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This Game Is Out Of Control


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#181 PappySmurf

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Posted 03 November 2014 - 03:05 PM

Your magical scenario of someone hitting R and killing the enemy team with LRMs doesn't happen all that frequently.
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OW but you are so wrong I get so bored with MWO I frequently take a inferior medium and run around battles just R targeting every enemy in the battle to see how long they last under constant LRM/CLRM missile rain or direct fire.

MWO was billed as a tactical mech game a team game a mech role playing game so why not give specific mechs there roles back in battles? Like I posted a command mech or a scout mech with group targeting ability's would be the only mechs in a battle to combine the targeting signal for there teams?

This was lore Scouting and command and I would take least used lights and add a few least used mediums give them the targeting module stock so they have a role to play and players would dust them off and start playing these mechs again. Its not that hard of a concept to understand unless your a PGI DEV HAHAHA.

Edited by PappySmurf, 03 November 2014 - 03:06 PM.


#182 kazlaton

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Posted 03 November 2014 - 03:16 PM

I would like to apologize to everyone for my part in creating this QQ thread. You see, I was in a LRM boat this weekend when I saw "Don't LRM me please" on the other side...and I just couldn't resist.

I know, I know... you're thinking "Kaz, How COULD you!"

I hang my head in shame. I will submit myself to the Coordinator for appropriate punishment.

#183 Metus regem

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Posted 03 November 2014 - 03:21 PM

View Postkazlaton, on 03 November 2014 - 03:16 PM, said:

I would like to apologize to everyone for my part in creating this QQ thread. You see, I was in a LRM boat this weekend when I saw "Don't LRM me please" on the other side...and I just couldn't resist.

I know, I know... you're thinking "Kaz, How COULD you!"

I hang my head in shame. I will submit myself to the Coordinator for appropriate punishment.


Really with a name like his, he is asking for it... Even I did my part with my 6xcLRM5 Mad Dog on chain fire...

Not my fault he did not have AMS or ECM....

#184 razor31

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Posted 03 November 2014 - 03:25 PM

instead of everyone always crying that LRM's are op maybe you should look at how your getting LRMed to death as you say. First do you have AMS on your mech? If not, put it on. Second do you have a ECM mech in your group? If not, get one. Third is there a enemy UAV in the air? If there is shoot it down. Fourth is there enemy lights NARCing? If there is, target and kill them, or let your team know so they can take cover. All of these will greatly help with your LRM problems. Stop always crying about weapons and look for solutions.

Edited by razor31, 03 November 2014 - 03:27 PM.


#185 GernMiester

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Posted 03 November 2014 - 03:37 PM

View PostDont LRM me please, on 01 November 2014 - 05:57 PM, said:


No they aren't. You obviously haven't played the game for at least 10 minutes to realize that almost everyone is spraying bullshit CLRMs allover the place.


No they are fine. If LRMS are killing you more than once in a while you are NOT SKILLED. I rarely ever get hit by an LRM in my 53 kph stalker or 150+ kph lights and I am average at best. LRMS kill you because you are not a good player no matter what you think.

Edited by GernMiester, 03 November 2014 - 03:42 PM.


#186 CalderMort

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Posted 03 November 2014 - 03:41 PM

I'm going to go run my Dire Wolf with CLRM's, dual gauss, and maybe I'll throw on some CERPPC's for fun. I will do it in honor of this thread and the countless others that pop up just like it :D

#187 Crazy Billy Joe Bob

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Posted 03 November 2014 - 03:44 PM

I think that the only thing that works is what sells, and PSI is making money with the clan mechs because it is pay to win, which.. ta da.. makes money. So, yeah the CLRM are OP, so are a bunch of other Clan tech because it forces people to spend money to be competitive

Pay to Win.,$$.

#188 PappySmurf

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Posted 03 November 2014 - 03:46 PM

No they are fine. If LRMS are killing you more than once in a while you are NOT SKILLED. I rarely ever get hit by an LRM in my 43 kph stalker or 150+ kph lights and I am average at best. LRMS kill you because you are not a good player no matter what you think.
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This statement is total bullshitttt I see these poor 43kph stalkers spamming lrms to hell only to be killed by other missile boats or group direct fire from being targeted by the mighty R button and everyone converging on there slow butts.

LRMS/CLRMS kill because of the way the Targeting system works in MWO not every mech should have group targeting ability's by just pushing the magic R button for the whole team group to converge on that one target.

Edited by PappySmurf, 03 November 2014 - 03:46 PM.


#189 Hyperion Adama

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Posted 03 November 2014 - 04:09 PM

View PostDont LRM me please, on 01 November 2014 - 04:03 PM, said:

Hi

I am here to talk about LRMs. Before the clan update, LRMs were a good way to suppress enemies and take down lone wolves, and also great at fire support.

But now, ever since the glorious and wonderful clan update, implemented horribly and flawed, things are going downhill in gameplay.

- Regular LRMs are perfectly fine but CLRMs are literally primary armaments of most mechs these days, and it's for a reason. Because they track down and kill people quicky (in bulk), and they spam the living **** out of your screen. It is also harder to escape CLRMs because they go over cover sometimes. If one person says "IS LRMs are better" I'm going to do something violent because that is the biggest lie I have heard in my life. Nothing better than getting spammed by a guy mashing his LMB button looking at your general direction, not trailing or even seeing you in some circumstances. LRMs are meant to be fire support, not the god damn most popular weapon.


See If there's an actual code thing making CLRM's doing something like what you're suggesting that's a problem. But if its just you not liking LRM's how about some AMS? Or the LAMS that has to be coming soon.

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- Dire wolfs Roam the landscape, slaughtering anything in front of them. I swear, I have never see a dire wolf do less than 350 damage and I have a dire wolf, and I get a 500-1200 damage a match with dual gauss and dual PPC overpowered bullcrap. Dire wolfs are always MVP. You peek out, lose your chest or lose your shoulder, crawl back down, and die. Or, if your traveling in a map like Caustic Valley, they peek out and shoot you at your spawn, and then you have no were to escape. They also have extreme autocannon builds, some being known to rip a heavy mech's armor CT within 2-4 seconds.


The Dire Wolf is about the top end of assaults. It is beautifully designed it is capable in every format of carrying huge weapons while not sacrificing armor. In MW4 i ran a configuration that one shotted ASSAULTS on its alpha and still had speed to manuver. Blame the source material. WIth the Maddog/Vulture coming into the game (Limited release for now) I'm wondering when the BIG missile packages the mech killers will be added in. What you have right now are basically large shoulder launched missles in mass quantities. But in MW4 you had a specific class of missle that was even more devastating with a 1200 yard range. Heavy to mount limited to mechs like the Longbow but DAMN could it pop a mech.

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- What I also find very humorous is that the Timber Wolf is going 81kph. A heavy mech going 81kph. Also, the medium for the clans, the Stormcrow specifically goes 97kph. So what happens is all these outclassed Inner sphere mechs are slower, weaker (XL engines) or outgunned by their clan counterparts.


Bitching about it from a balance standpoint is one thing. But this is a LORE problem they had to deal with over the course of the series. Maybe get some background info? As for the Timberwolf. If memory serves it was the fastest of the heavies. That's one of the reasons its so iconic and feared.

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- The maps are seriously messed up. Too many invisible barriers on the maps, where I see air it becomes some kind of forcefield. Also, when I'm running from LRMs (Clan to be exact) running blindly and trying to find "cover", I step into some kind of invisible barrier on the ground, causing me to die horribly. Thanks PGI.


Get on the ball on this guys...come on...

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- And artillery and air strikes are out of control. Can't play a match without getting hammered by 3 of them. "Move out of the way!" No, Inner sphere assaults are too slow to move out of the way.


That is going to have to get addressed i guess. Not sure how.

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The worse part about all of this is that this is the new norm. People now think that their Dual Gauss and Dual PPC, or LRM boat Stormcrows are completely balanced because well, they are right. A small sliver of players use Inner Sphere mechs now because of the clan Meta. I remember about a year ago when it took FOREVER to die. Like, seriously, mechs took enormous beatings. But now, if you peek over a hill, GET READY! CLRMS AND DUAL GAUSS HEADED YOUR WAY! You die instantly or become severely damaged in every or almost all situations because of these clan monsters carrying 2x The Inner sphere weapon capability but having the same amount of armor.


Very much a Lore problem as much as it is a balance problem. One of the things the Clan Invasion brought about was a very vicious level of combat. The war that takes place kills BILLIONS Tens of billions across hundreds of worlds. It was Adapt or Die for the IS.

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All I'm saying is that the gameplay has become nothing but LRM warfare and "Who can alpha someone first", kinda like CoD. It should be fixed or some alternatives must be made because there are too many LRM boats and Dire Wolf "Assasins" out there.

Please, fix my favorite game PGI.


Having not logged in a while i cant testify to the validity of this rant. But if its true? Yeah PGI fix it please.

#190 Koda Shy

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Posted 03 November 2014 - 04:24 PM

Are you serious about LRMS? You have AMS and ECM cover from your TEAM/LANCE. I think the issue is not with LRMs, but you not practicing with a unit/lance and not knowing where you are on the map. If you are a lone wolf you need to stay close to another lance – you should always know where you are on the map (and where other mechs/lances are).

LRMS are fine!!!!!


#191 KraftySOT

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Posted 03 November 2014 - 04:31 PM

To be fair, its like youre saying "Well if you dont go out on the weekends, you wont get *****, so **** if fine."

Nah, you should totally be able to go out on weekends.

The issue isnt that they can be avoided, its that avoiding them, is just as lame as being ***** by them. When what you want to do is go shoot at mechs, and instead you and your team are hiding behind the same mountain side or building waiting for the LRMathon to stop while ecm mechs play peeaboo until someone dies then the mechballs collide...that sucks.

Of course you can avoid them.

The issue is that avoiding them is boring as ****. And that not avoiding them is near instant spasm death.

Like pretend for instance you have a friend, and he constantly, everytime you see him, punches you in the face.

Sure you can just duck. You know its coming. Its REALLY easy to avoid. But its not your fault if you dont duck. Its also not a stretch to say that your friend is a piece of dirt, and you should stop bloody well hanging out with him.

Thats where people get with the MWO lrmsturm.

You want to be friends...but youre tired of ducking punches to the face.

Edited by KraftySOT, 03 November 2014 - 04:35 PM.


#192 Nick86

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Posted 03 November 2014 - 04:32 PM

View PostWDBDBloodyTriggerZ, on 01 November 2014 - 04:40 PM, said:

Dont LRM me please.... You read my mind. This game has become LRM warrior online. Or getting killed in your atlas so fast that you have to check again to see if you were in an atlas or locust. Its ruined. Before i used to play with my friends and have the best time ever now i play and its nothing but rage. Remember them good ol' days of mwo.(August-October 2013)


If you're getting LuRMed to death, it's possibly because they got a spotter in behind you who may or may not have a tag on you, be countering ECM and have popped a UAV.. If that spotter is me, you're gonna get LuRMed to death as I'm calling out your target letter . When you're in game, kill the spotter, kill the UAV, kill the enemy. You have weapons too... Get closer and use them.

Ez Pz...

I often play as a scout/spotter for my team. On a lot of occasions I'm the first to die. That's because there's one player in the enemy team with the sense to take a look around; (Think Gazelle on the plains here folks.. You are prey after all.) If he catches me with my pants down and sends a couple of lights after me, that's it.

Edited by Darkest Anger, 03 November 2014 - 04:35 PM.


#193 CrimsonOmega

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Posted 03 November 2014 - 04:37 PM

Calling the whambulance... :P
Seriously, LRMs a bit too OP in the sense that the camera shake and the explosions blind the pilot a bit too much. I don't think that the damage is the problem, just that your 'mech should not be constantly shaking as if it took a double Gauss to the CT. Improved gyros don't help much if not at all...

#194 PappySmurf

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Posted 03 November 2014 - 04:46 PM

Calling the whambulance... :P
Seriously, LRMs a bit too OP in the sense that the camera shake and the explosions blind the pilot a bit too much. I don't think that the damage is the problem, just that your 'mech should not be constantly shaking as if it took a double Gauss to the CT. Improved gyros don't help much if not at all...
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I agree with this 100% I tried in configuration files video setting etc forever to turn down the weapons damage animations to no avail. But its not just missiles its almost every weapon in the game over animation is just as bad as no animations.

#195 AlphaToaster

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Posted 03 November 2014 - 04:50 PM

When getting focused by LRMs the natural reaction for new players is to freak out and scramble for cover. It's disorienting and loud. There's explosions and shaking and it's just really scary.

A veteran knows where the good cover is, knows not to be in the dangerous places in mechs that can't get away in time.

When I'm in a LRM boat, I absolutely hate it, when I'm LRM'ing at someone, and they rush me and get into my face. Aside from standing in the open angrily typing how LRMs are OP into chat, not rushing me in my LRM boat is one of my favorite things in the whole game.

#196 InspectorG

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Posted 03 November 2014 - 05:59 PM

View PostTriordinant, on 03 November 2014 - 10:37 AM, said:


A few important points:

1) The Clan 'mechs were released early because IGP (the publisher PGI dumped) wanted to make money by selling Clan 'mech packages. What should have happened is Community Warfare for 2 years between the Houses of the Inner Sphere only while all the weapons got balanced on the side. Only after everything was running smoothly should the Clans have been introduced.

2) Artillery and air strikes should never have been part of the game. IGP needed a cbill sink and that's the only reason air/arty exists in MWO.

3) Clan superiority in technology is supposed to be balanced out by Inner Sphere numerical superiority. The moment they decided Clan vs IS was going to be 12 vs 12 instead of 10 vs 12 (or something else), they had no choice but to balance Clan and IS 'mechs because the goal now is for an all-IS team to have an even chance of beating an all-Clan team in a 12 vs 12 match. They're doing this by nerfing Clan 'mechs and buffing IS 'mechs with Quirks (which come online tomorrow).

4) PGI must find a way to dissuade people from using LRMs either by nerfing them or eliminating any rewards for using them. If MWO devolves into winning by having one troll use NARC or TAG on you and half a dozen other trolls firing LRMs, all the players worth having will leave.


1. Yeah. Shoulda been.

2. A sink? Maybe less so now that there are more mechs to buy with cbills.

3. Pretty much. I did some stock mode when Clans dropped. Considering IS mechs rarely run full armor and/or DHS, 8 IS vs 5 Clan seemed balanced at that time.(if i remember correctly)

4. I dunno. LRM seems only terribad at lower elo-in my experience- They COULD make the damage randomized like BT.
Sucks to have a LRM20 only deliver 5 damage on a clean shot.

#197 NKAc Street

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Posted 03 November 2014 - 07:50 PM

Lrms in general are actually worthless in the solo que. I cannot speak for the group que. Some solo drop teams get the luck of the draw and get several lrm boats and ecm and they can wreak havoc. Some times when players are doing things like the comstar "scramble" it can be bad because you can have a bunch of solo drop players who are on comms.

I can guarantee you that if you are the only lrm boat on the team in a solo drop, you wont do squat the majority of times.

Yep, in the solo que about every tenth drop I see that scenario and get rekt by LRM's if I get impatient or over extend myself.

While for my own personal preference, LRMS can go and be gone from the game and I think the game would be more fun and I'd still get rekt by other weapons, I'd just have more fun in the process, but that's my opinion. Right now, I just have to play smarter and be a bit more patient, most matches are ok anyway.

#198 Kilo 40

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Posted 03 November 2014 - 09:47 PM

View PostDont LRM me please, on 01 November 2014 - 06:43 PM, said:

IS LRMs are "Dumber" and fly slowly(slower).


is this a joke?

#199 Abivard

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Posted 03 November 2014 - 10:20 PM

View PostAlphaToaster, on 03 November 2014 - 04:50 PM, said:

When getting focused by LRMs the natural reaction for new players is to freak out and scramble for cover. It's disorienting and loud. There's explosions and shaking and it's just really scary.

A veteran knows where the good cover is, knows not to be in the dangerous places in mechs that can't get away in time.

When I'm in a LRM boat, I absolutely hate it, when I'm LRM'ing at someone, and they rush me and get into my face. Aside from standing in the open angrily typing how LRMs are OP into chat, not rushing me in my LRM boat is one of my favorite things in the whole game.


I love when they turn a corner, see me in my LRM mech about 250 M from them and they try to BACK AWAY from me in reverse, often I will see them back straight away from me so the missiles don't even need to track.

But it isn't their fault, the LRM's are just to OP.

#200 El Bandito

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Posted 03 November 2014 - 10:21 PM

View PostKilo 40, on 03 November 2014 - 09:47 PM, said:


is this a joke?


The "slower" part is kinda true due to flatter arc of Clan LRMs allowing them to reach the target faster than IS LRMs. Stil, naming oneself "Dont LRM me please" and creating LRM QQ thread... ...how pathetic can one get?

Edited by El Bandito, 03 November 2014 - 10:23 PM.






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