Open Offer And Concept.
#1
Posted 03 November 2014 - 01:36 AM
#2
Posted 11 November 2014 - 02:13 PM
#3
Posted 11 November 2014 - 02:19 PM
I think people do not know what to say here simply because they are not clear on what you want to accomplish.
Until CW comes out and we see exactly how it is implemented (b/c PGI has not been very clear on the mechanics thus far and has historically, changed things over time as they further refine their end product), this is a tactical shooter/FPS and not much more. Most units are loathe to spend more energy and tbh, more time, on efforts like these if there is no clear objective to reach and I cannot blame them.
When they want organization, they go to their units.
So, what is it you are trying to accomplish specifically? That might generate more interest.
#4
Posted 11 November 2014 - 04:08 PM
SoHxPaladin, on 11 November 2014 - 02:13 PM, said:
With that kind of attitude I am not supprised at all that more have not posted. Other than that I think Lukoi's post raises some good points
#5
Posted 11 November 2014 - 05:22 PM
#7
Posted 11 November 2014 - 05:34 PM
Grantham Besat, on 11 November 2014 - 05:22 PM, said:
You are still not explaining what you are trying to do here GB. More of us come from major PvP/large combat experienced units than you might believe. I've managed huge sieges in Shadowbane (a purist PvP game) involving hundreds of people at a time. Multiple current and former Eve players from large corps are involved in units that play MWO.
So...what is it you want to do here? "Open summit and exchange program," does not really say anything.
#9
Posted 11 November 2014 - 06:44 PM
#10
Posted 11 November 2014 - 07:13 PM
Grantham Besat, on 11 November 2014 - 06:44 PM, said:
There's no schedule to make, until we see how CW is actually implemented, so that's largely moot.
Teams are already welcome to use SM-TS as neutral ground but the vast majority choose to use their own private TS so community discussion on TS is basically pretty isolated to the smaller TS clusters of various units.
Countering IS lights/Brawlers is already something alot of teams can do effectively (note the 12's with pure Clan-tech by quite a few teams in public queue as of late) and frankly just takes practices (and for those willing, scrimmages, which seems to be another set of smaller, insulated cliques vice full community).
Clan Meta is understood.....Laser vomit, laser vomit and the occasional supporting weapons (used in synergy with...laser vomit edit: and don't let me forget gauss). Bomber decs, ERLL decs, etc....they are already heavily used by the comp teams and the other teams will learn these techniques (if they wish to approach parity with the better teams) or they will continue to play frankenmechs because they prefer to and meta has never and likely never will affect those players. They play the game to enjoy the aesthetic more than the competition (which is fine).
The real crux here is organizing to impact CW...but since we don't know the rules of that particular part of the game as of yet and have gone through several, fairly disparate iterations of the concept from PGI, and units have been debating things like how to collaborate and how to "do" community warfare for months upon months what you are seeing from the Clans around here is "theorycraft" burn-out.
There are a ton of decent sized sub-sets of collaborating units out here in the Clan-world, who practice together, throw events together, scrimmage, host tournaments etc...but Clans-wide efforts tend to turn into multiple parties posturing for primacy in an ad hoc video game world. Some folks are willing to subborn themselves to those other informal leaders because they think it's making things happen. Others realize, this is all just a video game and a club-sport at best at the moment....and until the rules of CW are actually announced, most of this stuff is moot.
Plus, never forget...we are not going to be one big happy alliance, either via lore or via normal human interaction...we are all competing, so the "politics" inherent to that will rear its ugly head as soon as CW goes live.
p.s. Not that I'm intending to come off like we are anti-collaboration or anything of the sort. Merely that many of the more long-standing units are preferring to wait to see how CW is actually implemented before applying anymore furious energy into such collaborations.
Edited by Lukoi Banacek, 11 November 2014 - 07:45 PM.
#11
Posted 11 November 2014 - 11:10 PM
Once it hits, we will be ready, Until then we can only wait.
Speaking on coordination though... Once it does hit, we could use the Strana Mechty server to help with the PUG aspect of it. Creating Channels and sections for the plants that are up for grabs that day, so any Clan Loyalist can pop on, join in CW and be organized all the same.
#12
Posted 12 November 2014 - 12:00 AM
Edited by Grantham Besat, 12 November 2014 - 12:02 AM.
#13
Posted 12 November 2014 - 12:19 AM
#14
Posted 12 November 2014 - 01:55 AM
I applaud your eagerness. At this point however, considering PGI's track record, any detailed planning is like tossing the mech out the bay doors before being locked in a drop pod.
Edited by CHH Badkarma, 12 November 2014 - 01:56 AM.
#15
Posted 12 November 2014 - 02:25 AM
#16
Posted 12 November 2014 - 06:16 AM
Grantham Besat, on 12 November 2014 - 12:19 AM, said:
Decent assessment, but from what intelligence you say that the Wolf units are "fairly weak"?
#17
Posted 12 November 2014 - 07:39 AM
CyclonerM, on 12 November 2014 - 06:16 AM, said:
I just track everyone I see in games. Easy way to see which units are where. I also keep a tab on who I see with or against me in group quee depending on the group I am with. If I am grouped with CSJX or Lords players and the group elo is high I know I am seeing better teams than if I am grouped with random Comstar people. The league records also tell the tale as you can easily see which teams perform well there. The size and frequency of the groups I see from different units also tell me their average activity level. You can also see which groups are bleeding people and which aren't and what skill level the people leaving are. If they lose their better people it indicates a weaker team while one removing baddies indicates they want to get serious. This is fairly normal in previous games I did CW in you always track the other units. The fact wolf is divided also causes weakness as it will inhibit you from working well together when in a CW match in which MM throws you together. None of my assessments are personally motivated as I simply want the clans as a whole to win. I am going to keep hammering that point until we take Terra even if I seem overeager.
Edited by Grantham Besat, 12 November 2014 - 07:46 AM.
#18
Posted 12 November 2014 - 02:06 PM
CHH Badkarma, on 11 November 2014 - 04:08 PM, said:
eh, my attitude is to not have to use the "pug" system for the CW phase of the game, but to be working with the other clan units to ensure victory. my bluntness towards not a single person saying anything in response to a post about conversation on said topic can be taken as you wish XD
i fully understand the "burn out" and frustration at PGI for delays in CW... i think i will just say **** it and force yall to say hi to me this week. diplomat or no, i will make every attempt to get some actual answers XD
as for Clan Wolf...the only groups that are fun challenges to face, are -GK- and RCW. both of which don't interact with the other wolf units. while the other wolf units are constantly trying to prove who is worthy of being the alpha's and who are the omega's, those two beat most of whom they face. (excluding u folks demona on purpose). yes, cycloner, Clan Wolf is weak and fragmented...atm. will see what yall make of yourself in CW.
#19
Posted 12 November 2014 - 02:29 PM
#20
Posted 12 November 2014 - 03:33 PM
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