I can make the others work but the IV seems ... underwhelming. Two AC5 and there's not much room for else in it - and what you have lacks a punch.
What do you all run?
1
Someone Walk Me Through Quickdraw Iv?
Started by Macksheen, Oct 29 2014 11:28 AM
6 replies to this topic
#1
Posted 29 October 2014 - 11:28 AM
#2
Posted 29 October 2014 - 12:25 PM
The IV-Four really doesnt have the tonnage to be able to do the double autocannons, not when the chassis needs a fairly decent sized engine and 2-3 tons for jump jets already. What I have been running in mine is a single ballistic leaving one of my arms empty to serve as a damage shield along with SRMs and medium lasers.
This is what I run on mine:
IV-Four: 1xAC10, 2xASRM6, 2xML, AMS, 2xJJ http://mwo.smurfy-ne...f780c95e01eff18
This is what I run on mine:
IV-Four: 1xAC10, 2xASRM6, 2xML, AMS, 2xJJ http://mwo.smurfy-ne...f780c95e01eff18
Edited by Kanajashi, 29 October 2014 - 12:26 PM.
#3
Posted 29 October 2014 - 12:56 PM
I run mine similar to Kanajasi
The "Rio Grande"
Think CN9
The "Rio Grande"
Think CN9
Edited by Jody Von Jedi, 29 October 2014 - 12:57 PM.
#4
Posted 29 October 2014 - 01:00 PM
While those both look like you're making the best of a bad situation .... they both look like you're making the best of a bad situation ;-)
This is going to be rough ....
This is going to be rough ....
#5
Posted 29 October 2014 - 01:28 PM
Macksheen, on 29 October 2014 - 01:00 PM, said:
This is going to be rough ....
Remember, any mech can be strong with the right pilot and situation. The key is knowing what that situation is for your mech and having the piloting skills to capitalize on it when it happens.
#6
Posted 29 October 2014 - 01:42 PM
Kanajashi, on 29 October 2014 - 01:28 PM, said:
Remember, any mech can be strong with the right pilot and situation. The key is knowing what that situation is for your mech and having the piloting skills to capitalize on it when it happens.
Yes, I know a savvy pilot can do wonders while driving a sandwich. It's still a sandwich ;-)
The IV is so slow and cumbersome.
#7
Posted 29 October 2014 - 01:59 PM
These setups are effective(dont forget the cooldown modules for the main weapons):
Allrounder
Allrounder with UAC:s
Mini-Victor
Mini-Victor v2
Brawler with STD engine
Great thing about AC5:s and UAC5:s is the lack of heat and fast cycle time,Terra Therma and Tourmaline is ezpz with above setups.
My strategy when using dual ballistics is to facetank or shadow a dire wolf/brawler atlas,when he engages,i do too,and if i dont get any or little incoming fire i dont stop until the enemy is dead,which is quite fast,just keep the trigger buried on those autocannons and srms,dont touch the lasers,they are there for the last resort.1 v 1 brawling works too,only things you need to avoid is meta-whales and all srm-setups.
Allrounder
Allrounder with UAC:s
Mini-Victor
Mini-Victor v2
Brawler with STD engine
Great thing about AC5:s and UAC5:s is the lack of heat and fast cycle time,Terra Therma and Tourmaline is ezpz with above setups.
My strategy when using dual ballistics is to facetank or shadow a dire wolf/brawler atlas,when he engages,i do too,and if i dont get any or little incoming fire i dont stop until the enemy is dead,which is quite fast,just keep the trigger buried on those autocannons and srms,dont touch the lasers,they are there for the last resort.1 v 1 brawling works too,only things you need to avoid is meta-whales and all srm-setups.
Edited by Cookiemonter669, 29 October 2014 - 02:01 PM.
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