Is This Weekend A Testbed For A Loot Box & Key System?
#1
Posted 30 October 2014 - 08:58 PM
Now, obviously, this one isn't costing us anything to participate (though the reward structure does encourage the use of premium and hero mechs to guarantee success*), but it does make me wonder if we'll be seeing a crate/key system introduced after CW comes into play.
What do you think? Will we all soon be playing in 3PV so we can gaze at the totally cool, ultra-rare hats our mechs are sporting?
*Not that it's going to be hard to get the minimum points without those either.
#2
Posted 30 October 2014 - 09:00 PM
Edited by FupDup, 30 October 2014 - 09:02 PM.
#3
Posted 30 October 2014 - 09:03 PM
Maybe it's a test for a reward system that's not monetized, like say a daily reward thing, though if PGI does expand on it I'm not very optimistic about it being worthwhile.
#4
Posted 30 October 2014 - 09:13 PM
Still, it's not even clear what the rewards are on a breakdown level or rate of each thing occurring.
#5
Posted 30 October 2014 - 09:19 PM
Deathlike, on 30 October 2014 - 09:13 PM, said:
Which is partly why I think it is a test for a crate system. Lots of different potential prizes, with absolutely no indication of value or odds of receiving them. Which is basically the way of every crate/key system ever.
Personally, I don't mind a decently implemented system, particularly if the prizes are largely cosmetic things. Unique camo patterns would be fun, or modules that change the color of your PPC, or things like that.
#6
Posted 30 October 2014 - 09:25 PM
Dragomir Zelenka, on 30 October 2014 - 09:19 PM, said:
Which is partly why I think it is a test for a crate system. Lots of different potential prizes, with absolutely no indication of value or odds of receiving them. Which is basically the way of every crate/key system ever.
Personally, I don't mind a decently implemented system, particularly if the prizes are largely cosmetic things. Unique camo patterns would be fun, or modules that change the color of your PPC, or things like that.
STO Lockboxes were petty cut-and-dry. You knew exactly what odds you had of getting what, and how much that would be worth. I still got a Tholian Recluse Carrier either way, but those damn lockboxes... LOCKBOXES!!!!
Also, midnight black PPC's, with thin white borders... do want. Oh, and hats. So many hats that TF2 gets jealous.
#7
Posted 30 October 2014 - 09:39 PM
Dragomir Zelenka, on 30 October 2014 - 08:58 PM, said:
Now, obviously, this one isn't costing us anything to participate (though the reward structure does encourage the use of premium and hero mechs to guarantee success*), but it does make me wonder if we'll be seeing a crate/key system introduced after CW comes into play.
What do you think? Will we all soon be playing in 3PV so we can gaze at the totally cool, ultra-rare hats our mechs are sporting?
*Not that it's going to be hard to get the minimum points without those either.
This would definitely be the worst thing ever. This isn't steam and the playerbase doesn't have an average age of 8.
#8
Posted 30 October 2014 - 09:54 PM
Hero mechs, Special patterns, A ton of MC, Weapons, mechs, Mechbays, Hats, inventory items?
I mean the price has to be like 10MC to open because most of the items besides hero mechs are dirt cheap or can be gotten with C-Bills anyway.
#9
Posted 30 October 2014 - 09:57 PM
Brody319, on 30 October 2014 - 09:54 PM, said:
Hero mechs, Special patterns, A ton of MC, Weapons, mechs, Mechbays, Hats, inventory items?
I mean the price has to be like 10MC to open because most of the items besides hero mechs are dirt cheap or can be gotten with C-Bills anyway.
I'd say an MWO crate would contain special camos, paints, Heros, Mechbays, maybe a module or two, and HATS. Lot's of friggin hats, too many to choose from. With some special hat stacking modules too, so you can wear 10 of your favorite hats at once.
#10
Posted 30 October 2014 - 10:01 PM
Alek Ituin, on 30 October 2014 - 09:57 PM, said:
I'd say an MWO crate would contain special camos, paints, Heros, Mechbays, maybe a module or two, and HATS. Lot's of friggin hats, too many to choose from. With some special hat stacking modules too, so you can wear 10 of your favorite hats at once.
I want fox ears for my kitfox and a top hat for my Catapult.
Some paints that change colors would be pretty cool, like it starts blue and transitions to red then back.
Special camo for the King Crab has to be a zoidberg skin, just needs one.
#11
Posted 30 October 2014 - 10:56 PM
The major problem with making a crate/key system is that there isn't really much you could do in this game, seeing as anything reasonable will only cost a pittance more and anything exotic will cut sales by a large margin. It's a case where you need to make it so outlandish (like TF2 hats) that it becomes more joke. And buying into the joke a second time around isn't very likely for most people.
#12
Posted 30 October 2014 - 11:06 PM
Cheers,
Eboli
#13
Posted 30 October 2014 - 11:12 PM
They can have loot boxes have a small small chance of giving mechs to keep people hoping
In Dota 2, even their $35 costumes can be RNG'd from the end of each match.
Edited by Elizander, 30 October 2014 - 11:13 PM.
#14
Posted 30 October 2014 - 11:44 PM
#15
Posted 31 October 2014 - 12:50 AM
#16
Posted 31 October 2014 - 06:44 AM
FupDup, on 30 October 2014 - 09:00 PM, said:
I LOL'd
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