Aresye, on 02 November 2014 - 10:15 PM, said:
I've never like the shared targeting. I feel it takes part of role warfare away from lights and mediums, because everybody can do it. With that, it takes away the monetary value of special bonuses, because requiring more of a dedicated role means that bonuses can be increased.
It also pretty much screws you over if you're the last guy on the team. It doesn't matter if those 4 remaining mechs are cored. It doesn't matter if they're all spread out. As soon as one sees you, the rest come swarming in, which takes away the importance of teamwork and communication for them, and pretty much blows your chances of being able to pull a victory out of defeat.
In other words, it's free teamwork with no effort, and while it would obviously take some adjustment to get used to it, I think removing shared targeting would greatly increase the fun of the game.
More focus on teamwork, more focus on role warfare, more chances of being able to pull off a comeback, less snowballing effect (aka less stomps), more cautionary play, longer/closer games, and last but not least: Less kill stealing and bumper Mechs style game play for tournaments.
Certainly the whole idea of "everyone" carrying a Master C3 unit for FREE is troublesome, but as noted, a C3 network doesn't work like many think it does in TT.
What would have been nice, and not likely to ever happen, is that a Spotters Direct LoS info should ONLY go to those units carrying a C3 slave unit (1.5t). That way, if you carry missiles, a C3 slave would gain you indirect fire for any and all Direct LoS spots provided, but anyone Mech without a C3 slave unit would not get the R function.
That change alone would alter the LRM Rain game to one that is more Team orientated but based on provision of said function and get away from the "FREE Locks for All" we have now.
I read where AMS is getting 2X for I.S. They should have reduced the ammo pay loads for LRM's by 50% instead, or Both.