Dont LRM me please, on 01 November 2014 - 04:03 PM, said:
Hi
I am here to talk about LRMs. Before the clan update, LRMs were a good way to suppress enemies and take down lone wolves, and also great at fire support.
But now, ever since the glorious and wonderful clan update, implemented horribly and flawed, things are going downhill in gameplay.
- Regular LRMs are perfectly fine but CLRMs are literally primary armaments of most mechs these days, and it's for a reason. Because they track down and kill people quicky (in bulk), and they spam the living **** out of your screen. It is also harder to escape CLRMs because they go over cover sometimes. If one person says "IS LRMs are better" I'm going to do something violent because that is the biggest lie I have heard in my life. Nothing better than getting spammed by a guy mashing his LMB button looking at your general direction, not trailing or even seeing you in some circumstances. LRMs are meant to be fire support, not the god damn most popular weapon.
See If there's an actual code thing making CLRM's doing something like what you're suggesting that's a problem. But if its just you not liking LRM's how about some AMS? Or the LAMS that has to be coming soon.
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- Dire wolfs Roam the landscape, slaughtering anything in front of them. I swear, I have never see a dire wolf do less than 350 damage and I have a dire wolf, and I get a 500-1200 damage a match with dual gauss and dual PPC overpowered bullcrap. Dire wolfs are always MVP. You peek out, lose your chest or lose your shoulder, crawl back down, and die. Or, if your traveling in a map like Caustic Valley, they peek out and shoot you at your spawn, and then you have no were to escape. They also have extreme autocannon builds, some being known to rip a heavy mech's armor CT within 2-4 seconds.
The Dire Wolf is about the top end of assaults. It is beautifully designed it is capable in every format of carrying huge weapons while not sacrificing armor. In MW4 i ran a configuration that one shotted ASSAULTS on its alpha and still had speed to manuver. Blame the source material. WIth the Maddog/Vulture coming into the game (Limited release for now) I'm wondering when the BIG missile packages the mech killers will be added in. What you have right now are basically large shoulder launched missles in mass quantities. But in MW4 you had a specific class of missle that was even more devastating with a 1200 yard range. Heavy to mount limited to mechs like the Longbow but DAMN could it pop a mech.
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- What I also find very humorous is that the Timber Wolf is going 81kph. A heavy mech going 81kph. Also, the medium for the clans, the Stormcrow specifically goes 97kph. So what happens is all these outclassed Inner sphere mechs are slower, weaker (XL engines) or outgunned by their clan counterparts.
Bitching about it from a balance standpoint is one thing. But this is a LORE problem they had to deal with over the course of the series. Maybe get some background info? As for the Timberwolf. If memory serves it was the fastest of the heavies. That's one of the reasons its so iconic and feared.
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- The maps are seriously messed up. Too many invisible barriers on the maps, where I see air it becomes some kind of forcefield. Also, when I'm running from LRMs (Clan to be exact) running blindly and trying to find "cover", I step into some kind of invisible barrier on the ground, causing me to die horribly. Thanks PGI.
Get on the ball on this guys...come on...
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- And artillery and air strikes are out of control. Can't play a match without getting hammered by 3 of them. "Move out of the way!" No, Inner sphere assaults are too slow to move out of the way.
That is going to have to get addressed i guess. Not sure how.
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The worse part about all of this is that this is the new norm. People now think that their Dual Gauss and Dual PPC, or LRM boat Stormcrows are completely balanced because well, they are right. A small sliver of players use Inner Sphere mechs now because of the clan Meta. I remember about a year ago when it took FOREVER to die. Like, seriously, mechs took enormous beatings. But now, if you peek over a hill, GET READY! CLRMS AND DUAL GAUSS HEADED YOUR WAY! You die instantly or become severely damaged in every or almost all situations because of these clan monsters carrying 2x The Inner sphere weapon capability but having the same amount of armor.
Very much a Lore problem as much as it is a balance problem. One of the things the Clan Invasion brought about was a very vicious level of combat. The war that takes place kills BILLIONS Tens of billions across hundreds of worlds. It was Adapt or Die for the IS.
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All I'm saying is that the gameplay has become nothing but LRM warfare and "Who can alpha someone first", kinda like CoD. It should be fixed or some alternatives must be made because there are too many LRM boats and Dire Wolf "Assasins" out there.
Please, fix my favorite game PGI.
Having not logged in a while i cant testify to the validity of this rant. But if its true? Yeah PGI fix it please.