Is Mechwarrior Online Just A Speed Ball Match ?
#21
Posted 29 October 2014 - 01:48 PM
...dragging out the end of a match is annoying to the team that won. Most of the dead teammates probably already moved on.
If you have weapons left, you should try to sneak around and get a kill or two -- people will often spread out to try to find you.
If you don't have weapons... well, running out the time and losing still doesn't help your side. You let the enemies capture your mech intact and take you prisoner to interrogate with waterboarding. You lose EXTRA.
#22
Posted 29 October 2014 - 01:51 PM
Khârn, on 29 October 2014 - 01:34 PM, said:
It could just be that you were reported by several people, and the game master who took your case is not fully familiar with the rules.
I myself have never received any such warning on the occasions where I hid to wait for opportunities that never came (Yeah, right! ), even after threats of being reported.
terrycloth, on 29 October 2014 - 01:48 PM, said:
That is what a pistol is for.
#23
Posted 29 October 2014 - 01:58 PM
#24
Posted 29 October 2014 - 02:04 PM
to the other people, don't call out their location, thats reportable. don't harrass them....again...reportable.
shutting down and hiding like a coward...not reportable...not cool, but not reportable, wait it out, drop in another mech, get a soda, go take a dump. whatever.
i have seen shutting down and setting ambushes used to great effect by the last player. he hid in the city amongst some wrecked mechs, powered down, waited until everyone got spread out, and started picking them off, when he thought they were on his trail, he'd find another good spot and power down again....this....was an awesome use of powering down, he also had ECM going for him....ended up dying, but he took 3-4 of them out as the last mech standing....mad skilz. can't remember that pilots name now....i digress....
we can't stop you, but really...please don't unless you have a plan....your KDR isnt a good enough reason to the rest of us.
#25
Posted 29 October 2014 - 02:11 PM
You go right ahead a lay down and get shot down like a dog if you want to. I won't do it. I refuse to surrender.
It is human nature wanting to survive, even in a online video game.
Edited by Xmith, 29 October 2014 - 02:13 PM.
#26
Posted 29 October 2014 - 02:20 PM
Khârn, on 29 October 2014 - 01:58 PM, said:
I think the spirit of what Khârn is saying makes much more sense and has a real place if you put it into the context of Community Warfare.
Wait for CW Khârn. I think you will find that it will match your expectataions of MWO play far more than the cod-in-mechs style play we have at the moment.
#27
Posted 29 October 2014 - 02:28 PM
I agree with you when that starts I think people won't frown on power down to live if your mech gets locked out for a week in cw
#28
Posted 29 October 2014 - 02:43 PM
Khârn, on 29 October 2014 - 02:28 PM, said:
If you want to pad your K/D, I'm perfectly fine with that. It's silly, but I understand, go ahead and pad, I can wait or move on no problem. But if that's not your goal, then what is?
Edited by Tarogato, 29 October 2014 - 02:45 PM.
#29
Posted 29 October 2014 - 02:47 PM
Guess if there was a real benefit to survival vs. loss I'd endorse the tactic above.
Of course if you want to be a real DB, you shut down then disconnect so you can find another match while the enemy is wasting its time looking for you. But then you'd be a real DB. Just saying.
#30
Posted 29 October 2014 - 02:48 PM
don't get me wrong if it possible to win I will try to win over shutting down but I am not the best pilot so if it 10v 1 its a no win for me
Edited by Khârn, 29 October 2014 - 02:50 PM.
#31
Posted 29 October 2014 - 02:48 PM
Padding K/D isn't against the rules, but it's a faux pas, and you will get a mountain of insults for it. Like I said before, sometimes, I want to play a specific mech (even if I have 99 others waiting in my mechbays), and locking me out of it for the sake of your K/D is meaningless and annoying. Not against the rules, but annoying.
#32
Posted 29 October 2014 - 02:57 PM
....chances are you should have been trying harder to fight at the beginning of the match, instead of believing there is some miraculous way you are going to survive by yourself for several minutes and pull out a win after your whole team gets munched.
And yeah, meanwhile the rest of us could be playing another match instead of watching "run and hide moar guy" burn our time up. (which in addition to the time/money aspect, can just be some downright terrible gameplay to "spectate" if "run and hide moar guy" isn't fighting at all.)
Edited by Pygar, 29 October 2014 - 03:26 PM.
#33
Posted 29 October 2014 - 03:06 PM
#34
Posted 29 October 2014 - 03:07 PM
Doing so for a tactical reason, perfectly fine. Even in skirmish you can hide and shut down to get them to spread out and make themselves more vulnerable as they lessen the advantage of numbers to cover more ground and possibly desire to get solo credit against you.
No matter your weight, if you are continuing the fight then any tactic that works within the rules set by the game is allowed. The game isn't over until the objectives are completed.
#35
Posted 29 October 2014 - 03:15 PM
Khârn, on 29 October 2014 - 03:06 PM, said:
Staying moving is one thing...running from the fight is another. If you are frequently the last person on your team alive, and/or especially if you are frequently nowhere near your team (or the enemy) when they get munched by the bad guys...you might have a "running away like a sissy" problem and are probably not really doing that good of a job as a scout.
Edited by Pygar, 29 October 2014 - 03:20 PM.
#36
Posted 29 October 2014 - 03:18 PM
or is it ok to have then not to power down and run around the other team and hide powered up ?
Edited by Khârn, 29 October 2014 - 03:22 PM.
#37
Posted 29 October 2014 - 03:21 PM
If you just shut down against overwhelming odds and don't even try to do anything then what is the point of that other than wasting everybody's time so that you can be a stubborn chump? Yes, it is annoying if all you're doing is stalling for time because you're tying up peoples' mechs in the process, and they just want the match to be over so they can try another match with the mech they dropped in.
Edited by Pjwned, 29 October 2014 - 03:23 PM.
#38
Posted 29 October 2014 - 03:23 PM
#39
Posted 29 October 2014 - 03:25 PM
Khârn, on 29 October 2014 - 03:18 PM, said:
or is it ok to have then not to power down and run around the other team and hide powered up ?
If you're still up and your team has exploded, you are the one who made the mistake. Outside of a small handful of situations (I remember one game where myself and a friend destroyed 6 enemy mechs between the two of us in Awesomes, completely unsupported by our team, only to end up the last ones on our team alive as the remaining enemy mechs hunted us down), if your team was stomped and you are still alive and kicking, you were in the wrong place at the wrong time, and contributed to your team's defeat. Unless you've almost completely capped the base on Assault, or are scoring caps on Conquest, there is no reason to be that far out of position from your team.
Even if you see your team committing a boneheaded manuver, support them. I've seen many idiotic plays work out just fine largely because the enemy team never expected them and our team committed to the stupidity.
And again, you get far more rewards for fighting together with your team and exploding spectacularly than running around trying to preserve your mech and "live" to the end of the match. This game is built to encourage us to fight each other. There's no real reward for not engaging.
There's nothing wrong with fighting smart, using hit and fade tactics, kiting, and whatnot. You just need to be fighting as hard as you can, even if your team is losing.
#40
Posted 29 October 2014 - 03:33 PM
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