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Quirk Demo Drg-Fang & Hbk-4J Videos


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#1 Sean Lang

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Posted 02 November 2014 - 01:58 PM






Edited by Sean Lang, 02 November 2014 - 02:37 PM.


#2 ShinobiHunter

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Posted 02 November 2014 - 02:24 PM

Sweet. :D Love seeing the live fire test rather than just testing ground.

#3 Sean Lang

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Posted 02 November 2014 - 02:29 PM

View PostShinobiHunter, on 02 November 2014 - 02:24 PM, said:

Sweet. :D Love seeing the live fire test rather than just testing ground.


Yeah, should have instructed Bombadil to take something... a little more lethal, but meh it works for demo purposes!

#4 Sean Lang

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Posted 02 November 2014 - 02:37 PM

Added to OP Jagermech JM6-S:



#5 Kiiyor

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Posted 02 November 2014 - 02:44 PM

View PostSean Lang, on 02 November 2014 - 02:37 PM, said:

Added to OP Jagermech JM6-S:





WOOO! Bring on the Dakka! Been waiting for this one. This looks awesome. Might finally have something to compete with the MadCat in the heavy range...

...from behind a hill on the other side of the map :D

#6 Scratx

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Posted 02 November 2014 - 03:11 PM

View PostKiiyor, on 02 November 2014 - 02:44 PM, said:


WOOO! Bring on the Dakka! Been waiting for this one. This looks awesome. Might finally have something to compete with the MadCat in the heavy range...

...from behind a hill on the other side of the map :D


Hill humpers rejoice!

View PostSean Lang, on 02 November 2014 - 02:29 PM, said:


Yeah, should have instructed Bombadil to take something... a little more lethal, but meh it works for demo purposes!


Yeah, poor Bombadil. Usually either not fast enough to close in to use his big guns, or agile enough to keep up with the flanking maneuvers. Still, it's good to see the quirks in actual mech on mech action. :)

#7 Squirtbox

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Posted 02 November 2014 - 03:29 PM

That 4J....Thats some fast lurming....

#8 Kiiyor

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Posted 02 November 2014 - 03:36 PM

View PostSquirtbox, on 02 November 2014 - 03:29 PM, said:

That 4J....Thats some fast lurming....


Can't boat them though, so it looks like it will make a very nice little harasser or skirmisher, rather than a dedicated cheese-flinger.

#9 Squirtbox

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Posted 02 November 2014 - 04:23 PM

View PostKiiyor, on 02 November 2014 - 03:36 PM, said:


Can't boat them though, so it looks like it will make a very nice little harasser or skirmisher, rather than a dedicated cheese-flinger.


Yea no boating but then when you can fire them off that quickly it's perfect for a close in support mech. Which fits nicely for this HBK.

#10 Sean Lang

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Posted 03 November 2014 - 03:17 AM

View PostSquirtbox, on 02 November 2014 - 04:23 PM, said:


Yea no boating but then when you can fire them off that quickly it's perfect for a close in support mech. Which fits nicely for this HBK.


It's going to be a great mech for that and long range indirect fire.

#11 Lily from animove

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Posted 03 November 2014 - 03:45 AM

I am not sure, but those cooldowns that go down to 50% is like giving such a mech a second weapon of it for free. Unless its a energyweapon having to rely on heat as a second ressource this is a massive change. Especialyl when additionally on that you put a cooldown mod on that weapon.

watch the dragon video, think in damage and see how it shots 20 20 20 in a short time. This is a bordelrine case, come across any mech from behind and two of these shots are massively evil. Those quirks willd efinately change the battlefield and cause a lot paranoia

Edited by Lily from animove, 03 November 2014 - 04:04 AM.


#12 Sean Lang

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Posted 03 November 2014 - 03:54 AM

View PostLily from animove, on 03 November 2014 - 03:45 AM, said:

I am not sure, but those cooldowns that go down to 50% is like giving such a mech a second weapon of it for free. Unless its a energyweapon havign to rely on heat as a second ressource this is a massive change.

watch the dragon video, think in damage and see how it shots 20 20 20 in a short time. This is a bordelrine case, come across any mech from behind and two of these shots are massively evil. Those quirks willd efinately change the battlefield and cause a lot paranoia


Just remember that only a handful of mechs get quirk %'s like that, and they are not Tier 1-2 mechs at that, so it's not giving powerful quirks to powerful mechs already.

That also being said, some of these mechs will do very well in specific roles, such as the HBK-4J being a close LRM support mech or long range indirect fire.

#13 Lily from animove

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Posted 03 November 2014 - 04:41 AM

View PostSean Lang, on 03 November 2014 - 03:54 AM, said:


Just remember that only a handful of mechs get quirk %'s like that, and they are not Tier 1-2 mechs at that, so it's not giving powerful quirks to powerful mechs already.

That also being said, some of these mechs will do very well in specific roles, such as the HBK-4J being a close LRM support mech or long range indirect fire.



sure, but getting nearly twice the firepower is probably more than making a t5 a t1 mech. Many people will just go and see how far they can push these extreme builds. Interesting are lrm mechs with range since they now get something truly unique: a range others can not operate in.

#14 Sean Lang

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Posted 03 November 2014 - 06:53 AM

View PostLily from animove, on 03 November 2014 - 04:41 AM, said:



sure, but getting nearly twice the firepower is probably more than making a t5 a t1 mech. Many people will just go and see how far they can push these extreme builds. Interesting are lrm mechs with range since they now get something truly unique: a range others can not operate in.


The nice thing with this 'rubric' the quirks are based off of, is you can see the extremes when you apply them to any mech. But the mechs getting 'quirk' buffs are at the low end of the performance table per say.

Also a note on LRM range. Going past 1000m is only helpful if you have something that is spotting them, thus it will require teamwork.





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