Jump to content

Why Convergence Of Each And Every Weapon Onboard Is Always Perfect?


86 replies to this topic

#81 Cyberiad

    Member

  • PipPipPipPipPipPip
  • 342 posts

Posted 03 November 2014 - 07:27 AM

View Postkapusta11, on 03 November 2014 - 07:08 AM, said:

Why shouldn't it be perfect? Any reason?


It leads to devs trying to nerf pinpoint weapons in silly ways (gauss charge, ghost heat). It also looks silly when your lasers fire at 90 degree angles out of the gun. Personally I think all weapons should just fire straight out of the weapon. If you have two torso weapons they should just fire straight out and parallel instead. Arm weapons should also just fire parallel to the arm. Also this way, when you walk, the arm & torso sway will affect your aim as well since your aim would simply be tied to the orientation of your torso & arms.

#82 Dirkdaring

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 685 posts
  • LocationTwycross

Posted 03 November 2014 - 07:35 AM

View Postpyrocomp, on 02 November 2014 - 10:05 AM, said:

So this can hopefully disallow pinpoint dual-shots across the map and reduce griefs about that. Yet on short or medium distance this wouldn't change much, I don't think this targeting shift should be high.
Such spread will allow the lasers to have much higher firing distances, they will still hit just portions of time thus recreating present day damage vs distance curve but by different mechanics.


You must be the guy I 2 shot yesterday with my gaussapult from halfway across the map who was standing still looking god knows where. Next time stop being stupid and don't stand still. Stop trying to fix something that isn't the games fault.

#83 Killstorm999999

    Member

  • PipPipPipPipPip
  • 196 posts

Posted 03 November 2014 - 07:38 AM

There should be a cone of fire mechanic, or something equivalent. Anything to stop point point accuracy. MechWarrior is more about heat/ammo management and positioning, and less about twitch shooter aiming reflexes.

#84 Cyberiad

    Member

  • PipPipPipPipPipPip
  • 342 posts

Posted 03 November 2014 - 07:48 AM

View PostDeltron Zero, on 03 November 2014 - 07:38 AM, said:

There should be a cone of fire mechanic, or something equivalent. Anything to stop point point accuracy. MechWarrior is more about heat/ammo management and positioning, and less about twitch shooter aiming reflexes.


Weapons that shoot straight out of it's gun model would be better than a cone of fire. That way if you have 3 lasers in an arm, the 3 lasers shoot parallel beams instead of converging. To aim, your reticute represents where the central axis of that arm is aiming. Same would apply to the torso, you would aim the central axis of the guns instead of the guns themselves. This way if you had 2 gauss rifles mounted in each arm in a JMS and since they don't have lower arm actuators to move horizontally, the gauss projectiles will always fire in parallel and can't both hit a single location. However if you fire one, then adjust your aim to fire the second one, you could have both hit 1 location. If you have lower arm actuators which give your arms horizontal movement, then your two arms would be able to converge their central axis, however it doesn't mean that multiple weapons on a single arm will converge.

#85 Tombstoner

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,193 posts

Posted 03 November 2014 - 07:59 AM

View PostSilicon Life, on 03 November 2014 - 07:48 AM, said:


Weapons that shoot straight out of it's gun model would be better than a cone of fire. That way if you have 3 lasers in an arm, the 3 lasers shoot parallel beams instead of converging. To aim, your reticute represents where the central axis of that arm is aiming. Same would apply to the torso, you would aim the central axis of the guns instead of the guns themselves. This way if you had 2 gauss rifles mounted in each arm in a JMS and since they don't have lower arm actuators to move horizontally, the gauss projectiles will always fire in parallel and can't both hit a single location. However if you fire one, then adjust your aim to fire the second one, you could have both hit 1 location. If you have lower arm actuators which give your arms horizontal movement, then your two arms would be able to converge their central axis, however it doesn't mean that multiple weapons on a single arm will converge.

Just remove group fire and add a cool down. Then add in a alpha module with a 10 minute cool down. the upgrade version for 10,0000gxp is once every 5 minutes.

Edited by Tombstoner, 03 November 2014 - 08:00 AM.


#86 pyrocomp

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,036 posts

Posted 03 November 2014 - 08:20 AM

View PostDirkdaring, on 03 November 2014 - 07:35 AM, said:

You must be the guy I 2 shot yesterday with my gaussapult from halfway across the map who was standing still looking god knows where. Next time stop being stupid and don't stand still. Stop trying to fix something that isn't the games fault.

I doubt it, to begin with I hadn't played yesterday. Day before that only a single match, that, I admit, at some point I had to go afk so what you describe could happen if you shot RVN-3L, but if memory serves at that point only another RVN-3L was alive on opposing team.
I'm not griefed much about long range shots. I don't like them, yes. I don't get how this is improving the game, yes. They are the main point (not LRMs) that pushes me from swithcing to heavier classes, but that's my problem of my low skill. And it's just a strange point in mechanics on my opinion and maybe a point which can add some more space for skill improvement. Many other games have more requirements for snippiing then just put a crosshair over the target.

But in the end it boils to simple 'on my taste this is against the BT Universe spirit'. Really, can't add much to that. So, yep, I don't like what it does to a game and have my right for that opion. So, it's more of a cutiosity topic rather than grief venting or complaining (there are topic for that like 'Dual Gauss' or 'Direwhale is ovepowered').

View PostDeltron Zero, on 03 November 2014 - 07:38 AM, said:

There should be a cone of fire mechanic, or something equivalent. Anything to stop point point accuracy. MechWarrior is more about heat/ammo management and positioning, and less about twitch shooter aiming reflexes.

It will be different game, and so many will complain that it's not so... There were many posts about this 'for hardcore fans/for casual players' and financial consequences, so I'll refrain from further pursuing this thoughts.

And for question 'Why convergence should not be perfect?'... I don't think I have any other answer rather than 'It brakes some core logic which exist in any well made novel/system/univerce'. I think the main attractiveness of some fiction universes is in inner logic that do not trigger our inner 'I do not believe'. So in system with giant robots uncapble of aiming further than 1000 m to have perfect convergence... I can't bend my mind around this.

#87 wolf74

    Member

  • PipPipPipPipPipPipPipPip
  • 1,272 posts
  • LocationMidland, TX

Posted 03 November 2014 - 11:26 AM

There are 3 groups of players I can ID from all the Convergence thing.

1. Call-o-Duty(AKA Quaker's for us Old school'ers) : Want Inst-o-Magic-Convergence (Currently in game)


2. RNG/COF: Bit of a Random Element but can be mostly controlled by Players action
(Most game do have this mostly for Machine Guns or weapons with High rates of fire)

3. Sim-Pilot: Player Controlled Convergence point (I'm in this camp)

In truth Most game use a Mix of options 1 & 2, with slow rate of fire LONG reload use Option 1, weapon with High rate of fire normal drop in to Option 2.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users