pyrocomp, on 03 November 2014 - 05:43 AM, said:
It's the first you see, searching through your posts.
And, I think I disagree that there is magic instant disconvergence. Why, the light to bump face to face with assault deserves what's comming. Do not make mistake, I prefer to run Light, so, no, I think you should be able to fire all you have at point blanc without any penalty. And yes, if you take average whale, then most fire in your system will go past the light standing just infront of it. Just because you have different sizes. Attractive, but I don't think I like that. All I propose a little and not totaly random offset. Controllable and only important on long range. That's I thin is main difference between our points.
Interesting point. I also agree with that notion, you either pilot carefully or suffer the consequences but in this hypothetical case if said light were to bump face to face with an assault, assault pilot could simply fire weapons on one side of his mech then other in lets say 0.5s interval , light is dead no matter what or if he has for example one side of his mech heavy with weapons (lets say his left side), he could target a bit to the right and overload his TC on purpose because all of his weapons are close to each other so light still gets blasted with full might of his weapons just not all of them in single spot (either way that light will be close to death or dead).
Bonus of this system is that mechs that group their weapons on one side will be less affected by it but also at higher risk of losing all its weapon if said section is lost (think hunchback) and that mechs will have unique feel to playing it - do you want Nova with all of it's weapons tightly packed on it's arm built on purpose to overload TC because they are so close to each other but at a higher risk of losing said arm, or a laser hunch brimming with weapons in his side torso, or you want a more spread out build like stalker because you don't want to risk getting neutered but which will make you pay more attention to your targeting comp....
Also you can play with TCL values and make some weapons better than others - pulse lasers are supposed to be most accurate weapons so why not give them low TCL like half of regular lasers to justify their increased weight, or you can make biggest offenders for PPFLD alphas not synergize well because they have high load values.
Ok, I have gone a bit broader here but yea the main difference is that your idea, if i got it right, penalizes long range shooting more while not affecting brawling ranges so much where mine is constant across the board. Honestly, I can's get behind the notion to punish one play style more than the other because then you are basically favoring brawling over sniping and that IMO is bad where my proposal punishes you simply for being trigger happy/lazy.
Point is if you want to implement some sort of convergence fix it has to be the
same and predictable for everyone so that they are on the even playing field. This is the biggest reason people are so vocal about not wanting RNG or CoF because they can't predict what will happen and giving their fate into RNGsuss isn't a good enough answer