#21
Posted 04 November 2014 - 04:06 PM
#22
Posted 04 November 2014 - 04:15 PM
So happy to see you're back!
#23
Posted 04 November 2014 - 04:35 PM
#24
Posted 04 November 2014 - 04:35 PM
#25
Posted 04 November 2014 - 05:12 PM
#26
Posted 04 November 2014 - 05:19 PM
You could make one of the trials and tribulations of the Clan bidding system, that could go any direction with laughs and outright silliness.
9erRed
#27
Posted 04 November 2014 - 06:03 PM
PLEXI, on 04 November 2014 - 03:26 PM, said:
Perhaps a happy middle ground is the answer, and I am still actively experimenting with different methods.. But I would love to hear what everyone else thinks.
Amateurly speaking (as opposed to professionally), I recommend both, depending on the product. Frequent updates to your Youtube channel will drive traffic there, even if it's just "throwaway" clips or concept work. Oh, and the easiest of all: tutorials. Consider doing some intro to ToonBoom videos with how to get started, how to publish, how to tweaks, etc. But for the animation work, even comedy shorts that are stills telling a story can get people subscribing and liking.
For the ASN videos, make those the high quality ones and monetize them. Those are your premium product. The foundation for your channel. Keep those coming out at a regular interval so people know when to anticipate your next one, and you'll have your own F5 Brigade waiting for the next installment of ALL SYSTEMS NOMINAL!
#28
Posted 04 November 2014 - 06:21 PM
2. Highlander could become a nice, long funeral.. (Just fot the nice music..)
3. No more such sadness... as by the death of the Stalker..
4. Superlow quality... quicker.. much quicker! (Best... 1/day..!)
5. Kill more Lighs!... And real ugly once, from the Clan side...
6. More Urbie!
7. Tanks.. Dropships.. Submarins.. whatever
8. QUIRKS!
SN: Takács?
And.. ye.. Thank you!
#29
Posted 04 November 2014 - 07:15 PM
Reminds me of my days starting out in a Trial Dragon, compared to now.
#30
Posted 04 November 2014 - 07:39 PM
Ok, just watched ASN 1-5....we can haz 6 now =D
Edited by LordKnightFandragon, 04 November 2014 - 07:44 PM.
#31
Posted 04 November 2014 - 08:18 PM
LordKnightFandragon, on 04 November 2014 - 07:39 PM, said:
Ok, just watched ASN 1-5....we can haz 6 now =D
That was being run by TMC and NGNG, and I believe they are finishing up the next episode.
#32
Posted 04 November 2014 - 09:25 PM
PLEXI, on 04 November 2014 - 03:26 PM, said:
Would you guys like to see more detailed animation, along the lines of Episode 6, with slightly longer wait times, or would you rather simplified animation that is quicker to produce (previous episodes)?
Perhaps a happy middle ground is the answer, and I am still actively experimenting with different methods.. But I would love to hear what everyone else thinks.
Thank you so much for the wonderful support everyone!
Glad to see your return, I had wondered where the MechWarrior animated skits had gone off to, now I know.
Personally, I like both styles of animation, the higher detail parts are really pretty looking and seeing that Atlas vs Heavy metal fight with such detail was excellent.
However maybe a combination of this newer high detail and the older style might be effective? Older style for larger scenes with 'characters' that are further away, while reserving high detail parts for close ups and epic fight scenes. That way you get a combination of faster animation because you're not spending as much time as you would if you did everything with insane details that might get lost since they'll be further away.
Pacing wise, this one was a little fast, but understandable since you had lots of materiel to catch up on.
As others have said, episodes with an overarching story would be nice, but I'd personally miss the random little moments of hilarity, I personally burst out laughing at the inclusion of the S.T.A.L.K.E.R. joke from Episode three.
I guess the important thing to do is just do what you do best, you were and are doing awesome and funny work. Our input into your workflow and creativity is just potential to spoil what you have working so very well.
So take what the internet tells you under consideration, but do what you think works best.
#33
Posted 04 November 2014 - 09:48 PM
Feedback: to be completely honest, I personally didn't notice a difference at all in the quality/detail. It's the content that holds me and the humour is great. I'd personally rather see more material in a lower quality over less material with more detail - it's your ideas and story/concept that I like and all I want is moar. ^^;
Edit: on rewatch I see the details we're talking about. Definitely nice, maybe you can find a happy medium
(as opposed to a sad medium, like the Cicada...
... too soon?)
Edited by Tarogato, 04 November 2014 - 09:54 PM.
#34
Posted 04 November 2014 - 09:59 PM
Tarogato, on 04 November 2014 - 09:48 PM, said:
Edit: on rewatch I see the details we're talking about. Definitely nice, maybe you can find a happy medium
(as opposed to a sad medium, like the Cicada...
... too soon?)
Too soon. Indeed
Edited by Mech42Ace, 04 November 2014 - 10:00 PM.
#35
Posted 05 November 2014 - 09:57 AM
Actually, nerfs in general, like the Highlander jumpjet. Maybe have a rain of LRMs falling on a mech. Next scene, it's forum posting. Then, suddenly it's a rain of nerf darts with the obligatory "Fwoomp" sound.
How about something along the lines of a group of mechs formed up in a murder ball charging, they come around a corner and a light fires a single small laser at them, next thing you know, everybody but one is back around the corner.
How about a giant chef roasting a mech in the center of Terra Therma.
Just a few ideas off the top of my head.
#36
Posted 05 November 2014 - 10:45 AM
Something like that for MWO might be great publicity content.
Edited by Nik Reaper, 05 November 2014 - 10:46 AM.
#37
Posted 07 November 2014 - 02:07 PM
Here are a few other things I'd like to see show up at some point:
- HSR causing someone to lose a leg after ducking behind cover while a shot missed by good margin. Would be most appropriate on a light.
- Artillery Warrior Online. In other words, an episode where the two sides are busy spamming strikes instead of doing real fighting. Could maybe be interrupted by lone hero willing actually to fire his own weapons instead of calling in off-map support.
- The Centurion AH coming back from the dead, or maybe descending from heaven (like a Valkyrie, or like Chuck Norris).
- A Hunchback 4G that keeps doing terribly. A message comes through that Quirks have been updated, and suddenly it's an unstoppable monster.
- Something riffing on Warhorns, somehow.
- Catapults and Trebuchets behind the lines, actually manning catapults and trebuchets as they rain rocks down on the enemy on the other side of a hill.
Regardless, keep them coming. This whole series has been inspired.
#38
Posted 07 November 2014 - 08:52 PM
#39
Posted 07 November 2014 - 10:26 PM
Levi Porphyrogenitus, on 07 November 2014 - 02:07 PM, said:
- The Centurion AH coming back from the dead, or maybe descending from heaven (like a Valkyrie, or like Chuck Norris).
The AH coming back from the dead only to find out its a terrible zombie build.
Also a King Crab that can only walk side-ways.
I love these shorts, keep up the good work man. Ep 6 made me smile after a really bad day.
#40
Posted 08 November 2014 - 12:01 AM
(yes i am one of the pilots of the two dual PPC centies running amuck)
Edited by Jcat, 08 November 2014 - 12:04 AM.
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