it's not. I am also starting to wonder if anyone in the community has any idea how to implement role/information warfare in a way that is actually relevant, meaningful, and fun, instead of being merely complicated to satisfy the hardcores. On a related note, it is extra ironic that just today, a rewards system designed to promote role warfare comes online and you completely ignore it. Did you read the patch notes?
Sorry, I'm having trouble taking this seriously, despite your attempts to look sophisticated ("good day", LOL). You obviously haven't paid any attention to PGI's discussions of the development story over this last year, nor did you seem to notice today's patch notes, so I'm not impressed.
Edited by Rebas Kradd, 21 October 2014 - 07:24 PM.
#10
Posted 21 October 2014 - 07:26 PM
Hoffenstein, on 21 October 2014 - 07:01 PM, said:
Don't you go bringin' your fancy logic and reason here, mister! This high horse ain't gonna ride itself!
While I usually love a good storm-off, I can't get on board with this one.
#11
Posted 21 October 2014 - 07:31 PM
But it's not like they're not making an effort to communicate with us. Look at the quirks thing. They listened to people and came to a compromise. Hopefully after they get enough feedback, the rewards thing will get an adjustment.
#12
Posted 21 October 2014 - 07:46 PM
#13
Posted 21 October 2014 - 08:21 PM
Cya.
#14
Posted 21 October 2014 - 08:33 PM
Moonlander, on 21 October 2014 - 08:21 PM, said:
Cya.
Because as stupid as a lot of them sound/are typed, its feedback of a sort. Remember, third person was implemented because despite 90% disapproval on the forums, even more new players who couldn't figure out torso twisting apparently were adept enough to fish around the websites to find their email to directly ask them for it. So even one or two posts can get PGI to jump at something.
#15
Posted 21 October 2014 - 08:33 PM
I can't imagine why PGI didn't hire him.
#16
Posted 21 October 2014 - 09:03 PM
6 months ago I couldn't say anything nice about MWO but I have really been turned around in the last couple months. I am even excited about the new IS Pack and most likely going to buy it tomorrow, I haven't given MWO a dime since the Phoenix Package.
Take a step back, realize the game has changed since PGI and IGP split and realize not everything PGI is going to do is going to be perfect but they are listening and responding to the community now and Russ is very involved personally. If you aren't willing to give them a clean slate then your opinion will never change because of how poorly things were handled in the past.
Edited by Lord de Seis, 21 October 2014 - 09:03 PM.
#17
Posted 21 October 2014 - 09:34 PM
These guys and myself paid. $400+ at the time. With that kind of investment. You can only imagine how disappointed someone must have become to bail on a game.
It is not like 2 or 3 of them are still around. They gone man. Disappeared. My friendslist is a dark graveyard that gives me a sad reminder of all the wonderful personalities I will never play MWO with again.
This game had such potential and a very large window to catch people and keep them. I log on and patch once every 6 months or so in hopes of being pleasantly surprised. Then I can contact the friends I know and let them know MWO has been fixed and is now what we hoped it would be.
But instead I am disappointed that it is easier to build mechs on smurfy than it is in game. The convoluted consumables and modules system is so un user friendly. It seems as if it was just thrown into the game because it could be.
Brawling is dead sniping is dead jump sniping is dead scouting in packs is dead. Games consist of running around with 11 other mechs, asault or heavy, together, death blobbing up the middle and throwing up on eachother with a hodge podge of un specialized loadouts
Building a mech is not specializing it...i know the arguments about boating lasers ppc srms etc..but those mechs had a niche
and it counted for rock paper scissor gameplay right now everyone is paper i.e. gameplay has no depth
It is very un strategic and stale.
Clan mechs are awesome. In concept. I had MC left over from a year ago and spent it. The mech is the same as anyother...just more expensive. It is not unique. I can not carry more or less weaponry and have it still be effective. Ghost heat has assured me that all mechs will be able to carry 4 lasers that can not be shot together and some type of auto cannon. I may mix in some LRMs if I feel like being lazy. thats it...thats all the customization you get for all of the mechs stray form this and you get penalized by ghost heat
I came back again and patched I will come back again and again
But I am certain, if things dont change, the load times for games will get longer and longer each time I come back and patch....i will see the same ppl in every third game or so once I do load...and I will know... I am seeing the same thing the general user base is and I am reacting in kind the way they are....and I will be sad
#18
Posted 21 October 2014 - 10:09 PM
#19
Posted 21 October 2014 - 10:37 PM
#20
Posted 21 October 2014 - 10:43 PM
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