

Summoner Needs...
#21
Posted 28 October 2014 - 08:57 AM
#22
Posted 28 October 2014 - 09:03 AM
Mcgral18, on 28 October 2014 - 08:31 AM, said:
It is a 70 ton Medium; that's how you have to play it.
You could take a true Medium, which will be what happens in CW, where tonnage is limited.
unfortunately with this mindset everyone's drop deck would look identical and that is pretty boring. some people like the summoner and do well in it. so they'll take it.
if every match was TBR, DWF and SCR in CW, this game won't last very long.
#23
Posted 28 October 2014 - 09:11 AM
Herr Vorragend, on 28 October 2014 - 06:46 AM, said:
It´s incredible, how bad a mech can be with 70 tons AND fixed JJs.
The CTF-3D is of the same tonnage and I personally get rid of all those JJ to build up a decent mech.
What's that, the new super jumpy jump jets didn't alleviate the Summoner's issues?
You mean being 70 tons and armed like a Shadowhawk isn't awesome?

It's cool, TT tells us that the clans can build super technology robots that can customize their arms, and legs, and heads but are unable to remove heat sinks and jump jets from those same pods or...simply create pods that aren't stuffed full of gear you don't always need.
#24
Posted 28 October 2014 - 09:36 AM
StrikerSW, on 28 October 2014 - 07:39 AM, said:
thats the issue in a 12 vs 12 deathmatch with everyone having a single live, there is no place for a support mech, whats up when you ae the last left? then you have to carry, because no one is there to be "supported". So why choosing a support mech over any "I carry you" version? The only "true" support mechs are ecm mechs since that is true support.
#25
Posted 28 October 2014 - 10:04 AM
Sirius Drake, on 28 October 2014 - 07:21 AM, said:
It's just damned hard to master.
I can't play it but i know a few guys that can dash out 1000+ dmg with it constantly.
Yeah, there are some builds that can work really well, but Endo would be a fair addition to it.. Is it broken? No, but could it do with some fixing.. YES.
Why have I not shelled out for a Hellbringer... Look at the Summoner. Boom..
#26
Posted 28 October 2014 - 10:07 AM
#27
Posted 28 October 2014 - 10:24 AM
Nick86, on 28 October 2014 - 10:04 AM, said:
The Hellbringer is going to steal all of the Summoners cookies, throw them on the ground and crust them into dust while it dances under it's ECM umbrella.
1) Has more usable tonnage.
2) Can boat lasers (up to 7 iirc) vs. MAX 4 like the Summoner (And the Adder, lol).
3) Has high mounted energy hardpoints for sniping.
4) Can take ECM.
Edited by Ultimatum X, 28 October 2014 - 10:24 AM.
#28
Posted 28 October 2014 - 10:27 AM
#29
Posted 28 October 2014 - 10:35 AM
StrikerSW, on 28 October 2014 - 07:39 AM, said:
Wrong. The Summoner fails horribly short at living up to it BT reputation. In BT Terms generally Omni-Mech is used interchangeably with term "front-Line". The Thor should be able to fill many battlefield roles and carry a respectable amount of fire power. yer just plain wrong on all accounts.
[color=#000000]The [/color]Summoner[color=#000000] is a highly mobile heavy [/color]OmniMech[color=#000000] that is commonly used by [/color]Clan Jade Falcon[color=#000000] in a wide variety of roles. Barely a second generation OmniMech, the Jade Falcons introduced the[/color]Summoner[color=#000000] just after becoming the first Clan to win OmniMech technology from [/color]Clan Coyote[color=#000000] in [/color]2863[color=#000000]. The [/color]Summoner[color=#000000] earned the Inner Sphere code name [/color]Thor[color=#000000] for its powerful, yet simple arsenal. The[/color]Summoner'[color=#000000]s balanced mix of speed, mobility, armor, and firepower make it a highly effective and reliable OmniMech.[/color][3][5][6]
#30
Posted 28 October 2014 - 10:36 AM
Ultimatum X, on 28 October 2014 - 10:24 AM, said:
The Hellbringer is going to steal all of the Summoners cookies, throw them on the ground and crust them into dust while it dances under it's ECM umbrella.
1) Has more usable tonnage.
2) Can boat lasers (up to 7 iirc) vs. MAX 4 like the Summoner (And the Adder, lol).
3) Has high mounted energy hardpoints for sniping.
4) Can take ECM.
Hey, it doesn't have 5 tons tied up with HoverJets™!
Take that Loki! (and one less hardwired DHS, if that counts for anything)
#31
Posted 28 October 2014 - 10:40 AM
Then both of those weapons were nerfed. The Small laser was hit with range and heat, then the PPC took the speed nerf. I tried to run med lasers instead of small for a little while, but then they added heat to the medium laser so.... yeah.
The mech can take a pretty good beating in a brawl so I run it stock in the prime configuration with cooldown modules, and in my best games with it, I am spectacularly mediocre.
#32
Posted 28 October 2014 - 10:43 AM
#33
Posted 28 October 2014 - 10:47 AM
Its all about the mobility and mobility and jumpjets and jumpjets.
The build i was using was 4xERML+UAC10+SSRM6. (tourmaline and alpine were the worst maps).
The summoner needs every help it can get. Since endo is not going to be among that help... less heat generation - less UAC jam chance (<-- make this happen PGI)... and quirks like that will help alot.
#34
Posted 28 October 2014 - 11:21 AM
#36
Posted 28 October 2014 - 11:41 AM
#37
Posted 28 October 2014 - 11:42 AM
Yet
Timberwolf? direwolf? They are...No frikking doubt. Stormcrow and maddog are very powerfull aswel, especially with an SRM and LRM loadout wich no IS mech can match up to
Piloting the warhawk is fun, its great. But this thing is well classed and balanced vs IS mechs. But compare this to the direwolf? Normally you would say " Oh but the Warhawk has the agility"
Yeah it has... But that doesnt matter. Because the direwolf can mount Triple the arsenal of the Peacedove.
Not to mention that the Warhawk is big and has the "awesome" syndrome. I have fought hundreds of direwolves and i am always..Outclassed. I am normally, suppose to be, but you can quickly see the firepower gap between these mechs. Also the Warhawk has 10 tonnes of fixed Heatsinks. The daishi can go all-out ballistic on those matters as it has so much tonnage extra for it.
Kit fox, adder, summoner.nova I tested them all out on my buddies account and they are fun and great. But they really need work on these mechs to help increase their survivability. Being a jenner pilot i eat Kit foxes and adders like its nothing.
The summoner, well...if i go max armour...with a summoner and a stormcrow...I can mount one ton HARDPOINTS MORE then the summoner on the frikking stormcrow... The JJ's and extra armour do not help much as you are 20KM/H slower.
And this is painfull, because i really want the frikking summoner. But i fear not this mech with my SHADOWHAWK. Only when i see an 5 SRM 6 build but even then am i not scared.
Edited by theta123, 28 October 2014 - 11:44 AM.
#39
Posted 28 October 2014 - 11:49 AM
Then came the jumpjet and PPC changes/nerfs, persisted for a while, but eventually gave it up and moved on to better mechs (back to IS, or dwf/kfx.)
Then a few weeks ago, I decided to give it another go, tried it with LRMS first - boring. Dual nipple uac/5's with some ML's - hmm, not bad. SRM boat, ooh getting better.. 5x SSRM-6 holy s*** struggled to do less than 750-1000 damage per match with that.
BUT - Then the Stormcrow was realised for cbills! I happily bought a set during the sale and quickly realised that not only was it much more agile and faster than the summoner, but could fit pretty much the exact same (or better) weapon loadouts. So, now the summoner is back on the scrapheap.
What does it need to fix it? Not sure what can be done at this point tbh, I suppose a generous quirk pass might solve a few issues, maybe better jumpjets, UAC and/or missile bonuses or something? That or allow upgrading to endo or remove a few jumpjets.
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