This time, I'm going to focus on balancing to improve the quality of the game play and increase the one thing we all play this for...fun.
Some people need visuals to understand concepts so I made some pretty pictures.
Shared Targeting
How it Works Now
- LRMs may fire without LoS using regular shared targeting without TAG or NARC
- Missiles will track target without LoS, TAG, or NARC
- The spread of the missiles is narrow. Mostly all of them hit
How it Should Work
- If LRM mech has no LoS, and TAG/NARC aren't used, the mech cannot fire
- If TAG/NARC is used, LRM mech can fire on target with missile tracking
What Does This Do?
- Discourages LRM users from loitering near spawn waiting for the inevitable red target box to appear on their HUD which they can fire on
- Gives scouting mechs an actual role for forward observation and target support.
Light mechs especially would see a huge increase in viability being the smaller and more agile mechs suited for lasing/NARC duties
- Forces teams to rebalance their weaponry makeup.
Instead of 12 mechs having missiles because they know they can fire them any time a team mate locks a target, tonnage and slots are now used only if the LRM mech knows he will get TAG/NARC support....or he can just get LoS himself and fire on his own targets he can see
I was made aware that TT rules do allow the first diagram to be technically accurate if the goal is to make a video game carbon copy of TT.
Any time TT or board games are brought to the PC, a certain balance must be maintained to account for all the things you wouldn't normally have in a TT game, like real time combat instead of turn based.
AT THE VERY LEAST
If none of these suggestions are taken by the development team, the current spread of missiles fired indirectly without LoS target lock, TAG, or NARC should be drastically larger to account for the indirect fire method
-OR-
Missiles indirectly fired should have their tracking removed. Make them behave like a spotter giving coordinates to a MLRS.
The missiles hit the coordinates they were given, they don't track the target as it moves.
Without direct lock, TAG or NARC, LRMs fired indirectly should hit the spot where the target was when the missiles were fired.
If all of this was implemented?
I could see the maximum range of LRMs (1,000m) being extended to cover the whole map.
Let people do artillery support if they want. Without their own target locks or LoS, they rely on the support of the team through scouting with TAGs and NARCs.
This promotes team play and communication, which to my knowledge is what this game is supposed to be about.
Edited by Halcyon201, 01 November 2014 - 08:33 AM.