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What Would It Take To Make You Quit Mwo?


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#41 Dauntless Blint

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Posted 01 November 2014 - 01:49 PM

Any more pay to win element's,increased grind as I've almost dropped this game many times but seeing as it's free I come and check to see if they've changed their tune.There was a time when I couldn't even be bothered with the reward's/event weekend's,but for now it look's like they are possibly trying to fulfill more of the initial goals or at least improve the the economy because the grind for F2P was crap I've got like 10 Mech's in the last year and had to drop most of them because I didn't buy Mech Bay's,they didn't understand that they have to invest in the player's emotional investment, the Item's they have already attained,
From the video it look's like you could be made destitute ingame via black market high price's and by having to pay damage and munition's cost's.So much doubt so little delivery and a bit late but at least they're trying lately.(Best event ever so far)

#42 xhrit

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Posted 01 November 2014 - 01:58 PM

I will quit when 3060 tech gets added.

#43 Xetelian

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Posted 01 November 2014 - 02:47 PM

I quit

and I come back

Then I get bored and don't want to grind any more for gxp xp or cbills (argh) especially since I want modules that I cannot afford. So I quit again

I'm a founder they haven't produced enough maps, good maps or weapons. The meta hurts.

#44 Bigbacon

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Posted 01 November 2014 - 03:05 PM

honestly, if the these quriks turn the game into some silly all out tard fest I will put it down until resolved.

I really don't want to Sillywarrior online in some crazy fast paced weapon hoe down.

I really like the pace of the game, I really don't want COD/BF style game play with short TTK.

Edited by Bigbacon, 01 November 2014 - 03:09 PM.


#45 LordKnightFandragon

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Posted 01 November 2014 - 03:38 PM

To get me to quit, kinda like how I did on WoT? Just a few more losses......esp the 12-2 stomps......

Or if within the next year or so, we dont see PVE of sorts....

Edited by LordKnightFandragon, 01 November 2014 - 03:39 PM.


#46 Dracol

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Posted 01 November 2014 - 03:55 PM

If they implement sized hard points. Hated it in MW4 and losing the freedom we have now would most likely caused me to look for a new game... maybe.

#47 SuomiWarder

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Posted 01 November 2014 - 04:06 PM

As soon as someone else published a good mecha combat game.

#48 JediPanther

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Posted 01 November 2014 - 04:23 PM

I haven't quit yet. I just play other games. I have 55 mechs and they all play about the same except for when I build and run lol-derp builds. Been having fun with the ac 20 on the rvn 4x. The one thing that would make me quit instantly would be any type of forced adds, pop ups or auto streaming videos with audio. I play the game to build wacky builds and have fun shooting stuff not watch or look at adds. I can turn on the tv for that.

I don't care for the solo only tournement stuff either. You get a lot of noobs and aholes in solo que that plays like sheet which makes me a lot happier I run with the wmc now.

#49 Aresye

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Posted 01 November 2014 - 04:50 PM

View PostLord Scarlett Johan, on 01 November 2014 - 10:10 AM, said:

What would make me quit?

If they threw in a series of mechanics that lowered the skill cap. That would make me leave.


This^

Every time something gets nerfed, it always seems to be aimed at the competitive crowd. Now, granted, sometimes the competitive crowd will find something that definitely needs addressed, but for the most part, a lot of poor balancing decisions have been made that did nothing to stop the whiners, because the competitive crowd can still use them, but they were ruined for everybody else.

#50 Turist0AT

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Posted 01 November 2014 - 05:09 PM

im at step 4.
Keeping my eye out for new content and getting a mech fix now and then. Even tho im at step 4 when i drop its still adrenaline filled and fun ride.
But the game is WAY to shallow for it to be fun for longer periods of time. And playing mechachu collect them all is not fun.

#51 Kiiyor

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Posted 01 November 2014 - 06:17 PM

View PostRiverboat Sam, on 01 November 2014 - 09:05 AM, said:

The question here is, what would move you into phase 3 with MWO? What would put you into the slide towards the exit?


Artillery and airstrikes almost made me bypass step 3 entirely. Some people are OK with them, but I despise the mechanic with every fiber of my being, and I love the game.

#52 xengk

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Posted 01 November 2014 - 11:02 PM

If MWO scrapped components and give mech a single life bar that is when I'll be gone.

#53 Reality Sculptor

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Posted 01 November 2014 - 11:19 PM

1. When friends stop playing completely.
2. When it gets boring and too repetitive.
3. When I have no more extra time.

Whichever one of the above comes first.

#54 Anjian

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Posted 01 November 2014 - 11:23 PM

I already quit a number of times, more like extended no play periods. The last time I played was on July 2014, but I started playing again in November. Before July, I stopped playing around February then returned in June-July for the Clan packs.

What makes me stop?

Poor map design. Some simply suck. Some just look muddy and ugly. Of the three games I play of this nature, MWO, WoT and WT/WTGF, MWO simply has the worst, both aesthetically, graphically and positionally. This is not saying there are a few good maps, but there is some bad ones, and overall, can't get that feeling I get from playing on the maps in Mechwarrior 4 and its expansions. What makes it worst is that MWO doesn't bother to correct or improve its maps, whereas in WoT and WT, maps are continually refined and changed, and even removed if they are unsalvageable.

Stomps. This game has more stomps I ever experienced, when compared to World of Tanks or War Thunder. I think it definitely needs a respawn system to keep battles longer and closer, and needs to stop following WoT's one spawn per game, tie your tank/mech in the game for the remainder of battle, and enter a new game with a different tank/mech. It is better served if it follows War Thunder's limited respawn system, where you can premade a pallet set, and pick a new spawning mech from that.

Nerfs, or overnerfs. More and more weapons are becoming unfun to use.

Artillery and airstrike has no purpose in this game. For that matter, people also curse them in WoT (artillery) and War Thunder Ground Forces (air strikes).

Bad coding. This is technically one of the worst games in the PC in my hard disk with its crashes, bad synchs, graphics errors, not to mention an awful main menu/lobby interface.

Bad teams. I think the Mechwarrior player community is much more better than the community in World of Tanks and War Thunder but man, when it comes to PUGs, it is the absolute worst. Even in random PUGs I find the teamwork in WoT surprisingly good. PUG teamwork in War Thunder can also be bad too but the game has better built in mechanisms for individual effort to make a difference and carry the team to victory --- the respawn system helps here since it gives the losing team a second chance. Furthermore War Thunder, thanks to its respawn system, is objective centric, not kill centric, to achieve winning. For World of Tanks what makes it work is that players are less focused on K/D ratios but more on W/L ratios. Its partly for these reasons those two games are less stompy (doesn't mean that stomps don't happen, they do but you don't feel it in the same epidemic sense in MWO).

Lack of depth. MWO need a bit more than the standard death match and conquest scenarios. I remember Hawken's Missile Base Assault mode and that is fantastic. For that matter, I also like to see something like War Thunder's Domination modes. I think for example, MWO's Conquest has too many cap locations, it needs to have a system where a map can randomly have one, two or up to three capping points only. there is absolutely no need to have five or six locations. A location takeover mode like MWO's Conquest is also better served with a respawning system that forces it to become objective centric not kill centric, otherwise it only becomes another deathmatch for most of the time.

Edited by Anjian, 01 November 2014 - 11:36 PM.


#55 LordKnightFandragon

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Posted 01 November 2014 - 11:34 PM

View PostAnjian, on 01 November 2014 - 11:23 PM, said:

Bad teams. I think the Mechwarrior player community is much more better than the community in World of Tanks and War Thunder but man, when it comes to PUGs, it is the absolute worst. Even in random PUGs I find the teamwork in WoT surprisingly good. PUG teamwork in War Thunder can also be bad too but the game has better built in mechanisms for individual effort to make a difference and carry the team to victory --- the respawn system helps here since it gives the losing team a second chance. What makes World of Tanks really work is that players are less focused on K/D ratios but more on W/L ratios. Its partly for these reasons those two games are less stompy (doesn't mean that stomps don't happen, they do but you don't feel it in the same epidemic sense in MWO).


LOL What the holy hell? Its 2:30am here but I think that reads PuG teamwork in WoT is surprisingly good!? Oh GTFO with that......

The atrocious playerbase is primarily why I up and quit WoT.......the nerfs to the M103 and T34, paired up with thier lame ass RNG system just helped me along....but the playerbase in WoT is like number 1 on my list of worst players ever...run XVM mod for 100 games and come back and tell me they have an even remotely skilled playerbase. Hell, the WoT devs took to calling the playerbase too incompetent to properly play some of the new game modes they were going to release...escort...or something like that....its kinda why they stopped....so even the game devs called the players stupid.....WoT is one of the simplest games ever and yet 98% of the players have next to clue how to even play it properly. How can you get an XVM score of like 02 09? And be in a T8 tank with like 11K battles?

Plus the WoT community is a bunch of ******** anyway......just in ever conceivable fashion they are....

You mention like one thing against their beloved Russian tanks and you get neg repped into the ground. If you say a tank sucks you get hammered.....if you dont follow thier opinion 100%, they will ream your ass relentlessly......very poor ass community as a whole....

MWO has a much better community, perhaps its cuz they are older, WoT is primarily little kiddies.....but yeah...WoT, good teamwork in pugs...Dayum thats funny.....but not in a funny kind of way.....

I also wont argue, the PuGging MWO is miserable and full of stomps, its why I cant bring myself to play this game...I have 90 games and of that 47 are losses, cant seem to get more wins then losses....ofc, half that is my own lack of having proper settings in game, but now ive fixed that and I just cant bring myself ot play cuz...12-2 stomp inc.....

Edited by LordKnightFandragon, 01 November 2014 - 11:35 PM.


#56 Odwalla

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Posted 02 November 2014 - 01:18 AM

What would it take to make me quit MWO?

If PGI started making balance changes based on suggestions made in these forums.

#57 Kaeb Odellas

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Posted 02 November 2014 - 01:42 AM

Considering all the horrendous bullshit I've put up with over the lifetime of this game, I'll probably play it until it dies.

#58 Chrithu

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Posted 02 November 2014 - 02:03 AM

Most probably Star Citizen PU going live will mark the point at which I quit ALL other games.

Given I was able to afford at least one R290X by that time.

#59 Morhadel

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Posted 02 November 2014 - 02:29 AM

I was Have wasted so much money on this game... At the start of the Founders sale I bought 2, one for me and one for my roommate as a bday present for him, (he quit as soon as they released 3rd person) and everything was going ok, take the good with the bad. Then the LIES start and after the devs tell us "you want more C-bill?, die faster and go straight into another match. and after 24 hours of playtesting it was confirmed that you could make 2.5x to 3x the c-bill by suicide scouting then you could by playing. I would leave for a few months then come back, (ghost heat wtf) leave then come back, this is the first time I checked on MWO since they gave the Gauss a "charge delay", but it still explodes like it has a charge on a crit. im really just here to see how badly they f@#$#@ up the clans. god i hate the liars who destroyed this game...

Edited by Morhadel, 02 November 2014 - 02:34 AM.


#60 Tahribator

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Posted 02 November 2014 - 02:55 AM

I enjoy the customization of 'Mechs and the current 'Mech combat immensely and they're what keeps me interested in this game. I'd say the following would make me quit:
  • No more 'Mechs being released. Since I have almost all of the 'Mechs bar some Clans, this would kill my motivation to invest in the game further. It's good to have something to look forward to.
  • Massive changes to the gameplay that result in that "MechWarrior feeling" gone. Like TTK getting extremely low. I'm actually worried that some of the proposed quirks will massively impact TTK. Shorter TTK is just not fun to me. Long, drawn-out battles on the hand are much more fun.
  • Third and the last one, if they let balance stay out of whack for a long time again. I actually quit once during the PPCApocalypse until the implementation of ghost heat brought some of the fun back.

Edited by Tahribator, 02 November 2014 - 02:56 AM.






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