- TAG/NARC spamming gets you more C-Bills than any other method.
- TAG/NARC spamming helps LRM spamming.
- LRM spamming gets you C-Bills fairly reliably (and did before).
- LRM spamming is even easier in the presence of TAG/NARC spam.
- Before the reward change, LRM spam was present but not nearly as much.
- In terms of helping your team win or lose a match, LRMs are balanced.
- People don't want to run TAG/NARC all the time - they run TAG/NARC to get more C-Bills.
- If people had other options to earn C-Bills, they would use them instead of TAG/NARC.
- Make TAG/NARC bonus only work for LRMs. This will stop TAG/NARC on direct-fire mechs.
- Make Flanking bonus only work for non-LRMs. This will help decrease LRM spam.
- Make TAG/NARC bonus work only on damage over a certain amount (not dealt by yourself) - no bonus on kill. People with TAG/NARC will be forced to use them for their team's benefit, and not just to get a quick C-Bill bonus if the mech is about to die.
- Increase TAG/NARC bonus by 100%.
- Increase Flanking bonus by 100%.
- Increase Hit-and-Run bonus by 100%.
- Increase Brawling bonus by 100%.
- Bonuses for neglected roles: add bonuses for tanking and aggressive rushing.
- Diminishing returns! The highest "primary" bonus gets you the full reward. The second-highest "primary" bonus gets you half rewards. The third-highest "primary" bonus gets you one-third rewards, and so on.
- Defensive Support: bonus for hurting an enemy mech with LRMs shortly before or after that mech shoots a friendly mech (not yourself)
- Offensive Support: bonus for hurting an enemy mech with LRMs shortly before or after that mech is shot by a friendly mech (not yourself)
Edited by Xarian, 28 October 2014 - 09:26 AM.