Madcap72, on 04 November 2014 - 06:46 PM, said:
I find it intersting you say you're a BT fan, yet preface your opinion by saying all you hear is "dev want the game to be call of duty"
Yet in BT Lances are ALL ABOUT assault, support, and recon... I mean heck, a standard lance is composed of a light mech, a medium mech and two heavy mechs... Sounds.. a lot like assault, scout and support... You hear "Call of duty" I hear "Getting back to roots". When people in the game use TAG/ NARC LRM combo's people scream that it's "OP" (It's also part of combined arms...)... and not balanced.
In TT Tag was never a beneficiary of LRM, only semi guided lrms that did not come until 3070+ and so rare that it was pretty much just one faction out of all. It was deemed so inferior to other systems as well, that even the Clans, the prevailers of tech, did nothing to advance it nor field it. Also it was for Artillery not LRMs. There is a reason narc mechs were the prize of commanders. Especially in strick salvage/tech/$/rpg TT tour's.
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Speaking of MW4... I played the hell out of it online back in the day... As I recall it was terrible most of the time because everyone was either in an Atlas or a Timberwolf and there were LRM storms that would make what happen on MWO look like baby frolics. It's why I ran a Raven with a NARC so I could get top score by having unguided missles home in... (something that would make MWO players SCREAM if implimented).
It was because of the hardpoint system they used. When you cannot modify the chassis to your needs, and restrict it to hard points to get more mechs used, you get MW4, and that is what this is becoming. Also it was the poptarting ppcs that were the issue most of the time.
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I've polled a lot of hardcore TT players, and a few of them have agree'd and come up with some very valid points that MWO is probably one of the closest representations to the TT game available*. (MechCommander coming out as the closest).
*With the understanding that the TT game is one person controling lances, and MW is people simulating induvidual mechs and that there's no direct 1:1 comparison, only generalites.
Then poll me, a hardcore TT'r that has spent the better part of 20yrs doing TT with buddies, locals or in some variation. Probably not as hardcore as the stuff you see at TT conventions, but enough to laugh that you think this is the closest.
The closest was MW3 and before, those were TT CLONES, not this game we have today.
Ghost heat: No where in lore, and a mockary of good gameplay.
Weapon cycles: TT was a 10second turn, meaning every turn was ten seconds in real life. One turn, despite all the movement and firing and heat phase, happened simulataneously and not in phases. Except for physicals that this game negates as well.
Support systems, thrown to the wind.
TAG, a patch that is no where near lore.
ECM: this doesnt even need mention
I wish i could post on that video about 'where you aim is where you hit' not like in the tt where the dice did it. Actually this was rather explained or can be explained. You are a walking giant. That alone should mean that where i look vs where my gun is firing, are not the same thing. Run (since thats what everyone does in the game, there is no walk +1 or walk +2), with a 9mm and try to hit exactly pin point. Not only that the gun itself is not even that accurate, and certainly wouldnt be so at 500m+. Point being a cone of fire, meaning the game should check and say 'did you hit?', if it is a yes, then the cone of fire dictates at random where you hit, with some degree of pilot skill of where they do intend to aim. This is rather easy code or should be easy.
If you make everything, based on 10 seconds. You can now fix heat. Your mech should with 10 standard HS, dissipate 1h/sec and recover at 1/sec. Their failure or lack of will, or their own method and wants, has taken that system. And RUINED chassis that were built for a purpose. Like i dont know....the Awesome! 2ppc 3ppc 2ppc 3ppc....live by it die by it, alpha at need. They have ruined the real quirks of the TT.
Armor? Hey lets screw this up too. Because we made weapons cycle between 4/6seconds instead of 10. Lets give double armor to everything, because we increased the speed.
What does that mean? Well shoot, jenners can now run up to big boys with no fear. NO FEAR. The only fear is that they might hit a leg.
My single shot gauss that hits a leg, should rip that crap off, curretly on a full out fitted jenner (armor jenner) I wont even strip the armor. That is a BROKEN mechanic.
Armor points and tonnage? Not TT, yet every game before it got this right.
How about ammo? Like the AC20, getting 7 rounds instead of 5. That is a huge difference and game changer. Or the LRM20 getting 9 loads instead of 6, or the LRM 5 getting 38 reloads instead of 24!
Dont even compare the game to TT, it represents the TT in that it has walking mechs that attempt to bring the TT to a Call of duty faster paced, survive cause your stupid, and introduce a quick system that really doesnt simulate TT at all (except maybe rpg mechwarrior and that is a maybe).
End rant, i hope you are listening PGI, i am but a small voice. But i would more than willingly dump 2k+ into this game if you fixed it. Right now it is a past time game that i play because of i want to play BT at home on the PC, in an online fashion. But blatant errors, screwing lore (imo) that have prevented me from dumping the cost of 2 xbox ones to own mechs.