What Would It Take To Make You Quit Mwo?
#1
Posted 01 November 2014 - 09:05 AM
1. It's all new and cool. Enthusiasm is the order of the day. We try to get our friends involved. We spend money if we have it.
2. Develop our play style. Find our favorite matches, scenarios, friends to play with, etc. This is the main game we play.
3. Game is getting old. We start to find more and more about it annoys us. It gets harder to convince friends to play.
4. Just stop playing it, or nearly so. The account is there. We might go back to it now and then.
A million things can effect how and when we move from one phase to the next. The question here is, what would move you into phase 3 with MWO? What would put you into the slide towards the exit?
I watched Mack1's videos and what seemed to do it to him was that too many promises were broken. Community warfare never materialized. Destructible terrain never came. Then he started seeing nothing but flaws and soon he was gone.
Darqueling recently ended his MWO series after 50 vids. He stated flatly that the game just could not provide the one thing he wanted from it - a fun time gaming online with his friends. He found that dropping with a small group of friends and getting stomped over and over by 12 man groups just was not fun. End of the road for him.
SideStrafe has pretty much moved on, though he hasn't officially announced it. Watching his vids it seemed his play style of sniping in the PUG queue just got too repetitive. The he started complaining a lot about he low quality of the maps. Then he moved on to War Thunder.
I found the game just a couple months ago. Perhaps having more money than sense I bought the Masakari pack AND the Wave 2 clan pack. Really starting to regret that now. I'm afraid that my "stage 3 realization", is that there really isn't much variation in this game. The play is just getting so repetitive. It does not help that PGI keeps jiggering the meta all over the place patch after patch. It only takes a day or two before the experienced players have adapted to the latest patch. This game itself is starting to annoy me. Sure sign I'm entering stage 3.
#2
Posted 01 November 2014 - 09:12 AM
#3
Posted 01 November 2014 - 09:28 AM
Edited by Redshift2k5, 01 November 2014 - 09:28 AM.
#4
Posted 01 November 2014 - 09:33 AM
I think I'll get bored of MWO when pgi would decide to turn it too much away from BT.
I hope they won't, of course.... but I would like this game to be more BT-ish.
I, and I think many players here, am here not for MWO "per se", but for the phrase "a Battletech related game"
Edited by Stefka Kerensky, 01 November 2014 - 09:34 AM.
#5
Posted 01 November 2014 - 09:37 AM
also MWO do really not care 'if friends' stop playing game is alive and kicking with PuG's.
but what will really push my buttons, if the game force PuG's to fight group/Premades.
also a Forced on Voice of IP will really be a serious dislike for me.
Edited by Abisha, 01 November 2014 - 09:41 AM.
#6
Posted 01 November 2014 - 09:43 AM
#8
Posted 01 November 2014 - 09:58 AM
#9
Posted 01 November 2014 - 10:01 AM
RalphVargr, on 01 November 2014 - 09:56 AM, said:
They stop playing. Just like I stopped playing Wargaming.net's games.
hmm but MWO is kind of unique their is no "other" same sort of game in existence.
not like the 100.000 MMO's with fantasy unicorns, and pet dragons or "put name" first person shooter what is all general the same crap
#10
Posted 01 November 2014 - 10:01 AM
#11
Posted 01 November 2014 - 10:02 AM
Abisha, on 01 November 2014 - 10:01 AM, said:
hmm but MWO is kind of unique their is no "other" same sort of game in existence.
not like the 100.000 MMO's with fantasy unicorns, and pet dragons or "put name" first person shooter what is all general the same crap
This is both less than and different than those games.
#12
Posted 01 November 2014 - 10:10 AM
If they threw in a series of mechanics that lowered the skill cap. That would make me leave.
#13
Posted 01 November 2014 - 10:11 AM
Then I was gonna go away forever during the transverse/ban everybody saga, but things changed a bit, and most of us came back
If they were to go back to the old ban happy ways, or communication starts faltering after yet another grab deal, it's ogre. Same if they try to stick us with some awful, terrible mechanics that they don't feel like fixing for several months, aka poptart wars, 4 man only drops, bad SRMs... Not gonna deal with anything like that in 2014.
Edited by Vassago Rain, 01 November 2014 - 10:13 AM.
#14
Posted 01 November 2014 - 10:14 AM
Vassago Rain, on 01 November 2014 - 10:11 AM, said:
Then I was gonna go away forever during the transverse/ban everybody saga, but things changed a bit, and most of us came back
#15
Posted 01 November 2014 - 10:17 AM
Abisha, on 01 November 2014 - 10:01 AM, said:
not like the 100.000 MMO's with fantasy unicorns, and pet dragons or "put name" first person shooter what is all general the same crap
Nerf LRM's out of existence, and cut income more, and you will discover some of those unicorn games...
Vassago Rain, on 01 November 2014 - 10:11 AM, said:
You bet I will go back to table top OGRE...
#16
Posted 01 November 2014 - 10:21 AM
#17
Posted 01 November 2014 - 10:22 AM
#18
Posted 01 November 2014 - 10:34 AM
You will not hear me complain though. It is what it is and i spend the time i want on it. I do not expect gaming nirvana to cure my life ills.
PGI is at cross roads here. 3 paths. One low, one middle, and one that can be great. Its up to PGI to see the potential.
Low road, im out, thanks for all the fish.
Middle road, if its fun ill stick around.
High road, ill tell all my friends and budget more money for MWO.
#19
Posted 01 November 2014 - 10:38 AM
in fact, I wonder what would make me come back....
#20
Posted 01 November 2014 - 10:41 AM
Pgi not to deliver a Majority of what was promised in this
Yes I have it Bookmarked
Edited by Green Mamba, 01 November 2014 - 10:42 AM.
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