Edited by GumbyC2C, 03 November 2014 - 10:33 PM.
This Game Is Out Of Control
#201
Posted 03 November 2014 - 10:32 PM
#202
Posted 03 November 2014 - 10:35 PM
Profit
gg
#203
Posted 03 November 2014 - 10:37 PM
PappySmurf, on 03 November 2014 - 03:05 PM, said:
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OW but you are so wrong I get so bored with MWO I frequently take a inferior medium and run around battles just R targeting every enemy in the battle to see how long they last under constant LRM/CLRM missile rain or direct fire.
MWO was billed as a tactical mech game a team game a mech role playing game so why not give specific mechs there roles back in battles? Like I posted a command mech or a scout mech with group targeting ability's would be the only mechs in a battle to combine the targeting signal for there teams?
This was lore Scouting and command and I would take least used lights and add a few least used mediums give them the targeting module stock so they have a role to play and players would dust them off and start playing these mechs again. Its not that hard of a concept to understand unless your a PGI DEV HAHAHA.
There is this "quote" button. It's one click. It even notifies me that you quoted me and thus probably replied to me and I should look for and read it.
ANY mech can Scout. This is canon lore ability. They labeled a few mechs as having a "Scout" role because they were fast and maneuverable and could locate the enemy, and break off the engagement to survive. Kurita decided they wanted to make a "Scout" that would be able to survive multiple encounters with the enemy after spotting. So they built the Charger an 80 ton Assault class "Scout". Do you know that special equipment it had that made it a "Scout"? A REALLY big engine. No TAG, no C3, no NARC just Sensors and normal communication suite.
The people that melt under LRM barrages when simply R targeted simply don't understand how to deal with LRMs. There are so many counters to them it's silly. So if you get melted by them then you need to learn how to deal with them. If you are running around with people who consistently melt under LRM barrages then you are running around with people who do not understand how to deal with LRMs. Once you do you don't run around like Chicken Little in the forums going, "The sky is falling, the sky is falling, all these LRMs are falling."
#204
Posted 03 November 2014 - 10:50 PM
/thread.
#205
Posted 03 November 2014 - 10:54 PM
PappySmurf, on 03 November 2014 - 03:46 PM, said:
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This statement is total bullshitttt I see these poor 43kph stalkers spamming lrms to hell only to be killed by other missile boats or group direct fire from being targeted by the mighty R button and everyone converging on there slow butts.
LRMS/CLRMS kill because of the way the Targeting system works in MWO not every mech should have group targeting ability's by just pushing the magic R button for the whole team group to converge on that one target.
You see BAD PLAYERS being killed by BAD PLAYERS while spamming LRMs(which is a really BAD WAY to use them). As you see this constantly we could be rude and point out that you are likely in the same Elo range as a bunch of BAD PLAYERS. Read into that what you will.
See... we don't balance a weapon system around the, "I can't figure out how this works." people. You also don't balance it around the most skilled players either. You balance it around the mean. The majority of players don't like being hit by tons of LRMs and sigh when they see them but then dig in and get to the business of dealing with it.
LRMs are in a pretty good state right now and you will be seeing their damage drop a bit tomorro... today.
KraftySOT, on 03 November 2014 - 04:31 PM, said:
The issue is that avoiding them is boring as ****. And that not avoiding them is near instant spasm death.
...and here is the other type of "I don't know what to do about LRMs" person. This type thinks the only way to deal with them is cower in fear until someone gets the right angle on them and kills them anyway.
On most maps there is more than enough cover to advance on an LRM using mech. You shift from cover to cover while taking pot shots at whomever is seeing you long enough for him to get his locks. Once in cover you move laterally(usually into a position to move into the next cover) and the LRMs hit the spot you are no longer in.
BTW, this is the way you should be advancing ANYWAY so that you aren't taking Gauss/AC/PPC/Laser shots. The fact that it almost totally negates LRMs while reducing how much direct fire you take is just icing on the cake.
But you know... I don't get hit by LRMs anymore so obviously I don't know what I am talking about. Only people regularly being killed by them would know how powerful they are.
#206
Posted 03 November 2014 - 10:55 PM
Mercules, on 03 November 2014 - 10:37 PM, said:
ANY mech can Scout. This is canon lore ability.
When my puggy team is shy enough, I manage to scout even with my Atlas (ddc) and receive the bonus
That said, I really admire you for your patience.
In every whining thread, Mercules tries to explain.
A very special medal for you!
#207
Posted 03 November 2014 - 11:11 PM
Wait until BAP is 360m tomorrow...muahahahaha!!!

Btw...IS LRMs are better.
#208
Posted 03 November 2014 - 11:12 PM
Dont LRM me please, on 01 November 2014 - 04:03 PM, said:
I pretty much think the rest of your post is a whole lot of I-keep-getting-killed-by-LRMs-and-can't-figure-out-why, however, I do agree somewhat with the part I quoted.
My all time favourite mech now is the Mad Dog and I always run at least 2 LRM launchers in my builds so I am not biased against LRMs. I am of the opinion that LRMs should do two things: 1) Harass and distract targets and, 2) Soften targets pre-brawl. That said, I think that C-LRMs are over the top on point 1 at the moment.
With the exception of C-LRM5s, all the Clan launchers create these huge long streams due to the ripple fire mechanic. Technically that is supposed to make Clan LRMs weaker than the IS versions (dot vs dd). But I find that in practice the constant streams have more effect on game-play due to all the shaking and explosions which causes an indirect increase in their actual effectiveness due to the psychological impact on the receiving pilot.
It is my personal opinion and recommendation that the timing between individual missile launches in the ripple fire mechanic above C-LRM5 be tightened so as to reduce the length of the missile streams. To counter any kill-efficiency power creep that the change might cause, the spread in the flight paths should be increased.
#210
Posted 03 November 2014 - 11:27 PM
Sean von Steinike, on 03 November 2014 - 11:16 PM, said:
Yep... mostly the situational awareness ones. The number of times I've sat quietly behind a whole group of mech in a non-ECM light and spotted.... Heck I know at least one time some guy was whining about NARC as he shut down and got LRMed to death because I was 300 yard behind his team spotting him. I wasn't even all that hidden. It's not like I can lean out of cover like in Arma II/III and see them.
#211
Posted 03 November 2014 - 11:55 PM
#213
Posted 04 November 2014 - 01:59 AM
#214
Posted 04 November 2014 - 02:26 AM
El Bandito, on 03 November 2014 - 10:21 PM, said:
The "slower" part is kinda true due to flatter arc of Clan LRMs allowing them to reach the target faster than IS LRMs.
But since the stream, even if the first LRM gets there fatser, they all don't get there as fast.
Quote
as pathetic as this is, I'm sure someone will top him at some point.
#215
Posted 04 November 2014 - 02:41 AM
Kilo 40, on 04 November 2014 - 02:26 AM, said:
But since the stream, even if the first LRM gets there fatser, they all don't get there as fast.
as pathetic as this is, I'm sure someone will top him at some point.
Giving you name like that are almost searching for trouble. X')
Especially when you are serious in that name.
Would have been for a joke ok. But right now, it is just stupid and destroy the credibility.
Yeah, next time I will use LRM only against him.
Can the LRM be a problem? Yes. Are they out lf control? Now
The LRM are still easy to avoid when you use your situationnal awareness and stick with your ecm mate.
Beside if the AMS are rare, they are still used and I sometime place one on my mech for the other.
Edited by KuroNyra, 04 November 2014 - 02:46 AM.
#216
Posted 04 November 2014 - 03:14 AM
Metus regem, on 03 November 2014 - 11:02 AM, said:
They do, they take too long to be effective, if you face someone that actually knows that basic skill of torso twisting...
The cUAC 5 does 5 damage over a 3 round burst, or 1.6667 damage/round, so if you can twist, and have a good enough range of motion, I should put that 5 damage starting at CT-->RT/LT--->RA/LA depending on the side that you twist too. A good pilot with a fast twisting mech with a good twist range can make that damage dance from one arm to another, meaning it is going to take me 5 times as long to kill that mech, as it would if I had IS-UAC5 single slug shot.
Battlecruiser, on 03 November 2014 - 11:03 AM, said:
I think you both don't have Direwhale. 6xAC5 build is whipe-out distracting build. Nice to cut-off enemy's arms and legs.
Kain Thul, on 03 November 2014 - 11:10 AM, said:
THat is a joke build. I eat those guys quick in my Dual Gauss/Dual PPC DW.
This is POP. I use only 8-9xC-PPC build.
#217
Posted 04 November 2014 - 04:59 AM
Edited by Kensaisama, 04 November 2014 - 05:04 AM.
#218
Posted 04 November 2014 - 05:07 AM
Kensaisama, on 04 November 2014 - 04:59 AM, said:
Edited by Yoseful Mallad, 04 November 2014 - 05:10 AM.
#219
Posted 04 November 2014 - 05:23 AM
What percentage of your mechs have ECM?
What percentage of your non-ECM mechs have AMS?
What percentage of your non-ECM, non-AMS mechs go over 130kph?
If you are getting messed up by LRM, then you need to react to it. I'm not one of those players who go "ugh you should have cover all the time" ...but use your brain. Almost every single mech can access 1-2 AMS. A basic AMS destroys LRM5 no problem, and destroys CLRM10 almost entirely. So those chain-fired LRMs you are complaining about? Now they do almost no damage.
If you feel you can't equip AMS because of tonnage issues, then it means you are too busy exploiting the customisation and turning yourself into a glass cannon. That's your choice, and you shouldn't blame PGI for you choosing to make glass cannons who can't survive LRM fire.
The only dangerous LRM is several individuals simultaneously LRMing, or 1 person using LRM40+. If they're using that much, then you know to hide (at that point) or to try to take them out.
#220
Posted 04 November 2014 - 05:31 AM
The Wakelord, on 04 November 2014 - 05:23 AM, said:
What percentage of your mechs have ECM?
What percentage of your non-ECM mechs have AMS?
What percentage of your non-ECM, non-AMS mechs go over 130kph?
If you are getting messed up by LRM, then you need to react to it. I'm not one of those players who go "ugh you should have cover all the time" ...but use your brain. Almost every single mech can access 1-2 AMS. A basic AMS destroys LRM5 no problem, and destroys CLRM10 almost entirely. So those chain-fired LRMs you are complaining about? Now they do almost no damage.
If you feel you can't equip AMS because of tonnage issues, then it means you are too busy exploiting the customisation and turning yourself into a glass cannon. That's your choice, and you shouldn't blame PGI for you choosing to make glass cannons who can't survive LRM fire.
The only dangerous LRM is several individuals simultaneously LRMing, or 1 person using LRM40+. If they're using that much, then you know to hide (at that point) or to try to take them out.
I agree with your point on AMS provided only one or two enemy mechs are sporting LRM's in limited amounts, unfortunately the majority of games there are two or more LRM40+ monsters out there and AMS is not going to do squat. So telling someone to bring AMS in those situations is not really the answer either.
Edited by Kensaisama, 04 November 2014 - 05:46 AM.
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