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This Game Is Out Of Control


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#141 SaltBeef

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Posted 03 November 2014 - 11:41 AM

Contraction , contractions, what is your faction?

#142 Joseph Mallan

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Posted 03 November 2014 - 11:42 AM

View PostSaltBeef, on 03 November 2014 - 11:41 AM, said:

Contraction , contractions, what is your faction?

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#143 GumbyC2C

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Posted 03 November 2014 - 11:44 AM

If you keep getting killed by LRM spam, perhaps this is not the game for you.
May I suggest:

1. Find some cover. On most maps there is plenty.
2. Bring some ECM along. This fixes you right up unless you get NARC'd, in which case, see the rest of this list.
3. Bring some AMS. One or two AMS's and enough ammo does wonders for your LRM survival rate.
4. Buy a Radar Deprivation module and don't leave home without it. This makes everything else on the list better.
5. Track down those boats by watching where the missiles come from and brawl the crap out of them. I like this one best.

If all that is too hard, may I suggest you try a nice relaxing game of Bejewled, Angry Birds, or perhaps kick it old school with some Tetris or Pac-Man. But whatever you do, don't stop whining about the LRMs. It's too good of an entertainment source for me.

Edited by GumbyC2C, 03 November 2014 - 11:45 AM.


#144 Joe Mallad

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Posted 03 November 2014 - 11:56 AM

View PostGumbyC2C, on 03 November 2014 - 11:44 AM, said:

If you keep getting killed by LRM spam, perhaps this is not the game for you.
May I suggest:

1. Find some cover. On most maps there is plenty.
2. Bring some ECM along. This fixes you right up unless you get NARC'd, in which case, see the rest of this list.
3. Bring some AMS. One or two AMS's and enough ammo does wonders for your LRM survival rate.
4. Buy a Radar Deprivation module and don't leave home without it. This makes everything else on the list better.
5. Track down those boats by watching where the missiles come from and brawl the crap out of them. I like this one best.

If all that is too hard, may I suggest you try a nice relaxing game of Bejewled, Angry Birds, or perhaps kick it old school with some Tetris or Pac-Man. But whatever you do, don't stop whining about the LRMs. It's too good of an entertainment source for me.
. I truly think its time for PGI to pull away from this I can spot and my whole team can get targeting info idea.

They really need to make it part of role warfare and have mechs that are equipped with targeting computers and those mechs can only feed targeting info back to other mech in the lance, not the whole 12 man unit. Make the LRM guys have to get their own line of site. Or if they want to sit back and indirect fire, "that lance" needs a spotter. They want us to start working more in roles and closer as lances? This would help to do that while still allowing for LRM support but not to the point now where all it takes is one guy to spot and 11 others can LRM spam. That's not how it should be.

#145 Hospy

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Posted 03 November 2014 - 11:57 AM

LRMs keep the Dire Wolves in check, ECM keeps the LRMs in check.

#146 Joseph Mallan

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Posted 03 November 2014 - 12:01 PM

View PostYoseful Mallad, on 03 November 2014 - 11:56 AM, said:

. I truly think its time for PGI to pull away from this I can spot and my whole team can get targeting info idea.

They really need to make it part of role warfare and have mechs that are equipped with targeting computers and those mechs can only feed targeting info back to other mech in the lance, not the whole 12 man unit. Make the LRM guys have to get their own line of site. Or if they want to sit back and indirect fire, "that lance" needs a spotter. They want us to start working more in roles and closer as lances? This would help to do that while still allowing for LRM support but not to the point now where all it takes is one guy to spot and 11 others can LRM spam. That's not how it should be.
Um... Yeah it is
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#147 KuroNyra

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Posted 03 November 2014 - 12:01 PM

View PostWDBDBloodyTriggerZ, on 01 November 2014 - 04:40 PM, said:

Dont LRM me please.... You read my mind. This game has become LRM warrior online. Or getting killed in your atlas so fast that you have to check again to see if you were in an atlas or locust. Its ruined. Before i used to play with my friends and have the best time ever now i play and its nothing but rage. Remember them good ol' days of mwo.(August-October 2013)


*During that time, on the Dire Wale is OP thread...*
So is it Dire Wale Online or LRM Online?

________________________________________________________________
The LRM can be boring yes, but that is you don't use the cover propertly.
I am for a need of having a visual to the target, or a TAG or a NARC on him in order to get the lock.
If you don't. No lock on him.


Unless someone with a C3 got him locked.

#148 Joseph Mallan

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Posted 03 November 2014 - 12:02 PM

View PostKuroNyra, on 03 November 2014 - 12:01 PM, said:


*During that time, on the Dire Wale is OP thread...*
So is it Dire Wale Online or LRM Online?

________________________________________________________________
The LRM can be boring yes, but that is you don't use the cover propertly.
I am for a need of having a visual to the target, or a TAG or a NARC on him in order to get the lock.
If you don't. No lock on him.


Unless someone with a C3 got him locked.

I thought it was LRMs killing Dire Wolves On Line.

#149 MadLibrarian

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Posted 03 November 2014 - 12:05 PM

There are a plethora of ways to mitigate the overabundance of LRMs. The big solution is match lobbies, we could choose specifically the way each game plays. That also takes pressure off everything needing to be exactly right because it affects everyone.

Barring that, I think that LRMs just need a little bit of a skill modifier like guass has. Not charging, but maybe making it more difficult to keep your cursor on target without LOS. Making them mostly ineffective without tag/narc could alleviate it to some degree.

The main issue is that they are so easy that they become the default weapon whenever scoring is concerned. Events that give rewards for all the things LRMs do easily, like assists, and also tag/narc bonuses, only exacerbate the issue.

#150 Joseph Mallan

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Posted 03 November 2014 - 12:08 PM

Honestly My Mom WAS right all those years ago. See LRMs are fine, they are perfect. BUT

To Much of a Good Thing is BAD!

Now listen to your mother an clean your room! :lol:

#151 PappySmurf

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Posted 03 November 2014 - 12:19 PM

As usual the crybaby LRM/CLRM boats want to dominate matches with missile spam and of course they don't want there missile meta changed. If 1 player in a match is proficient with the R button to target enemy mechs and he has 2-8 missile boats on his team he can in fact target every enemy player and the missile boats on his team will annihilate the enemy team is a short time I have seen this a thousand times in PUG and Group play and it needs to stop in MWO gameplay.

You want tactical gameplay but you wont give up your magic R button that alerts your whole team of a target and he gets hammered by missile spam in favor of a system where using the R button to target only allows you to target lock 1 player at a time and not your whole team unless a command mech is in the battle then the whole team gets all the target locks.

Edited by PappySmurf, 03 November 2014 - 12:22 PM.


#152 pyrocomp

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Posted 03 November 2014 - 12:26 PM

View PostKuroNyra, on 03 November 2014 - 12:01 PM, said:


*During that time, on the Dire Wale is OP thread...*
So is it Dire Wale Online or LRM Online?

May be it's just Whine Online?

Edited by pyrocomp, 03 November 2014 - 12:26 PM.


#153 Salvag3

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Posted 03 November 2014 - 12:30 PM

@ Don't LRM me please

This is not the first post I have seen like this from you, and I'm guessing that it won't be the last. After reading so many of your posts I have settled in to the fact that you just seem unwilling to take any advice on how to avoid getting LRMed to death. LRMS are not very hard to avoid, I hate to poke the bear but it's clearly your play style that's getting you killed and you really have no one to blame but your self. ECM, Cover, Flanking, Rushing, Arty/Airstrikes, counter LRMS, Radar Dep, Guass/PPC and better awareness are all counters to LRMS.

I rarely get killed by LRMS, I pilot all different mechs, From Non ECM lights, to assaults, ECM scouts you name it I run it, none of my mechs mount AMS. Do I get killed by LRMS from time to time ? Sure, it can suck to get caught by a Narc, or out in the open and get killed by LRMS. But learn from it. Why did it happen what was I doing or not doing that lead to my death. Because people fight and win against LRM heavy teams all the time.

You also gripe about DWs a lot, and it's pretty much the same thing, learn to adapt to the battlefield. Because I kill them all the time, I also pilot them. One big tip, use the thing that's killing you a lot and as you get killed using it, it's weaknesses will become more clear to you. Everything in this game has a number of counters.

If you can't beat them you need to look in the mirror, because you only have yourself to blame at the end of the day.

Your welcome to add me as a friend in game, join my Teamspeek, and drop with my unit, we can show you how to over come your problems. If you don't want help that's fine but then your pretty much just admitting that you would rather just complain that learn how to be a better player.

Edited by Salvag3, 03 November 2014 - 12:32 PM.


#154 Gyrok

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Posted 03 November 2014 - 12:38 PM

View PostPappySmurf, on 01 November 2014 - 06:13 PM, said:

Are you serious about LRMS? You have AMS and ECM cover from your TEAM/LANCE. I think the issue is not with LRMs, but you not practicing with a unit/lance and not knowing where you are on the map. If you are a lone wolf you need to stay close to another lance – you should always know where you are on the map (and where other mechs/lances are).

----------------------------------------------------------------------------------------------------------------------------------------------------------------------

Even with all AMS-ECM-COVER-ETC. the LRM SPAMM is just overwhelming in solo and group play or players would not be posting topics and comments every day about it friend.

People were whining about LRMs before they were buffed. It is a symptom of poor situational awareness. Nothing more...sure, I get hit by them occasionally, but I have not been legitimately killed by them in quite some time. Occasionally you get some lucky nitwit that gets the last shot on your cored, and blood red, CT and gets the kill, but I take far less damage from LRMs than anything else in this game.

EDIT: If you die to LRMs in assault mechs routinely, then you are flat out not an assault mech pilot. Drive something else, more mobile, until you learn to deal with LRMs. Assaults should NEVER be caught out where LRMs can get to them without some difficulty.

Edited by Gyrok, 03 November 2014 - 12:40 PM.


#155 Sean von Steinike

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Posted 03 November 2014 - 12:43 PM

Terribads die often to just lrms. No one else does though. Why? Because they learned how to deal with them and mitigate the effectiveness of lrms. Same with Direwhales. If you go face to face with them you will likely lose....so don't go head to head with them. Not that hard to figure out.

#156 Kain Demos

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Posted 03 November 2014 - 12:44 PM

View PostPappySmurf, on 03 November 2014 - 12:19 PM, said:

As usual the crybaby LRM/CLRM boats want to dominate matches with missile spam and of course they don't want there missile meta changed. If 1 player in a match is proficient with the R button to target enemy mechs and he has 2-8 missile boats on his team he can in fact target every enemy player and the missile boats on his team will annihilate the enemy team is a short time I have seen this a thousand times in PUG and Group play and it needs to stop in MWO gameplay.

You want tactical gameplay but you wont give up your magic R button that alerts your whole team of a target and he gets hammered by missile spam in favor of a system where using the R button to target only allows you to target lock 1 player at a time and not your whole team unless a command mech is in the battle then the whole team gets all the target locks.


If you play a lot you will see everything lots of times.

I've been on teams full of these missile boats and got stomped because the other team either:

1. Had tons of ECM
2. Outmaneuvered us, getting to the missile boats
3. Used cover to close the distance and engage in areas with good protection from LRMs

Of course I've also been in matches where every time I target someone to brawl with they get pummeled (kill stealing SOBs!! LOL) mercilessly but that's the PUG life--sometimes you're fly and sometimes you're the windshield.

Honestly I don't like having an abundance of "bad" missile boats on my team. Now, let me define what a "bad" missile boat is:

1. Afraid/unable to get their own locks or just don't want to risk themselves in order to direct fire their LRMs
2. Carry absolutely no backup weapons
3. Constantly cry for "R for locks"

It seems whenever we get a few of these guys on our team we get stomped. I had a really sad Assault match the other night where the fight ended up at our base and the last of us non-LRM boats died leaving behind 3 banged up, mostly cored 'mechs vs our 4 fresh LRM boats. THe LRM boats were so cowardly they wouldn't even emerge from cover to get locks and fire while they capped our base. I also hate it when you think you've secured the win as you die because numbers are now very much on your side but then the last 2 lights alive on their team get close enough to the last 4 mechs on your team and you find out that 4 fresh LRM boats are completely defenseless against 2 damaged lights at close range.

THOSE are the kind of LRM boats that piss me off. The ones that need other players to help them contribute. I was in a match last night in the new map and there a badass brawl going on the E-line and the one "locks please" LRM boat on our team made a comment to the effect of "what a terrible team not getting locks for their LRM support making them useless" so my response was to stop being a ***** and get your own locks and get in the fight because it is currently close and can go either way. We ended up winning but after the match I looked at his username and he only had 30-50 damage.

Edited by Kain Thul, 03 November 2014 - 12:45 PM.


#157 Gyrok

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Posted 03 November 2014 - 01:07 PM

View PostHospy, on 03 November 2014 - 11:57 AM, said:

LRMs keep the Dire Wolves in check, ECM keeps the LRMs in check.


Negative, good pilots keep bad pilots in check.

That is all, carry on.

#158 Metus regem

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Posted 03 November 2014 - 01:08 PM

View PostGyrok, on 03 November 2014 - 01:07 PM, said:


Negative, good pilots keep bad pilots in check.

That is all, carry on.


I think that is natural selection....

#159 J0anna

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Posted 03 November 2014 - 01:22 PM

View PostPappySmurf, on 01 November 2014 - 06:13 PM, said:

Even with all AMS-ECM-COVER-ETC. the LRM SPAMM is just overwhelming in solo and group play or players would not be posting topics and comments every day about it friend.


That's a complete lie. You very rarely see LRM's in the Group que. The solo que, they can be annoying, but the group que, they are a non-issue. Also your 'command' module suggestion has a huge hole in it. Why would ANYONE bring a light/scout mech into the solo que under your system? If you didn't drop with a DDC with a command module - you're scouts will have nothing to do as they will be unable to pass scouting information on to anyone. How would you ensure that each team got a DDC when the matchmaker doesn't distinguish individual mechs or loadouts?

#160 Metus regem

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Posted 03 November 2014 - 01:24 PM

View PostMoenrg, on 03 November 2014 - 01:22 PM, said:

That's a complete lie. You very rarely see LRM's in the Group que. The solo que, they can be annoying, but the group que, they are a non-issue. Also your 'command' module suggestion has a huge hole in it. Why would ANYONE bring a light/scout mech into the solo que under your system? If you didn't drop with a DDC with a command module - you're scouts will have nothing to do as they will be unable to pass scouting information on to anyone. How would you ensure that each team got a DDC when the matchmaker doesn't distinguish individual mechs or loadouts?


He is a Steiner, the DDC is a scout mech to him.





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