More so than any balance problems that may come from differences between clan and inner sphere weapons, the clan XL engine is what makes them so resilient.
I understand that losing one side torso with a clan XL engine is not supposed to kill them. That's fine. The problem is that that destroyed side torso blocks 50% damage to the center torso when they torso twist.
This is the reason why a stalker that torso twists is so tanky: the center torso has almost twice the health it would normally have because of the 50% damage transfer when hitting destroyed sections. This same property makes clan XL engines provide far more resilience that even a clan XL engine should normally afford.
And because someone will argue that inner sphere mechs get the option to take standard engines, you have to be pretty foolish to want a standard engine in a clan mech. With a clan XL engine you get all the weight savings that allow you to carry the firepower you need and the only "punishment" is that if you lose both your side torsos you die. It's not like you're likely in good shape if you lost both your side torsos and there aren't many clan mechs that make good zombies anyways.
I would very much like to see destroyed components not shielding 50% damage for both inner sphere and clan mechs.
Edited by oneproduct, 02 November 2014 - 01:55 PM.