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Summoner Needs...


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#21 SgtMagor

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Posted 28 October 2014 - 08:57 AM

The only thing I want for the Summoner is to get more bang for the buck, 5 jump jets on this mech and it still seems to cheated on performance. burn rate is to fast, and still not enough thrust, by the time it reaches is height peak there is no fuel to land safely!

#22 KamikazeRat

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Posted 28 October 2014 - 09:03 AM

View PostMcgral18, on 28 October 2014 - 08:31 AM, said:


It is a 70 ton Medium; that's how you have to play it.

You could take a true Medium, which will be what happens in CW, where tonnage is limited.

unfortunately with this mindset everyone's drop deck would look identical and that is pretty boring. some people like the summoner and do well in it. so they'll take it.

if every match was TBR, DWF and SCR in CW, this game won't last very long.

#23 Ultimax

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Posted 28 October 2014 - 09:11 AM

View PostHerr Vorragend, on 28 October 2014 - 06:46 AM, said:

...endo.

It´s incredible, how bad a mech can be with 70 tons AND fixed JJs.
The CTF-3D is of the same tonnage and I personally get rid of all those JJ to build up a decent mech.



What's that, the new super jumpy jump jets didn't alleviate the Summoner's issues?

You mean being 70 tons and armed like a Shadowhawk isn't awesome? :lol:


It's cool, TT tells us that the clans can build super technology robots that can customize their arms, and legs, and heads but are unable to remove heat sinks and jump jets from those same pods or...simply create pods that aren't stuffed full of gear you don't always need.

#24 Lily from animove

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Posted 28 October 2014 - 09:36 AM

View PostStrikerSW, on 28 October 2014 - 07:39 AM, said:

Key to using the Summoner is all about positioning and using the jump jets to get into good firing positions and then out of trouble. Its a hit and run or support mech, use it this way and it does great.


thats the issue in a 12 vs 12 deathmatch with everyone having a single live, there is no place for a support mech, whats up when you ae the last left? then you have to carry, because no one is there to be "supported". So why choosing a support mech over any "I carry you" version? The only "true" support mechs are ecm mechs since that is true support.

#25 Violent Nick

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Posted 28 October 2014 - 10:04 AM

View PostSirius Drake, on 28 October 2014 - 07:21 AM, said:

Oh the summoner IS a good mech.
It's just damned hard to master.
I can't play it but i know a few guys that can dash out 1000+ dmg with it constantly.


Yeah, there are some builds that can work really well, but Endo would be a fair addition to it.. Is it broken? No, but could it do with some fixing.. YES.

Why have I not shelled out for a Hellbringer... Look at the Summoner. Boom..

#26 Monkey Lover

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Posted 28 October 2014 - 10:07 AM

SUmmoner is pos lrm boat, that's all it will ever be. Its very rare for them to fix a mech they make more money by making new mechs.

#27 Ultimax

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Posted 28 October 2014 - 10:24 AM

View PostNick86, on 28 October 2014 - 10:04 AM, said:

Why have I not shelled out for a Hellbringer... Look at the Summoner. Boom..


The Hellbringer is going to steal all of the Summoners cookies, throw them on the ground and crust them into dust while it dances under it's ECM umbrella.


1) Has more usable tonnage.
2) Can boat lasers (up to 7 iirc) vs. MAX 4 like the Summoner (And the Adder, lol).
3) Has high mounted energy hardpoints for sniping.
4) Can take ECM.

Edited by Ultimatum X, 28 October 2014 - 10:24 AM.


#28 Brody319

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Posted 28 October 2014 - 10:27 AM

I think they look pretty funny. the Fixed jj hurt quite a few mechs. some builds just went away entirely, and on maps with no advantage for JJ mechs, its pretty pointless to bring them. Alpine peaks for example.

#29 SiriusBeef

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Posted 28 October 2014 - 10:35 AM

View PostStrikerSW, on 28 October 2014 - 07:39 AM, said:

Key to using the Summoner is all about positioning and using the jump jets to get into good firing positions and then out of trouble. Its a hit and run or support mech, use it this way and it does great.


Wrong. The Summoner fails horribly short at living up to it BT reputation. In BT Terms generally Omni-Mech is used interchangeably with term "front-Line". The Thor should be able to fill many battlefield roles and carry a respectable amount of fire power. yer just plain wrong on all accounts.

[color=#000000]The [/color]Summoner[color=#000000] is a highly mobile heavy [/color]OmniMech[color=#000000] that is commonly used by [/color]Clan Jade Falcon[color=#000000] in a wide variety of roles. Barely a second generation OmniMech, the Jade Falcons introduced the[/color]Summoner[color=#000000] just after becoming the first Clan to win OmniMech technology from [/color]Clan Coyote[color=#000000] in [/color]2863[color=#000000]. The [/color]Summoner[color=#000000] earned the Inner Sphere code name [/color]Thor[color=#000000] for its powerful, yet simple arsenal. The[/color]Summoner'[color=#000000]s balanced mix of speed, mobility, armor, and firepower make it a highly effective and reliable OmniMech.[/color][3][5][6]

#30 Mcgral18

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Posted 28 October 2014 - 10:36 AM

View PostUltimatum X, on 28 October 2014 - 10:24 AM, said:


The Hellbringer is going to steal all of the Summoners cookies, throw them on the ground and crust them into dust while it dances under it's ECM umbrella.


1) Has more usable tonnage.
2) Can boat lasers (up to 7 iirc) vs. MAX 4 like the Summoner (And the Adder, lol).
3) Has high mounted energy hardpoints for sniping.
4) Can take ECM.


Hey, it doesn't have 5 tons tied up with HoverJets™!

Take that Loki! (and one less hardwired DHS, if that counts for anything)

#31 AlphaToaster

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Posted 28 October 2014 - 10:40 AM

The 2x erPPC + 2x small laser build was actually really fun, and very competitive.

Then both of those weapons were nerfed. The Small laser was hit with range and heat, then the PPC took the speed nerf. I tried to run med lasers instead of small for a little while, but then they added heat to the medium laser so.... yeah.

The mech can take a pretty good beating in a brawl so I run it stock in the prime configuration with cooldown modules, and in my best games with it, I am spectacularly mediocre.

#32 Dymlos2003

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Posted 28 October 2014 - 10:43 AM

I have a summoner build that I constantly get 500+ dmg with. I find it enjoyable to use.

#33 Navid A1

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Posted 28 October 2014 - 10:47 AM

Using the summoner to its full capability (which is not much) is a pain in the a**.
Its all about the mobility and mobility and jumpjets and jumpjets.
The build i was using was 4xERML+UAC10+SSRM6. (tourmaline and alpine were the worst maps).

The summoner needs every help it can get. Since endo is not going to be among that help... less heat generation - less UAC jam chance (<-- make this happen PGI)... and quirks like that will help alot.

#34 SkyCake

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Posted 28 October 2014 - 11:21 AM

where is the SMN-C??? does anyone know the loadout and hard points from 3050 technical readout? sarna only lists weapon loadouts... not their location...

#35 SkyCake

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Posted 28 October 2014 - 11:34 AM

View PostNavid A1, on 28 October 2014 - 10:47 AM, said:

- less UAC jam chance (<-- make this happen PGI)... and quirks like that will help alot.


this and jump jet quirks would make me very happy...

#36 Walluh

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Posted 28 October 2014 - 11:41 AM

Summoner needs endo, period. There's /no/ reason to use it over..most heavies, really. Just none. Just because you can manage to use it well doesn't mean it's good.

#37 theta123

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Posted 28 October 2014 - 11:42 AM

Being a IS jockey myself, and finnaly getting myclan mechs, its obvious that some clan mechs are not OP at all.

Yet
Timberwolf? direwolf? They are...No frikking doubt. Stormcrow and maddog are very powerfull aswel, especially with an SRM and LRM loadout wich no IS mech can match up to

Piloting the warhawk is fun, its great. But this thing is well classed and balanced vs IS mechs. But compare this to the direwolf? Normally you would say " Oh but the Warhawk has the agility"
Yeah it has... But that doesnt matter. Because the direwolf can mount Triple the arsenal of the Peacedove.

Not to mention that the Warhawk is big and has the "awesome" syndrome. I have fought hundreds of direwolves and i am always..Outclassed. I am normally, suppose to be, but you can quickly see the firepower gap between these mechs. Also the Warhawk has 10 tonnes of fixed Heatsinks. The daishi can go all-out ballistic on those matters as it has so much tonnage extra for it.

Kit fox, adder, summoner.nova I tested them all out on my buddies account and they are fun and great. But they really need work on these mechs to help increase their survivability. Being a jenner pilot i eat Kit foxes and adders like its nothing.

The summoner, well...if i go max armour...with a summoner and a stormcrow...I can mount one ton HARDPOINTS MORE then the summoner on the frikking stormcrow... The JJ's and extra armour do not help much as you are 20KM/H slower.

And this is painfull, because i really want the frikking summoner. But i fear not this mech with my SHADOWHAWK. Only when i see an 5 SRM 6 build but even then am i not scared.

Edited by theta123, 28 October 2014 - 11:44 AM.


#38 Ultimax

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Posted 28 October 2014 - 11:45 AM

View PostDymlos2003, on 28 October 2014 - 10:43 AM, said:

I have a summoner build that I constantly get 500+ dmg with. I find it enjoyable to use.



I score 300 to 400 consistently in my Adder, with spikes as high as 600 and even scored 5 kills once.


It's still the Badder.

#39 Fishbulb333

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Posted 28 October 2014 - 11:49 AM

When the summoner first came out, i really liked it, mostly as a PPC jumper, sometimes with some missiles as backup, maintained a 3.0 kdr with it for quite a while.

Then came the jumpjet and PPC changes/nerfs, persisted for a while, but eventually gave it up and moved on to better mechs (back to IS, or dwf/kfx.)

Then a few weeks ago, I decided to give it another go, tried it with LRMS first - boring. Dual nipple uac/5's with some ML's - hmm, not bad. SRM boat, ooh getting better.. 5x SSRM-6 holy s*** struggled to do less than 750-1000 damage per match with that.

BUT - Then the Stormcrow was realised for cbills! I happily bought a set during the sale and quickly realised that not only was it much more agile and faster than the summoner, but could fit pretty much the exact same (or better) weapon loadouts. So, now the summoner is back on the scrapheap.

What does it need to fix it? Not sure what can be done at this point tbh, I suppose a generous quirk pass might solve a few issues, maybe better jumpjets, UAC and/or missile bonuses or something? That or allow upgrading to endo or remove a few jumpjets.

#40 Malcolm Vordermark

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Posted 28 October 2014 - 11:50 AM

View PostMonkey Lover, on 28 October 2014 - 10:07 AM, said:

Its very rare for them to fix a mech they make more money by making new mechs.


Yeah, its not like they're going back and giving buffs to help out bad/less frequently used mechs, or anything. That would be quirky.





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